| /* |
| * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
| * Copyright (C) 2006-2009 Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebInputEventFactory.h" |
| |
| #include <ApplicationServices/ApplicationServices.h> |
| #import <AvailabilityMacros.h> |
| #import <Cocoa/Cocoa.h> |
| |
| #include "WebInputEvent.h" |
| #include "platform/WindowsKeyboardCodes.h" |
| #include "wtf/ASCIICType.h" |
| |
| #if __MAC_OS_X_VERSION_MAX_ALLOWED == 1060 |
| |
| // Additional Lion APIs. |
| enum { |
| NSEventPhaseNone = 0, |
| NSEventPhaseBegan = 0x1 << 0, |
| NSEventPhaseStationary = 0x1 << 1, |
| NSEventPhaseChanged = 0x1 << 2, |
| NSEventPhaseEnded = 0x1 << 3, |
| NSEventPhaseCancelled = 0x1 << 4 |
| }; |
| typedef NSUInteger NSEventPhase; |
| |
| @interface NSEvent (LionSDKDeclarations) |
| - (NSEventPhase)phase; |
| - (NSEventPhase)momentumPhase; |
| @end |
| |
| #endif // __MAC_OS_X_VERSION_MAX_ALLOWED == 1060 |
| |
| #if __MAC_OS_X_VERSION_MAX_ALLOWED < 1080 |
| |
| // Additional Mountain Lion APIs. |
| enum { |
| NSEventPhaseMayBegin = 0x1 << 5 |
| }; |
| |
| #endif // __MAC_OS_X_VERSION_MAX_ALLOWED < 1080 |
| |
| namespace blink { |
| |
| static int windowsKeyCodeForKeyCode(uint16_t keyCode) |
| { |
| static const int windowsKeyCode[] = { |
| /* 0 */ VK_A, |
| /* 1 */ VK_S, |
| /* 2 */ VK_D, |
| /* 3 */ VK_F, |
| /* 4 */ VK_H, |
| /* 5 */ VK_G, |
| /* 6 */ VK_Z, |
| /* 7 */ VK_X, |
| /* 8 */ VK_C, |
| /* 9 */ VK_V, |
| /* 0x0A */ VK_OEM_3, // "Section" - key to the left from 1 (ISO Keyboard Only) |
| /* 0x0B */ VK_B, |
| /* 0x0C */ VK_Q, |
| /* 0x0D */ VK_W, |
| /* 0x0E */ VK_E, |
| /* 0x0F */ VK_R, |
| /* 0x10 */ VK_Y, |
| /* 0x11 */ VK_T, |
| /* 0x12 */ VK_1, |
| /* 0x13 */ VK_2, |
| /* 0x14 */ VK_3, |
| /* 0x15 */ VK_4, |
| /* 0x16 */ VK_6, |
| /* 0x17 */ VK_5, |
| /* 0x18 */ VK_OEM_PLUS, // =+ |
| /* 0x19 */ VK_9, |
| /* 0x1A */ VK_7, |
| /* 0x1B */ VK_OEM_MINUS, // -_ |
| /* 0x1C */ VK_8, |
| /* 0x1D */ VK_0, |
| /* 0x1E */ VK_OEM_6, // ]} |
| /* 0x1F */ VK_O, |
| /* 0x20 */ VK_U, |
| /* 0x21 */ VK_OEM_4, // {[ |
| /* 0x22 */ VK_I, |
| /* 0x23 */ VK_P, |
| /* 0x24 */ VK_RETURN, // Return |
| /* 0x25 */ VK_L, |
| /* 0x26 */ VK_J, |
| /* 0x27 */ VK_OEM_7, // '" |
| /* 0x28 */ VK_K, |
| /* 0x29 */ VK_OEM_1, // ;: |
| /* 0x2A */ VK_OEM_5, // \| |
| /* 0x2B */ VK_OEM_COMMA, // ,< |
| /* 0x2C */ VK_OEM_2, // /? |
| /* 0x2D */ VK_N, |
| /* 0x2E */ VK_M, |
| /* 0x2F */ VK_OEM_PERIOD, // .> |
| /* 0x30 */ VK_TAB, |
| /* 0x31 */ VK_SPACE, |
| /* 0x32 */ VK_OEM_3, // `~ |
| /* 0x33 */ VK_BACK, // Backspace |
| /* 0x34 */ 0, // n/a |
| /* 0x35 */ VK_ESCAPE, |
| /* 0x36 */ VK_APPS, // Right Command |
| /* 0x37 */ VK_LWIN, // Left Command |
| /* 0x38 */ VK_LSHIFT, // Left Shift |
| /* 0x39 */ VK_CAPITAL, // Caps Lock |
| /* 0x3A */ VK_LMENU, // Left Option |
| /* 0x3B */ VK_LCONTROL, // Left Ctrl |
| /* 0x3C */ VK_RSHIFT, // Right Shift |
| /* 0x3D */ VK_RMENU, // Right Option |
| /* 0x3E */ VK_RCONTROL, // Right Ctrl |
| /* 0x3F */ 0, // fn |
