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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FilterOperation_h
#define FilterOperation_h
#include "core/fetch/DocumentResourceReference.h"
#include "core/platform/graphics/Color.h"
#include "core/platform/graphics/filters/Filter.h"
#include "core/platform/graphics/filters/ReferenceFilter.h"
#include "platform/Length.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/text/WTFString.h"
// Annoyingly, wingdi.h #defines this.
#ifdef PASSTHROUGH
#undef PASSTHROUGH
#endif
namespace WebCore {
// CSS Filters
class FilterOperation : public RefCounted<FilterOperation> {
public:
enum OperationType {
REFERENCE, // url(#somefilter)
GRAYSCALE,
SEPIA,
SATURATE,
HUE_ROTATE,
INVERT,
OPACITY,
BRIGHTNESS,
CONTRAST,
BLUR,
DROP_SHADOW,
CUSTOM,
VALIDATED_CUSTOM,
PASSTHROUGH,
NONE
};
virtual ~FilterOperation() { }
virtual bool operator==(const FilterOperation&) const = 0;
bool operator!=(const FilterOperation& o) const { return !(*this == o); }
virtual PassRefPtr<FilterOperation> blend(const FilterOperation* /*from*/, double /*progress*/, bool /*blendToPassthrough*/ = false)
{
return 0;
}
virtual OperationType getOperationType() const { return m_type; }
virtual bool isSameType(const FilterOperation& o) const { return o.getOperationType() == m_type; }
virtual bool isDefault() const { return false; }
// True if the alpha channel of any pixel can change under this operation.
virtual bool affectsOpacity() const { return false; }
// True if the the value of one pixel can affect the value of another pixel under this operation, such as blur.
virtual bool movesPixels() const { return false; }
protected:
FilterOperation(OperationType type)
: m_type(type)
{
}
OperationType m_type;
};
class DefaultFilterOperation : public FilterOperation {
public:
static PassRefPtr<DefaultFilterOperation> create(OperationType type)
{
return adoptRef(new DefaultFilterOperation(type));
}
private:
virtual bool operator==(const FilterOperation& o) const
{
return isSameType(o);
}
virtual bool isDefault() const { return true; }
DefaultFilterOperation(OperationType type)
: FilterOperation(type)
{
}
};
class PassthroughFilterOperation : public FilterOperation {
public:
static PassRefPtr<PassthroughFilterOperation> create()
{
return adoptRef(new PassthroughFilterOperation());
}
private:
virtual bool operator==(const FilterOperation& o) const
{
return isSameType(o);
}
PassthroughFilterOperation()
: FilterOperation(PASSTHROUGH)
{
}
};
class ReferenceFilterOperation : public FilterOperation {
public:
static PassRefPtr<ReferenceFilterOperation> create(const String& url, const String& fragment, OperationType type)
{
return adoptRef(new ReferenceFilterOperation(url, fragment, type));
}
virtual bool affectsOpacity() const { return true; }
virtual bool movesPixels() const { return true; }
const String& url() const { return m_url; }
const String& fragment() const { return m_fragment; }
DocumentResourceReference* documentResourceReference() const { return m_documentResourceReference.get(); }
void setDocumentResourceReference(PassOwnPtr<DocumentResourceReference> documentResourceReference) { m_documentResourceReference = documentResourceReference; }
ReferenceFilter* filter() const { return m_filter.get(); }
void setFilter(PassRefPtr<ReferenceFilter> filter) { m_filter = filter; }
private:
virtual bool operator==(const FilterOperation& o) const
{
if (!isSameType(o))
return false;
const ReferenceFilterOperation* other = static_cast<const ReferenceFilterOperation*>(&o);
return m_url == other->m_url;
}
ReferenceFilterOperation(const String& url, const String& fragment, OperationType type)
: FilterOperation(type)
, m_url(url)
, m_fragment(fragment)
{
}
String m_url;
String m_fragment;
OwnPtr<DocumentResourceReference> m_documentResourceReference;
RefPtr<ReferenceFilter> m_filter;
};
// GRAYSCALE, SEPIA, SATURATE and HUE_ROTATE are variations on a basic color matrix effect.
