blob: 56a0d2c6aaa4f23b7380b3d04024442ebd20f221 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Simon Hausmann <hausmann@kde.org>
* (C) 2000 Stefan Schimanski (1Stein@gmx.de)
* Copyright (C) 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/rendering/RenderPart.h"
#include "core/accessibility/AXObjectCache.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/html/HTMLFrameElementBase.h"
#include "core/paint/BoxPainter.h"
#include "core/plugins/PluginView.h"
#include "core/rendering/GraphicsContextAnnotator.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/svg/RenderSVGRoot.h"
namespace blink {
RenderPart::RenderPart(Element* element)
: RenderReplaced(element)
#if !ENABLE(OILPAN)
// Reference counting is used to prevent the part from being destroyed
// while inside the Widget code, which might not be able to handle that.
, m_refCount(1)
#endif
{
ASSERT(element);
frameView()->addPart(this);
setInline(false);
}
#if !ENABLE(OILPAN)
void RenderPart::deref()
{
if (--m_refCount <= 0)
postDestroy();
}
#endif
void RenderPart::willBeDestroyed()
{
frameView()->removePart(this);
if (AXObjectCache* cache = document().existingAXObjectCache()) {
cache->childrenChanged(this->parent());
cache->remove(this);
}
Element* element = toElement(node());
if (element && element->isFrameOwnerElement())
toHTMLFrameOwnerElement(element)->setWidget(nullptr);
RenderReplaced::willBeDestroyed();
}
void RenderPart::destroy()
{
#if ENABLE(ASSERT) && ENABLE(OILPAN)
ASSERT(!m_didCallDestroy);
m_didCallDestroy = true;
#endif
willBeDestroyed();
clearNode();
#if ENABLE(OILPAN)
// In Oilpan, postDestroy doesn't delete |this|. So calling it here is safe
// though |this| will be referred in FrameView.
postDestroy();
#else
deref();
#endif
}
RenderPart::~RenderPart()
{
#if !ENABLE(OILPAN)
ASSERT(m_refCount <= 0);
#endif
}
Widget* RenderPart::widget() const
{
// Plugin widgets are stored in their DOM node. This includes HTMLAppletElement.
Element* element = toElement(node());
if (element && element->isFrameOwnerElement())
return toHTMLFrameOwnerElement(element)->ownedWidget();
return 0;
}
LayerType RenderPart::layerTypeRequired() const
{
LayerType type = RenderReplaced::layerTypeRequired();
if (type != NoLayer)
return type;
return ForcedLayer;
}
bool RenderPart::requiresAcceleratedCompositing() const
{
// There are two general cases in which we can return true. First, if this is a plugin
// renderer and the plugin has a layer, then we need a layer. Second, if this is
// a renderer with a contentDocument and that document needs a layer, then we need
// a layer.
if (widget() && widget()->isPluginView() && toPluginView(widget())->platformLayer())
return true;
if (!node() || !node()->isFrameOwnerElement())
return false;
HTMLFrameOwnerElement* element = toHTMLFrameOwnerElement(node());
if (element->contentFrame() && element->contentFrame()->remotePlatformLayer())
return true;
if (Document* contentDocument = element->contentDocument()) {
if (RenderView* view = contentDocument->renderView())
return view->usesCompositing();
}
return false;
}
bool RenderPart::needsPreferredWidthsRecalculation() const
{
if (RenderReplaced::needsPreferredWidthsRecalculation())
return true;
return embeddedContentBox();
}
bool RenderPart::nodeAtPointOverWidget(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
{
bool hadResult = result.innerNode();
bool inside = RenderReplaced::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, action);
// Check to see if we are really over the widget itself (and not just in the border/padding area).
if ((inside || result.isRectBasedTest()) && !hadResult && result.innerNode() == node())
result.setIsOverWidget(contentBoxRect().contains(result.localPoint()));
return inside;
}
bool RenderPart::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
{
if (!widget() || !widget()->isFrameView() || !request.allowsChildFrameContent())
return nodeAtPointOverWidget(request, result, locationInContainer, accumulatedOffset, action);
// FIXME: Until RemoteFrames use RemoteFrameViews, we need an explicit check here.
if (toFrameView(widget())->frame().isRemoteFrameTemporary())
return nodeAtPointOverWidget(request, result, locationInContainer, accumulatedOffset, action);
FrameView* childFrameView = toFrameView(widget());
RenderView* childRoot = childFrameView->renderView();
if (childRoot) {
LayoutPoint adjustedLocation = accumulatedOffset + location();
LayoutPoint contentOffset = LayoutPoint(borderLeft() + paddingLeft(), borderTop() + paddingTop()) - childFrameView->scrollOffset();
HitTestLocation newHitTestLocation(locationInContainer, -adjustedLocation - contentOffset);
HitTestRequest newHitTestRequest(request.type() | HitTestRequest::ChildFrameHitTest);
HitTestResult childFrameResult(newHitTestLocation);
bool isInsideChildFrame = childRoot->hitTest(newHitTestRequest, newHitTestLocation, childFrameResult);
if (newHitTestLocation.isRectBasedTest())
result.append(childFrameResult);
else if (isInsideChildFrame)
result = childFrameResult;
if (isInsideChildFrame)
return true;
}
return nodeAtPointOverWidget(request, result, locationInContainer, accumulatedOffset, action);
}
CompositingReasons RenderPart::additionalCompositingReasons() const
{
if (requiresAcceleratedCompositing())
return CompositingReasonIFrame;
return CompositingReasonNone;
}
void RenderPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderReplaced::styleDidChange(diff, oldStyle);
Widget* widget = this->widget();
if (!widget)
return;
if (style()->visibility() != VISIBLE) {
widget->hide();
} else {
widget->show();
}
}
void RenderPart::layout()
{
ASSERT(needsLayout());
clearNeedsLayout();
}
void RenderPart::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
if (!shouldPaint(paintInfo, paintOffset))
return;
LayoutPoint adjustedPaintOffset = paintOffset + location();
if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);
if (paintInfo.phase == PaintPhaseMask) {
paintMask(paintInfo, adjustedPaintOffset);
return;
}
if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->hasOutline())
paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));
if (paintInfo.phase != PaintPhaseForeground)
return;
if (style()->hasBorderRadius()) {
LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());
if (borderRect.isEmpty())
return;
// Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
paintInfo.context->save();
RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(borderRect,
paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
BoxPainter::clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect);
}
if (this->widget())
paintContents(paintInfo, paintOffset);
if (style()->hasBorderRadius())
paintInfo.context->restore();
// Paint a partially transparent wash over selected widgets.