| /* 0x40 */ VK_F17, |
| /* 0x41 */ VK_DECIMAL, // Num Pad . |
| /* 0x42 */ 0, // n/a |
| /* 0x43 */ VK_MULTIPLY, // Num Pad * |
| /* 0x44 */ 0, // n/a |
| /* 0x45 */ VK_ADD, // Num Pad + |
| /* 0x46 */ 0, // n/a |
| /* 0x47 */ VK_CLEAR, // Num Pad Clear |
| /* 0x48 */ VK_VOLUME_UP, |
| /* 0x49 */ VK_VOLUME_DOWN, |
| /* 0x4A */ VK_VOLUME_MUTE, |
| /* 0x4B */ VK_DIVIDE, // Num Pad / |
| /* 0x4C */ VK_RETURN, // Num Pad Enter |
| /* 0x4D */ 0, // n/a |
| /* 0x4E */ VK_SUBTRACT, // Num Pad - |
| /* 0x4F */ VK_F18, |
| /* 0x50 */ VK_F19, |
| /* 0x51 */ VK_OEM_PLUS, // Num Pad =. There is no such key on common PC keyboards, mapping to normal "+=". |
| /* 0x52 */ VK_NUMPAD0, |
| /* 0x53 */ VK_NUMPAD1, |
| /* 0x54 */ VK_NUMPAD2, |
| /* 0x55 */ VK_NUMPAD3, |
| /* 0x56 */ VK_NUMPAD4, |
| /* 0x57 */ VK_NUMPAD5, |
| /* 0x58 */ VK_NUMPAD6, |
| /* 0x59 */ VK_NUMPAD7, |
| /* 0x5A */ VK_F20, |
| /* 0x5B */ VK_NUMPAD8, |
| /* 0x5C */ VK_NUMPAD9, |
| /* 0x5D */ 0, // Yen (JIS Keyboard Only) |
| /* 0x5E */ 0, // Underscore (JIS Keyboard Only) |
| /* 0x5F */ 0, // KeypadComma (JIS Keyboard Only) |
| /* 0x60 */ VK_F5, |
| /* 0x61 */ VK_F6, |
| /* 0x62 */ VK_F7, |
| /* 0x63 */ VK_F3, |
| /* 0x64 */ VK_F8, |
| /* 0x65 */ VK_F9, |
| /* 0x66 */ 0, // Eisu (JIS Keyboard Only) |
| /* 0x67 */ VK_F11, |
| /* 0x68 */ 0, // Kana (JIS Keyboard Only) |
| /* 0x69 */ VK_F13, |
| /* 0x6A */ VK_F16, |
| /* 0x6B */ VK_F14, |
| /* 0x6C */ 0, // n/a |
| /* 0x6D */ VK_F10, |
| /* 0x6E */ 0, // n/a (Windows95 key?) |
| /* 0x6F */ VK_F12, |
| /* 0x70 */ 0, // n/a |
| /* 0x71 */ VK_F15, |
| /* 0x72 */ VK_INSERT, // Help |
| /* 0x73 */ VK_HOME, // Home |
| /* 0x74 */ VK_PRIOR, // Page Up |
| /* 0x75 */ VK_DELETE, // Forward Delete |
| /* 0x76 */ VK_F4, |
| /* 0x77 */ VK_END, // End |
| /* 0x78 */ VK_F2, |
| /* 0x79 */ VK_NEXT, // Page Down |
| /* 0x7A */ VK_F1, |
| /* 0x7B */ VK_LEFT, // Left Arrow |
| /* 0x7C */ VK_RIGHT, // Right Arrow |
| /* 0x7D */ VK_DOWN, // Down Arrow |
| /* 0x7E */ VK_UP, // Up Arrow |
| /* 0x7F */ 0 // n/a |
| }; |
| |
| if (keyCode >= 0x80) |
| return 0; |
| |
| return windowsKeyCode[keyCode]; |
| } |
| |
| static int windowsKeyCodeForCharCode(unichar charCode) |
| { |
| switch (charCode) { |
| |
| case 'a': case 'A': return VK_A; |
| case 'b': case 'B': return VK_B; |
| case 'c': case 'C': return VK_C; |
| case 'd': case 'D': return VK_D; |
| case 'e': case 'E': return VK_E; |
| case 'f': case 'F': return VK_F; |
| case 'g': case 'G': return VK_G; |
| case 'h': case 'H': return VK_H; |
| case 'i': case 'I': return VK_I; |
| case 'j': case 'J': return VK_J; |
| case 'k': case 'K': return VK_K; |
| case 'l': case 'L': return VK_L; |
| case 'm': case 'M': return VK_M; |
| case 'n': case 'N': return VK_N; |
| case 'o': case 'O': return VK_O; |
| case 'p': case 'P': return VK_P; |
| case 'q': case 'Q': return VK_Q; |
| case 'r': case 'R': return VK_R; |
| case 's': case 'S': return VK_S; |
| case 't': case 'T': return VK_T; |
| case 'u': case 'U': return VK_U; |
