blob: 4d1a847f319b7de819d8fe25a3f461aac6b45a53 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
#include "config.h"
#include "core/animation/AnimatableShadow.h"
namespace WebCore {
PassRefPtr<AnimatableValue> AnimatableShadow::interpolateTo(const AnimatableValue* value, double fraction) const
{
const AnimatableShadow* shadowList = toAnimatableShadow(value);
return AnimatableShadow::create(ShadowList::blend(m_shadowList.get(), shadowList->m_shadowList.get(), fraction));
}
PassRefPtr<AnimatableValue> AnimatableShadow::addWith(const AnimatableValue* value) const
{
// FIXME: The spec doesn't specify anything for shadow in particular, but
// the default behaviour is probably not what one would expect.
return AnimatableValue::defaultAddWith(this, value);
}
bool AnimatableShadow::equalTo(const AnimatableValue* value) const
{
const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get();
return m_shadowList == shadowList || (m_shadowList && shadowList && *m_shadowList == *shadowList);
}
} // namespace WebCore