if (isSelected() && !document().printing()) {
LayoutRect rect = localSelectionRect();
rect.moveBy(adjustedPaintOffset);
paintInfo.context->fillRect(pixelSnappedIntRect(rect), selectionBackgroundColor());
}
if (canResize())
layer()->scrollableArea()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect);
}
void RenderPart::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
LayoutPoint adjustedPaintOffset = paintOffset + location();
Widget* widget = this->widget();
RELEASE_ASSERT(widget);
// Tell the widget to paint now. This is the only time the widget is allowed
// to paint itself. That way it will composite properly with z-indexed layers.
IntPoint widgetLocation = widget->frameRect().location();
IntPoint paintLocation(roundToInt(adjustedPaintOffset.x() + borderLeft() + paddingLeft()),
roundToInt(adjustedPaintOffset.y() + borderTop() + paddingTop()));
IntRect paintRect = paintInfo.rect;
IntSize widgetPaintOffset = paintLocation - widgetLocation;
// When painting widgets into compositing layers, tx and ty are relative to the enclosing compositing layer,
// not the root. In this case, shift the CTM and adjust the paintRect to be root-relative to fix plug-in drawing.
if (!widgetPaintOffset.isZero()) {
paintInfo.context->translate(widgetPaintOffset.width(), widgetPaintOffset.height());
paintRect.move(-widgetPaintOffset);
}
widget->paint(paintInfo.context, paintRect);
if (!widgetPaintOffset.isZero())
paintInfo.context->translate(-widgetPaintOffset.width(), -widgetPaintOffset.height());
}
CursorDirective RenderPart::getCursor(const LayoutPoint& point, Cursor& cursor) const
{
if (widget() && widget()->isPluginView()) {
// A plug-in is responsible for setting the cursor when the pointer is over it.
return DoNotSetCursor;
}
return RenderReplaced::getCursor(point, cursor);
}
void RenderPart::updateOnWidgetChange()
{
Widget* widget = this->widget();
if (!widget)
return;
if (!style())
return;
if (!needsLayout())
updateWidgetGeometry();
if (style()->visibility() != VISIBLE) {
widget->hide();
} else {
widget->show();
// FIXME: Why do we issue a full paint invalidation in this case, but not the other?
setShouldDoFullPaintInvalidation();
}
}
void RenderPart::updateWidgetPosition()
{
Widget* widget = this->widget();
if (!widget || !node()) // Check the node in case destroy() has been called.
return;
bool boundsChanged = updateWidgetGeometry();
// If the frame bounds got changed, or if view needs layout (possibly indicating
// content size is wrong) we have to do a layout to set the right widget size.
if (widget && widget->isFrameView()) {
FrameView* frameView = toFrameView(widget);
// Check the frame's page to make sure that the frame isn't in the process of being destroyed.
if ((boundsChanged || frameView->needsLayout()) && frameView->frame().page())
frameView->layout();
}
}
void RenderPart::widgetPositionsUpdated()
{
Widget* widget = this->widget();
if (!widget)
return;
widget->widgetPositionsUpdated();
}
bool RenderPart::updateWidgetGeometry()
{
Widget* widget = this->widget();
ASSERT(widget);
LayoutRect contentBox = contentBoxRect();
LayoutRect absoluteContentBox(localToAbsoluteQuad(FloatQuad(contentBox)).boundingBox());
if (widget->isFrameView()) {
contentBox.setLocation(absoluteContentBox.location());
return setWidgetGeometry(contentBox);
}
return setWidgetGeometry(absoluteContentBox);
}
// Widgets are always placed on integer boundaries, so rounding the size is actually
// the desired behavior. This function is here because it's otherwise seldom what we
// want to do with a LayoutRect.
static inline IntRect roundedIntRect(const LayoutRect& rect)
{
return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size()));
}
bool RenderPart::setWidgetGeometry(const LayoutRect& frame)
{
if (!node())
return false;
Widget* widget = this->widget();
ASSERT(widget);
IntRect newFrame = roundedIntRect(frame);
if (widget->frameRect() == newFrame)
return false;
RefPtrWillBeRawPtr<RenderPart> protector(this);
RefPtrWillBeRawPtr<Node> protectedNode(node());
widget->setFrameRect(newFrame);
return widget->frameRect().size() != newFrame.size();
}
}