| case 'v': case 'V': return VK_V; |
| case 'w': case 'W': return VK_W; |
| case 'x': case 'X': return VK_X; |
| case 'y': case 'Y': return VK_Y; |
| case 'z': case 'Z': return VK_Z; |
| |
| // AppKit generates Unicode PUA character codes for some function keys; using these when key code is not known. |
| case NSPauseFunctionKey: return VK_PAUSE; |
| case NSSelectFunctionKey: return VK_SELECT; |
| case NSPrintFunctionKey: return VK_PRINT; |
| case NSExecuteFunctionKey: return VK_EXECUTE; |
| case NSPrintScreenFunctionKey: return VK_SNAPSHOT; |
| case NSInsertFunctionKey: return VK_INSERT; |
| |
| case NSF21FunctionKey: return VK_F21; |
| case NSF22FunctionKey: return VK_F22; |
| case NSF23FunctionKey: return VK_F23; |
| case NSF24FunctionKey: return VK_F24; |
| case NSScrollLockFunctionKey: return VK_SCROLL; |
| |
| // This is for U.S. keyboard mapping, and doesn't necessarily make sense for different keyboard layouts. |
| // For example, '"' on Windows Russian layout is VK_2, not VK_OEM_7. |
| case ';': case ':': return VK_OEM_1; |
| case '=': case '+': return VK_OEM_PLUS; |
| case ',': case '<': return VK_OEM_COMMA; |
| case '-': case '_': return VK_OEM_MINUS; |
| case '.': case '>': return VK_OEM_PERIOD; |
| case '/': case '?': return VK_OEM_2; |
| case '`': case '~': return VK_OEM_3; |
| case '[': case '{': return VK_OEM_4; |
| case '\\': case '|': return VK_OEM_5; |
| case ']': case '}': return VK_OEM_6; |
| case '\'': case '"': return VK_OEM_7; |
| |
| } |
| |
| return 0; |
| } |
| |
| static inline bool isKeyUpEvent(NSEvent* event) |
| { |
| if ([event type] != NSFlagsChanged) |
| return [event type] == NSKeyUp; |
| // FIXME: This logic fails if the user presses both Shift keys at once, for example: |
| // we treat releasing one of them as keyDown. |
| switch ([event keyCode]) { |
| case 54: // Right Command |
| case 55: // Left Command |
| return ([event modifierFlags] & NSCommandKeyMask) == 0; |
| |
| case 57: // Capslock |
| return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0; |
| |
| case 56: // Left Shift |
| case 60: // Right Shift |
| return ([event modifierFlags] & NSShiftKeyMask) == 0; |
| |
| case 58: // Left Alt |
| case 61: // Right Alt |
| return ([event modifierFlags] & NSAlternateKeyMask) == 0; |
| |
| case 59: // Left Ctrl |
| case 62: // Right Ctrl |
| return ([event modifierFlags] & NSControlKeyMask) == 0; |
| |
| case 63: // Function |
| return ([event modifierFlags] & NSFunctionKeyMask) == 0; |
| } |
| return false; |
| } |
| |
| static bool isKeypadEvent(NSEvent* event) |
| { |
| // Check that this is the type of event that has a keyCode. |
| switch ([event type]) { |
| case NSKeyDown: |
| case NSKeyUp: |
| case NSFlagsChanged: |
| break; |
| default: |
| return false; |
| } |
| |
| switch ([event keyCode]) { |
| case 71: // Clear |
| case 81: // = |
| case 75: // / |
| case 67: // * |
| case 78: // - |
| case 69: // + |
| case 76: // Enter |
| case 65: // . |
| case 82: // 0 |
