blob: 4b47c8104d1dddea1fca84d863684a0c8b6dcfee [file] [log] [blame]
/**
* Copyright (C) 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/SVGInlineTextBox.h"
#include "core/dom/DocumentMarkerController.h"
#include "core/dom/RenderedDocumentMarker.h"
#include "core/editing/Editor.h"
#include "core/frame/LocalFrame.h"
#include "core/paint/SVGInlineTextBoxPainter.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/InlineFlowBox.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/PointerEventsHitRules.h"
#include "core/rendering/RenderInline.h"
#include "core/rendering/RenderTheme.h"
#include "core/rendering/svg/RenderSVGInlineText.h"
#include "platform/FloatConversion.h"
#include "platform/fonts/FontCache.h"
namespace blink {
struct ExpectedSVGInlineTextBoxSize : public InlineTextBox {
float float1;
uint32_t bitfields : 1;
Vector<SVGTextFragment> vector;
};
COMPILE_ASSERT(sizeof(SVGInlineTextBox) == sizeof(ExpectedSVGInlineTextBoxSize), SVGInlineTextBox_is_not_of_expected_size);
SVGInlineTextBox::SVGInlineTextBox(RenderObject& object, int start, unsigned short length)
: InlineTextBox(object, start, length)
, m_logicalHeight(0)
, m_startsNewTextChunk(false)
{
}
void SVGInlineTextBox::dirtyLineBoxes()
{
InlineTextBox::dirtyLineBoxes();
// Clear the now stale text fragments
clearTextFragments();
// And clear any following text fragments as the text on which they
// depend may now no longer exist, or glyph positions may be wrong
InlineTextBox* nextBox = nextTextBox();
if (nextBox)
nextBox->dirtyLineBoxes();
}
int SVGInlineTextBox::offsetForPosition(float, bool) const
{
// SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs.
// vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.)
ASSERT_NOT_REACHED();
return 0;
}
int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
{
RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
float scalingFactor = textRenderer.scalingFactor();
ASSERT(scalingFactor);
RenderStyle* style = textRenderer.style();
ASSERT(style);
TextRun textRun = constructTextRun(style, fragment);
// Eventually handle lengthAdjust="spacingAndGlyphs".
// FIXME: Handle vertical text.
AffineTransform fragmentTransform;
fragment.buildFragmentTransform(fragmentTransform);
if (!fragmentTransform.isIdentity())
textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale()));
return fragment.characterOffset - start() + textRenderer.scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
}
float SVGInlineTextBox::positionForOffset(int) const
{
// SVG doesn't use the offset <-> position selection system.
ASSERT_NOT_REACHED();
return 0;
}
FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style)
{
ASSERT(startPosition < endPosition);
ASSERT(style);
FontCachePurgePreventer fontCachePurgePreventer;
RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
float scalingFactor = textRenderer.scalingFactor();
ASSERT(scalingFactor);
const Font& scaledFont = textRenderer.scaledFont();
const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
FloatPoint textOrigin(fragment.x, fragment.y);
if (scalingFactor != 1)
textOrigin.scale(scalingFactor, scalingFactor);
textOrigin.move(0, -scaledFontMetrics.floatAscent());
FloatRect selectionRect = scaledFont.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height * scalingFactor, startPosition, endPosition);
if (scalingFactor == 1)
return selectionRect;
selectionRect.scale(1 / scalingFactor);
return selectionRect;
}
LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition)
{
int boxStart = start();
startPosition = std::max(startPosition - boxStart, 0);
endPosition = std::min(endPosition - boxStart, static_cast<int>(len()));
if (startPosition >= endPosition)
return LayoutRect();
RenderStyle* style = renderer().style();
ASSERT(style);
AffineTransform fragmentTransform;
FloatRect selectionRect;
int fragmentStartPosition = 0;
int fragmentEndPosition = 0;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
const SVGTextFragment& fragment = m_textFragments.at(i);
fragmentStartPosition = startPosition;
fragmentEndPosition = endPosition;
if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
continue;
FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
fragment.buildFragmentTransform(fragmentTransform);
fragmentRect = fragmentTransform.mapRect(fragmentRect);
selectionRect.unite(fragmentRect);
}
return enclosingIntRect(selectionRect);
}
void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit, LayoutUnit)
{
SVGInlineTextBoxPainter(*this).paint(paintInfo, paintOffset);
}
TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
{
ASSERT(style);
RenderText* text = &renderer();
// FIXME(crbug.com/264211): This should not be necessary but can occur if we
// layout during layout. Remove this when 264211 is fixed.
