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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CSSAnimations_h
#define CSSAnimations_h
#include "core/animation/Animation.h"
#include "core/animation/InertAnimation.h"
#include "core/animation/Player.h"
#include "core/css/StylePropertySet.h"
#include "core/dom/Document.h"
#include "core/platform/animation/CSSAnimationData.h"
#include "core/rendering/style/RenderStyleConstants.h"
#include "wtf/HashMap.h"
#include "wtf/Vector.h"
#include "wtf/text/AtomicString.h"
namespace WebCore {
class CSSAnimationDataList;
class Element;
class RenderObject;
class StyleResolver;
// Applied to scopes where an animation update will be added as pending and should then be applied (eg. Element style recalc).
class CSSAnimationUpdateScope FINAL {
public:
CSSAnimationUpdateScope(Element*);
~CSSAnimationUpdateScope();
private:
Element* m_target;
};
class CSSAnimationUpdate FINAL {
public:
void startAnimation(AtomicString& animationName, PassRefPtr<InertAnimation> animation)
{
NewAnimation newAnimation;
newAnimation.name = animationName;
newAnimation.animation = animation;
m_newAnimations.append(newAnimation);
}
// Returns whether player has been cancelled and should be filtered during style application.
bool isCancelled(const Player* player) const { return m_cancelledAnimationPlayers.contains(player); }
void cancelAnimation(const AtomicString& name, const Player* player)
{
m_cancelledAnimationNames.append(name);
m_cancelledAnimationPlayers.add(player);
}
struct NewAnimation {
AtomicString name;
RefPtr<InertAnimation> animation;
};
const Vector<NewAnimation>& newAnimations() const { return m_newAnimations; }
const Vector<AtomicString>& cancelledAnimationNames() const { return m_cancelledAnimationNames; }
private:
// Order is significant since it defines the order in which new animations will be started.
Vector<NewAnimation> m_newAnimations;
Vector<AtomicString> m_cancelledAnimationNames;
HashSet<const Player*> m_cancelledAnimationPlayers;
};
class CSSAnimations FINAL {
public:
static bool isAnimatableProperty(CSSPropertyID);
static bool needsUpdate(const Element*, const RenderStyle*);
static PassOwnPtr<CSSAnimationUpdate> calculateUpdate(const Element*, const RenderStyle*, const CSSAnimations*, const CSSAnimationDataList*, StyleResolver*);
void setPendingUpdate(PassOwnPtr<CSSAnimationUpdate> update) { m_pendingUpdate = update; }
void maybeApplyPendingUpdate(Element*);
bool isEmpty() const { return m_animations.isEmpty() && !m_pendingUpdate; }
void cancel();
private:
typedef HashMap<AtomicString, RefPtr<Player> > AnimationMap;
AnimationMap m_animations;
OwnPtr<CSSAnimationUpdate> m_pendingUpdate;
class EventDelegate FINAL : public TimedItem::EventDelegate {
public:
EventDelegate(Element* target, const AtomicString& name)
: m_target(target)
, m_name(name)
{
}
virtual void onEventCondition(const TimedItem*, bool isFirstSample, TimedItem::Phase previousPhase, double previousIteration) OVERRIDE;
private:
void maybeDispatch(Document::ListenerType, AtomicString& eventName, double elapsedTime);
Element* m_target;
const AtomicString m_name;
};
};
} // namespace WebCore
#endif