| case 83: // 1 |
| case 84: // 2 |
| case 85: // 3 |
| case 86: // 4 |
| case 87: // 5 |
| case 88: // 6 |
| case 89: // 7 |
| case 91: // 8 |
| case 92: // 9 |
| return true; |
| } |
| |
| return false; |
| } |
| |
| static int windowsKeyCodeForKeyEvent(NSEvent* event) |
| { |
| int code = 0; |
| // There are several kinds of characters for which we produce key code from char code: |
| // 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes for these, |
| // so e.g. 'A' gets the same keyCode on QWERTY, AZERTY or Dvorak layouts. |
| // 2. Keys for which there is no known Mac virtual key codes, like PrintScreen. |
| // 3. Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout, |
| // but see comment in windowsKeyCodeForCharCode(). |
| if (!isKeypadEvent(event) && ([event type] == NSKeyDown || [event type] == NSKeyUp)) { |
| // Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified characters first. |
| NSString* s = [event characters]; |
| code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0; |
| if (code) |
| return code; |
| |
| // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below. |
| s = [event charactersIgnoringModifiers]; |
| code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0; |
| if (code) |
| return code; |
| } |
| |
| // Map Mac virtual key code directly to Windows one for any keys not handled above. |
| // E.g. the key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF). |
| return windowsKeyCodeForKeyCode([event keyCode]); |
| } |
| |
| static WebInputEvent::Type gestureEventTypeForEvent(NSEvent *event) |
| { |
| switch ([event type]) { |
| case NSEventTypeBeginGesture: |
| return WebInputEvent::GestureScrollBegin; |
| case NSEventTypeEndGesture: |
| return WebInputEvent::GestureScrollEnd; |
| default: |
| ASSERT_NOT_REACHED(); |
| return WebInputEvent::GestureScrollEnd; |
| } |
| } |
| |
| static inline NSString* textFromEvent(NSEvent* event) |
| { |
| if ([event type] == NSFlagsChanged) |
| return @""; |
| return [event characters]; |
| } |
| |
| static inline NSString* unmodifiedTextFromEvent(NSEvent* event) |
| { |
| if ([event type] == NSFlagsChanged) |
| return @""; |
| return [event charactersIgnoringModifiers]; |
| } |
| |
| static NSString* keyIdentifierForKeyEvent(NSEvent* event) |
| { |
| if ([event type] == NSFlagsChanged) { |
| switch ([event keyCode]) { |
| case 54: // Right Command |
| case 55: // Left Command |
| return @"Meta"; |
| |
| case 57: // Capslock |
| return @"CapsLock"; |
| |
| case 56: // Left Shift |
| case 60: // Right Shift |
| return @"Shift"; |
| |
| case 58: // Left Alt |
| case 61: // Right Alt |
| return @"Alt"; |
| |
| case 59: // Left Ctrl |
| case 62: // Right Ctrl |
| return @"Control"; |
| |
| // Begin non-Apple addition/modification -------------------------------------- |
| case 63: // Function |
| return @"Function"; |
| |
| default: // Unknown, but this may be a strange/new keyboard. |
| return @"Unidentified"; |