RELEASE_ASSERT(!text->needsLayout());
TextRun run(static_cast<const LChar*>(0) // characters, will be set below if non-zero.
, 0 // length, will be set below if non-zero.
, 0 // xPos, only relevant with allowTabs=true
, 0 // padding, only relevant for justified text, not relevant for SVG
, TextRun::AllowTrailingExpansion
, direction()
, dirOverride() || style->rtlOrdering() == VisualOrder /* directionalOverride */);
if (fragment.length) {
if (text->is8Bit())
run.setText(text->characters8() + fragment.characterOffset, fragment.length);
else
run.setText(text->characters16() + fragment.characterOffset, fragment.length);
}
// We handle letter & word spacing ourselves.
run.disableSpacing();
// Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring.
run.setCharactersLength(text->textLength() - fragment.characterOffset);
ASSERT(run.charactersLength() >= run.length());
return run;
}
bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const
{
if (startPosition >= endPosition)
return false;
int offset = static_cast<int>(fragment.characterOffset) - start();
int length = static_cast<int>(fragment.length);
if (startPosition >= offset + length || endPosition <= offset)
return false;
if (startPosition < offset)
startPosition = 0;
else
startPosition -= offset;
if (endPosition > offset + length)
endPosition = length;
else {
ASSERT(endPosition >= offset);
endPosition -= offset;
}
ASSERT(startPosition < endPosition);
return true;
}
void SVGInlineTextBox::paintDocumentMarker(GraphicsContext*, const FloatPoint&, DocumentMarker*, RenderStyle*, const Font&, bool)
{
// SVG does not have support for generic document markers (e.g., spellchecking, etc).
}
void SVGInlineTextBox::paintTextMatchMarker(GraphicsContext* context, const FloatPoint& point, DocumentMarker* marker, RenderStyle* style, const Font& font)
{
SVGInlineTextBoxPainter(*this).paintTextMatchMarker(context, point, marker, style, font);
}
FloatRect SVGInlineTextBox::calculateBoundaries() const
{
FloatRect textRect;
RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
float scalingFactor = textRenderer.scalingFactor();
ASSERT(scalingFactor);
float baseline = textRenderer.scaledFont().fontMetrics().floatAscent() / scalingFactor;
AffineTransform fragmentTransform;
unsigned textFragmentsSize = m_textFragments.size();
for (unsigned i = 0; i < textFragmentsSize; ++i) {
const SVGTextFragment& fragment = m_textFragments.at(i);
FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
fragment.buildFragmentTransform(fragmentTransform);
fragmentRect = fragmentTransform.mapRect(fragmentRect);
textRect.unite(fragmentRect);
}
return textRect;
}
bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit, LayoutUnit)
{
// FIXME: integrate with InlineTextBox::nodeAtPoint better.
ASSERT(!isLineBreak());
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer().style()->pointerEvents());
bool isVisible = renderer().style()->visibility() == VISIBLE;
if (isVisible || !hitRules.requireVisible) {
if (hitRules.canHitBoundingBox
|| (hitRules.canHitStroke && (renderer().style()->svgStyle().hasStroke() || !hitRules.requireStroke))
|| (hitRules.canHitFill && (renderer().style()->svgStyle().hasFill() || !hitRules.requireFill))) {
FloatPoint boxOrigin(x(), y());
boxOrigin.moveBy(accumulatedOffset);
FloatRect rect(boxOrigin, size());
if (locationInContainer.intersects(rect)) {
renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
if (!result.addNodeToRectBasedTestResult(renderer().node(), request, locationInContainer, rect))
return true;
}
}
}
return false;
}
} // namespace blink