blob: 5f69518a7aea641a33e769247638b9910aa0d9aa [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SVGRenderTreeAsText_h
#define SVGRenderTreeAsText_h
#include "platform/text/TextStream.h"
namespace blink {
class RenderObject;
class RenderSVGGradientStop;
class RenderSVGImage;
class RenderSVGInlineText;
class RenderSVGShape;
class RenderSVGRoot;
class RenderSVGText;
// functions used by the main RenderTreeAsText code
void write(TextStream&, const RenderSVGShape&, int indent);
void write(TextStream&, const RenderSVGRoot&, int indent);
void writeSVGGradientStop(TextStream&, const RenderSVGGradientStop&, int indent);
void writeSVGResourceContainer(TextStream&, const RenderObject&, int indent);
void writeSVGContainer(TextStream&, const RenderObject&, int indent);
void writeSVGImage(TextStream&, const RenderSVGImage&, int indent);
void writeSVGInlineText(TextStream&, const RenderSVGInlineText&, int indent);
void writeSVGText(TextStream&, const RenderSVGText&, int indent);
void writeResources(TextStream&, const RenderObject&, int indent);
} // namespace blink
#endif // SVGRenderTreeAsText_h