| // End non-Apple addition/modification ---------------------------------------- |
| } |
| } |
| |
| NSString* s = [event charactersIgnoringModifiers]; |
| if ([s length] != 1) |
| return @"Unidentified"; |
| |
| unichar c = [s characterAtIndex:0]; |
| switch (c) { |
| // Each identifier listed in the DOM spec is listed here. |
| // Many are simply commented out since they do not appear on standard Macintosh keyboards |
| // or are on a key that doesn't have a corresponding character. |
| |
| // "Accept" |
| // "AllCandidates" |
| |
| // "Alt" |
| case NSMenuFunctionKey: |
| return @"Alt"; |
| |
| // "Apps" |
| // "BrowserBack" |
| // "BrowserForward" |
| // "BrowserHome" |
| // "BrowserRefresh" |
| // "BrowserSearch" |
| // "BrowserStop" |
| // "CapsLock" |
| |
| // "Clear" |
| case NSClearLineFunctionKey: |
| return @"Clear"; |
| |
| // "CodeInput" |
| // "Compose" |
| // "Control" |
| // "Crsel" |
| // "Convert" |
| // "Copy" |
| // "Cut" |
| |
| // "Down" |
| case NSDownArrowFunctionKey: |
| return @"Down"; |
| // "End" |
| case NSEndFunctionKey: |
| return @"End"; |
| // "Enter" |
| case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM |
| return @"Enter"; |
| |
| // "EraseEof" |
| |
| // "Execute" |
| case NSExecuteFunctionKey: |
| return @"Execute"; |
| |
| // "Exsel" |
| |
| // "F1" |
| case NSF1FunctionKey: |
| return @"F1"; |
| // "F2" |
| case NSF2FunctionKey: |
| return @"F2"; |
| // "F3" |
| case NSF3FunctionKey: |
| return @"F3"; |
| // "F4" |
| case NSF4FunctionKey: |
| return @"F4"; |
| // "F5" |
| case NSF5FunctionKey: |
| return @"F5"; |
| // "F6" |
| case NSF6FunctionKey: |
| return @"F6"; |
| // "F7" |
| case NSF7FunctionKey: |
| return @"F7"; |
| // "F8" |
| case NSF8FunctionKey: |
| return @"F8"; |
| // "F9" |
| case NSF9FunctionKey: |
| return @"F9"; |
| // "F10" |
| case NSF10FunctionKey: |
| return @"F10"; |
| // "F11" |
| case NSF11FunctionKey: |
| return @"F11"; |
| // "F12" |
| case NSF12FunctionKey: |
| return @"F12"; |
| // "F13" |
| case NSF13FunctionKey: |
| return @"F13"; |
| // "F14" |
| case NSF14FunctionKey: |
| return @"F14"; |
| // "F15" |
| case NSF15FunctionKey: |
| return @"F15"; |
| // "F16" |
| case NSF16FunctionKey: |
| return @"F16"; |
| // "F17" |
| case NSF17FunctionKey: |
| return @"F17"; |
| // "F18" |
| case NSF18FunctionKey: |
| return @"F18"; |
| // "F19" |
| case NSF19FunctionKey: |
| return @"F19"; |
| // "F20" |
| case NSF20FunctionKey: |
| return @"F20"; |
| // "F21" |
| case NSF21FunctionKey: |
| return @"F21"; |
| // "F22" |
| case NSF22FunctionKey: |
| return @"F22"; |
| // "F23" |
| case NSF23FunctionKey: |
| return @"F23"; |
| // "F24" |
| case NSF24FunctionKey: |
| return @"F24"; |
| |
| // "FinalMode" |
| |
| // "Find" |
| case NSFindFunctionKey: |
| return @"Find"; |
| |
| // "FullWidth" |
| // "HalfWidth" |
| // "HangulMode" |
| // "HanjaMode" |
| |
| // "Help" |
| case NSHelpFunctionKey: |
| return @"Help"; |
| |
| // "Hiragana" |
| |
| // "Home" |
| case NSHomeFunctionKey: |
| return @"Home"; |
