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/*
* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/LineWidth.h"
#include "core/rendering/RenderBlock.h"
#include "core/rendering/RenderRubyRun.h"
namespace WebCore {
LineWidth::LineWidth(RenderBlock& block, bool isFirstLine, IndentTextOrNot shouldIndentText)
: m_block(block)
, m_uncommittedWidth(0)
, m_committedWidth(0)
, m_overhangWidth(0)
, m_left(0)
, m_right(0)
, m_availableWidth(0)
, m_segment(0)
, m_isFirstLine(isFirstLine)
, m_shouldIndentText(shouldIndentText)
{
updateCurrentShapeSegment();
updateAvailableWidth();
}
void LineWidth::updateAvailableWidth(LayoutUnit replacedHeight)
{
LayoutUnit height = m_block.logicalHeight();
LayoutUnit logicalHeight = m_block.minLineHeightForReplacedRenderer(m_isFirstLine, replacedHeight);
m_left = m_block.logicalLeftOffsetForLine(height, shouldIndentText(), logicalHeight);
m_right = m_block.logicalRightOffsetForLine(height, shouldIndentText(), logicalHeight);
if (m_segment) {
m_left = std::max<float>(m_segment->logicalLeft, m_left);
m_right = std::min<float>(m_segment->logicalRight, m_right);
}
computeAvailableWidthFromLeftAndRight();
}
void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject* newFloat)
{
LayoutUnit height = m_block.logicalHeight();
if (height < newFloat->logicalTop(m_block.isHorizontalWritingMode()) || height >= newFloat->logicalBottom(m_block.isHorizontalWritingMode()))
return;
// When floats with shape outside are stacked, the floats are positioned based on the margin box of the float,
// not the shape's contour. Since we computed the width based on the shape contour when we added the float,
// when we add a subsequent float on the same line, we need to undo the shape delta in order to position
// based on the margin box. In order to do this, we need to walk back through the floating object list to find
// the first previous float that is on the same side as our newFloat.
ShapeOutsideInfo* previousShapeOutsideInfo = 0;
const FloatingObjectSet& floatingObjectSet = m_block.m_floatingObjects->set();
FloatingObjectSetIterator it = floatingObjectSet.end();
FloatingObjectSetIterator begin = floatingObjectSet.begin();
LayoutUnit lineHeight = m_block.lineHeight(m_isFirstLine, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
for (--it; it != begin; --it) {
FloatingObject* previousFloat = *it;
if (previousFloat != newFloat && previousFloat->type() == newFloat->type()) {
previousShapeOutsideInfo = previousFloat->renderer()->shapeOutsideInfo();
if (previousShapeOutsideInfo)
previousShapeOutsideInfo->updateDeltasForContainingBlockLine(&m_block, previousFloat, m_block.logicalHeight(), lineHeight);
break;
}
}
ShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->shapeOutsideInfo();
if (shapeOutsideInfo)
shapeOutsideInfo->updateDeltasForContainingBlockLine(&m_block, newFloat, m_block.logicalHeight(), lineHeight);
if (newFloat->type() == FloatingObject::FloatLeft) {
float newLeft = newFloat->logicalRight(m_block.isHorizontalWritingMode());
if (previousShapeOutsideInfo)
newLeft -= previousShapeOutsideInfo->rightMarginBoxDelta();
if (shapeOutsideInfo)
newLeft += shapeOutsideInfo->rightMarginBoxDelta();
if (shouldIndentText() && m_block.style()->isLeftToRightDirection())
newLeft += floorToInt(m_block.textIndentOffset());
m_left = std::max<float>(m_left, newLeft);
} else {
float newRight = newFloat->logicalLeft(m_block.isHorizontalWritingMode());
if (previousShapeOutsideInfo)
newRight -= previousShapeOutsideInfo->leftMarginBoxDelta();
if (shapeOutsideInfo)
newRight += shapeOutsideInfo->leftMarginBoxDelta();
if (shouldIndentText() && !m_block.style()->isLeftToRightDirection())
newRight -= floorToInt(m_block.textIndentOffset());
m_right = std::min<float>(m_right, newRight);
}
computeAvailableWidthFromLeftAndRight();
}
void LineWidth::commit()
{
m_committedWidth += m_uncommittedWidth;
m_uncommittedWidth = 0;
}
void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
{
int startOverhang;
int endOverhang;
rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
startOverhang = std::min<int>(startOverhang, m_committedWidth);
m_availableWidth += startOverhang;
endOverhang = std::max(std::min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
m_availableWidth += endOverhang;
m_overhangWidth += startOverhang + endOverhang;
}
void LineWidth::fitBelowFloats()
{
ASSERT(!m_committedWidth);
ASSERT(!fitsOnLine());
LayoutUnit floatLogicalBottom;
LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight();
float newLineWidth = m_availableWidth;
float newLineLeft = m_left;
float newLineRight = m_right;
while (true) {
floatLogicalBottom = m_block.nextFloatLogicalBottomBelow(lastFloatLogicalBottom, ShapeOutsideFloatShapeOffset);
if (floatLogicalBottom <= lastFloatLogicalBottom)
break;
newLineLeft = m_block.logicalLeftOffsetForLine(floatLogicalBottom, shouldIndentText());
newLineRight = m_block.logicalRightOffsetForLine(floatLogicalBottom, shouldIndentText());
newLineWidth = max(0.0f, newLineRight - newLineLeft);
lastFloatLogicalBottom = floatLogicalBottom;
// FIXME: This code should be refactored to incorporate with the code above.
ShapeInsideInfo* shapeInsideInfo = m_block.layoutShapeInsideInfo();
if (shapeInsideInfo) {
LayoutUnit logicalOffsetFromShapeContainer = m_block.logicalOffsetFromShapeAncestorContainer(shapeInsideInfo->owner()).height();
LayoutUnit lineHeight = m_block.lineHeight(false, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
shapeInsideInfo->updateSegmentsForLine(lastFloatLogicalBottom + logicalOffsetFromShapeContainer, lineHeight);
updateCurrentShapeSegment();
updateAvailableWidth();
}
if (newLineWidth >= m_uncommittedWidth)
break;
}
if (newLineWidth > m_availableWidth) {
m_block.setLogicalHeight(lastFloatLogicalBottom);
m_availableWidth = newLineWidth + m_overhangWidth;
m_left = newLineLeft;
m_right = newLineRight;
}
}
void LineWidth::updateCurrentShapeSegment()
{
if (ShapeInsideInfo* shapeInsideInfo = m_block.layoutShapeInsideInfo())
m_segment = shapeInsideInfo->currentSegment();
}
void LineWidth::computeAvailableWidthFromLeftAndRight()
{
m_availableWidth = max(0.0f, m_right - m_left) + m_overhangWidth;
}
}