// For HUE_ROTATE, the angle of rotation is stored in m_amount.
class BasicColorMatrixFilterOperation : public FilterOperation {
public:
static PassRefPtr<BasicColorMatrixFilterOperation> create(double amount, OperationType type)
{
return adoptRef(new BasicColorMatrixFilterOperation(amount, type));
}
double amount() const { return m_amount; }
virtual PassRefPtr<FilterOperation> blend(const FilterOperation* from, double progress, bool blendToPassthrough = false);
private:
virtual bool operator==(const FilterOperation& o) const
{
if (!isSameType(o))
return false;
const BasicColorMatrixFilterOperation* other = static_cast<const BasicColorMatrixFilterOperation*>(&o);
return m_amount == other->m_amount;
}
double passthroughAmount() const;
BasicColorMatrixFilterOperation(double amount, OperationType type)
: FilterOperation(type)
, m_amount(amount)
{
}
double m_amount;
};
// INVERT, BRIGHTNESS, CONTRAST and OPACITY are variations on a basic component transfer effect.
class BasicComponentTransferFilterOperation : public FilterOperation {
public:
static PassRefPtr<BasicComponentTransferFilterOperation> create(double amount, OperationType type)
{
return adoptRef(new BasicComponentTransferFilterOperation(amount, type));
}
double amount() const { return m_amount; }
virtual bool affectsOpacity() const { return m_type == OPACITY; }
virtual PassRefPtr<FilterOperation> blend(const FilterOperation* from, double progress, bool blendToPassthrough = false);
private:
virtual bool operator==(const FilterOperation& o) const
{
if (!isSameType(o))
return false;
const BasicComponentTransferFilterOperation* other = static_cast<const BasicComponentTransferFilterOperation*>(&o);
return m_amount == other->m_amount;
}
double passthroughAmount() const;
BasicComponentTransferFilterOperation(double amount, OperationType type)
: FilterOperation(type)
, m_amount(amount)
{
}
double m_amount;
};
class GammaFilterOperation : public FilterOperation {
public:
static PassRefPtr<GammaFilterOperation> create(double amplitude, double exponent, double offset, OperationType type)
{
return adoptRef(new GammaFilterOperation(amplitude, exponent, offset, type));
}
double amplitude() const { return m_amplitude; }
double exponent() const { return m_exponent; }
double offset() const { return m_offset; }
virtual PassRefPtr<FilterOperation> blend(const FilterOperation* from, double progress, bool blendToPassthrough = false);
private:
virtual bool operator==(const FilterOperation& o) const
{
if (!isSameType(o))
return false;
const GammaFilterOperation* other = static_cast<const GammaFilterOperation*>(&o);
return m_amplitude == other->m_amplitude && m_exponent == other->m_exponent && m_offset == other->m_offset;
}
GammaFilterOperation(double amplitude, double exponent, double offset, OperationType type)
: FilterOperation(type)
, m_amplitude(amplitude)
, m_exponent(exponent)
, m_offset(offset)
{
}
double m_amplitude;
double m_exponent;
double m_offset;
};
class BlurFilterOperation : public FilterOperation {
public:
static PassRefPtr<BlurFilterOperation> create(Length stdDeviation, OperationType type)
{
return adoptRef(new BlurFilterOperation(stdDeviation, type));
}
Length stdDeviation() const { return m_stdDeviation; }
virtual bool affectsOpacity() const { return true; }
virtual bool movesPixels() const { return true; }
virtual PassRefPtr<FilterOperation> blend(const FilterOperation* from, double progress, bool blendToPassthrough = false);
private:
virtual bool operator==(const FilterOperation& o) const
{
if (!isSameType(o))
return false;
const BlurFilterOperation* other = static_cast<const BlurFilterOperation*>(&o);
return m_stdDeviation == other->m_stdDeviation;
}
BlurFilterOperation(Length stdDeviation, OperationType type)
: FilterOperation(type)
, m_stdDeviation(stdDeviation)
{
}
Length m_stdDeviation;
};
class DropShadowFilterOperation : public FilterOperation {
public:
static PassRefPtr<DropShadowFilterOperation> create(const IntPoint& location, int stdDeviation, Color color, OperationType type)
{
return adoptRef(new DropShadowFilterOperation(location, stdDeviation, color, type));
}
int x() const { return m_location.x(); }
int y() const { return m_location.y(); }
IntPoint location() const { return m_location; }
int stdDeviation() const { return m_stdDeviation; }
Color color() const { return m_color; }
virtual bool affectsOpacity() const { return true; }
virtual bool movesPixels() const { return true; }
virtual PassRefPtr<FilterOperation> blend(const FilterOperation* from, double progress, bool blendToPassthrough = false);
private:
virtual bool operator==(const FilterOperation& o) const
{
if (!isSameType(o))
return false;
const DropShadowFilterOperation* other = static_cast<const DropShadowFilterOperation*>(&o);
return m_location == other->m_location && m_stdDeviation == other->m_stdDeviation && m_color == other->m_color;
}
DropShadowFilterOperation(const IntPoint& location, int stdDeviation, Color color, OperationType type)
: FilterOperation(type)
, m_location(location)
, m_stdDeviation(stdDeviation)
, m_color(color)
{
}
IntPoint m_location; // FIXME: should location be in Lengths?
int m_stdDeviation;
Color m_color;
};
} // namespace WebCore
#endif // FilterOperation_h