| // "Insert" |
| case NSInsertFunctionKey: |
| return @"Insert"; |
| |
| // "JapaneseHiragana" |
| // "JapaneseKatakana" |
| // "JapaneseRomaji" |
| // "JunjaMode" |
| // "KanaMode" |
| // "KanjiMode" |
| // "Katakana" |
| // "LaunchApplication1" |
| // "LaunchApplication2" |
| // "LaunchMail" |
| |
| // "Left" |
| case NSLeftArrowFunctionKey: |
| return @"Left"; |
| |
| // "Meta" |
| // "MediaNextTrack" |
| // "MediaPlayPause" |
| // "MediaPreviousTrack" |
| // "MediaStop" |
| |
| // "ModeChange" |
| case NSModeSwitchFunctionKey: |
| return @"ModeChange"; |
| |
| // "Nonconvert" |
| // "NumLock" |
| |
| // "PageDown" |
| case NSPageDownFunctionKey: |
| return @"PageDown"; |
| // "PageUp" |
| case NSPageUpFunctionKey: |
| return @"PageUp"; |
| |
| // "Paste" |
| |
| // "Pause" |
| case NSPauseFunctionKey: |
| return @"Pause"; |
| |
| // "Play" |
| // "PreviousCandidate" |
| |
| // "PrintScreen" |
| case NSPrintScreenFunctionKey: |
| return @"PrintScreen"; |
| |
| // "Process" |
| // "Props" |
| |
| // "Right" |
| case NSRightArrowFunctionKey: |
| return @"Right"; |
| |
| // "RomanCharacters" |
| |
| // "Scroll" |
| case NSScrollLockFunctionKey: |
| return @"Scroll"; |
| // "Select" |
| case NSSelectFunctionKey: |
| return @"Select"; |
| |
| // "SelectMedia" |
| // "Shift" |
| |
| // "Stop" |
| case NSStopFunctionKey: |
| return @"Stop"; |
| // "Up" |
| case NSUpArrowFunctionKey: |
| return @"Up"; |
| // "Undo" |
| case NSUndoFunctionKey: |
| return @"Undo"; |
| |
| // "VolumeDown" |
| // "VolumeMute" |
| // "VolumeUp" |
| // "Win" |
| // "Zoom" |
| |
| // More function keys, not in the key identifier specification. |
| case NSF25FunctionKey: |
| return @"F25"; |
| case NSF26FunctionKey: |
| return @"F26"; |
| case NSF27FunctionKey: |
| return @"F27"; |
| case NSF28FunctionKey: |
| return @"F28"; |
| case NSF29FunctionKey: |
| return @"F29"; |
| case NSF30FunctionKey: |
| return @"F30"; |
| case NSF31FunctionKey: |
| return @"F31"; |
| case NSF32FunctionKey: |
| return @"F32"; |
| case NSF33FunctionKey: |
| return @"F33"; |
| case NSF34FunctionKey: |
| return @"F34"; |
| case NSF35FunctionKey: |
| return @"F35"; |
| |
| // Turn 0x7F into 0x08, because backspace needs to always be 0x08. |
| case 0x7F: |
| return @"U+0008"; |
| // Standard says that DEL becomes U+007F. |
| case NSDeleteFunctionKey: |
| return @"U+007F"; |
| |
| // Always use 0x09 for tab instead of AppKit's backtab character. |
| case NSBackTabCharacter: |
| return @"U+0009"; |
| |
| case NSBeginFunctionKey: |
| case NSBreakFunctionKey: |
| case NSClearDisplayFunctionKey: |
| case NSDeleteCharFunctionKey: |
| case NSDeleteLineFunctionKey: |
| case NSInsertCharFunctionKey: |
| case NSInsertLineFunctionKey: |
| case NSNextFunctionKey: |
| case NSPrevFunctionKey: |
| case NSPrintFunctionKey: |
| case NSRedoFunctionKey: |
| case NSResetFunctionKey: |
| case NSSysReqFunctionKey: |
| case NSSystemFunctionKey: |
| case NSUserFunctionKey: |
