blob: eb60a76c3fde9d5b2b8b047cedd857055bf19a19 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/RenderSVGResourceSolidColor.h"
#include "core/frame/Frame.h"
#include "core/frame/FrameView.h"
#include "core/platform/graphics/GraphicsContext.h"
#include "core/rendering/style/RenderStyle.h"
#include "core/rendering/svg/RenderSVGShape.h"
#include "core/rendering/svg/SVGRenderSupport.h"
namespace WebCore {
RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
{
}
RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
{
}
bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
// We are NOT allowed to ASSERT(object) here, unlike all other resources.
// RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering
// SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer.
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0;
bool isRenderingMask = false;
if (object->frame() && object->frame()->view())
isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
if (resourceMode & ApplyToFillMode) {
if (!isRenderingMask && svgStyle)
context->setAlpha(svgStyle->fillOpacity());
else
context->setAlpha(1);
context->setFillColor(m_color);
if (!isRenderingMask)
context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeFill);
} else if (resourceMode & ApplyToStrokeMode) {
// When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
ASSERT(!isRenderingMask);
context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1);
context->setStrokeColor(m_color);
if (style)
SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(TextModeStroke);
}
return true;
}
void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (resourceMode & ApplyToFillMode) {
if (path)
context->fillPath(*path);
else if (shape)
shape->fillShape(context);
}
if (resourceMode & ApplyToStrokeMode) {
if (path)
context->strokePath(*path);
else if (shape)
shape->strokeShape(context);
}
}
}