| // FIXME: We should use something other than the vendor-area Unicode values for the above keys. |
| // For now, just fall through to the default. |
| default: |
| return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)]; |
| } |
| } |
| |
| // End Apple code. |
| // ---------------------------------------------------------------------------- |
| |
| static inline int modifiersFromEvent(NSEvent* event) { |
| int modifiers = 0; |
| |
| if ([event modifierFlags] & NSControlKeyMask) |
| modifiers |= WebInputEvent::ControlKey; |
| if ([event modifierFlags] & NSShiftKeyMask) |
| modifiers |= WebInputEvent::ShiftKey; |
| if ([event modifierFlags] & NSAlternateKeyMask) |
| modifiers |= WebInputEvent::AltKey; |
| if ([event modifierFlags] & NSCommandKeyMask) |
| modifiers |= WebInputEvent::MetaKey; |
| if ([event modifierFlags] & NSAlphaShiftKeyMask) |
| modifiers |= WebInputEvent::CapsLockOn; |
| // TODO(port): Set mouse button states |
| |
| return modifiers; |
| } |
| |
| static inline void setWebEventLocationFromEventInView(WebMouseEvent* result, |
| NSEvent* event, |
| NSView* view) { |
| NSPoint windowLocal = [event locationInWindow]; |
| |
| NSPoint screenLocal = [[view window] convertBaseToScreen:windowLocal]; |
| result->globalX = screenLocal.x; |
| // Flip y. |
| NSScreen* primaryScreen = ([[NSScreen screens] count] > 0) ? |
| [[NSScreen screens] objectAtIndex:0] : nil; |
| if (primaryScreen) |
| result->globalY = [primaryScreen frame].size.height - screenLocal.y; |
| else |
| result->globalY = screenLocal.y; |
| |
| NSPoint contentLocal = [view convertPoint:windowLocal fromView:nil]; |
| result->x = contentLocal.x; |
| result->y = [view frame].size.height - contentLocal.y; // Flip y. |
| |
| result->windowX = result->x; |
| result->windowY = result->y; |
| |
| result->movementX = [event deltaX]; |
| result->movementY = [event deltaY]; |
| } |
| |
| bool WebInputEventFactory::isSystemKeyEvent(const WebKeyboardEvent& event) |
| { |
| // Windows and Linux set |isSystemKey| if alt is down. Blink looks at this |
| // flag to decide if it should handle a key or not. E.g. alt-left/right |
| // shouldn't be used by Blink to scroll the current page, because we want |
| // to get that key back for it to do history navigation. Hence, the |
| // corresponding situation on OS X is to set this for cmd key presses. |
| // cmd-b and and cmd-i are system wide key bindings that OS X doesn't |
| // handle for us, so the editor handles them. |
| return event.modifiers & WebInputEvent::MetaKey |
| && event.windowsKeyCode != VK_B |
| && event.windowsKeyCode != VK_I; |
| } |
| |
| WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event) |
| { |
| WebKeyboardEvent result; |
| |
| result.type = |
| isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown; |
| |
| result.modifiers = modifiersFromEvent(event); |
| |
| if (isKeypadEvent(event)) |
| result.modifiers |= WebInputEvent::IsKeyPad; |
| |
| if (([event type] != NSFlagsChanged) && [event isARepeat]) |
| result.modifiers |= WebInputEvent::IsAutoRepeat; |
| |
| int windowsKeyCode = windowsKeyCodeForKeyEvent(event); |
| result.windowsKeyCode = WebKeyboardEvent::windowsKeyCodeWithoutLocation(windowsKeyCode); |
| result.modifiers |= WebKeyboardEvent::locationModifiersFromWindowsKeyCode(windowsKeyCode); |
| result.nativeKeyCode = [event keyCode]; |
| |
| NSString* textStr = textFromEvent(event); |
| NSString* unmodifiedStr = unmodifiedTextFromEvent(event); |
| NSString* identifierStr = keyIdentifierForKeyEvent(event); |
| |
| // Begin Apple code, copied from KeyEventMac.mm |
| |
| // Always use 13 for Enter/Return -- we don't want to use AppKit's |
| // different character for Enter. |
| if (result.windowsKeyCode == '\r') { |
| textStr = @"\r"; |
| unmodifiedStr = @"\r"; |
| } |
| |
| // The adjustments below are only needed in backward compatibility mode, |
| // but we cannot tell what mode we are in from here. |
| |
| // Turn 0x7F into 8, because backspace needs to always be 8. |
| if ([textStr isEqualToString:@"\x7F"]) |
| textStr = @"\x8"; |
| if ([unmodifiedStr isEqualToString:@"\x7F"]) |
| unmodifiedStr = @"\x8"; |
| // Always use 9 for tab -- we don't want to use AppKit's different character |
| // for shift-tab. |
| if (result.windowsKeyCode == 9) { |
| textStr = @"\x9"; |
| unmodifiedStr = @"\x9"; |
| } |
| |
| // End Apple code. |
| |
| if ([textStr length] < WebKeyboardEvent::textLengthCap && |
| [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) { |
| [textStr getCharacters:&result.text[0]]; |
| [unmodifiedStr getCharacters:&result.unmodifiedText[0]]; |
| } else |
| ASSERT_NOT_REACHED(); |
| |
| [identifierStr getCString:&result.keyIdentifier[0] |
| maxLength:sizeof(result.keyIdentifier) |
| encoding:NSASCIIStringEncoding]; |
| |
| result.timeStampSeconds = [event timestamp]; |
| result.isSystemKey = isSystemKeyEvent(result); |
| |
| return result; |
| } |
| |
| WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character, |
| int modifiers, |
| double timeStampSeconds) |
| { |
| // keyboardEvent(NSEvent*) depends on the NSEvent object and |
| // it is hard to use it from methods of the NSTextInput protocol. For |
| // such methods, this function creates a WebInputEvent::Char event without |
| // using a NSEvent object. |
| WebKeyboardEvent result; |
| result.type = blink::WebInputEvent::Char; |
| result.timeStampSeconds = timeStampSeconds; |
| result.modifiers = modifiers; |
| result.windowsKeyCode = character; |
| result.nativeKeyCode = character; |
| result.text[0] = character; |
| result.unmodifiedText[0] = character; |
| result.isSystemKey = isSystemKeyEvent(result); |
| |
| return result; |
| } |
| |
| // WebMouseEvent -------------------------------------------------------------- |
| |
| WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view) |
| { |
| WebMouseEvent result; |
| |
| result.clickCount = 0; |
| |
| switch ([event type]) { |
| case NSMouseExited: |
| result.type = WebInputEvent::MouseLeave; |
| result.button = WebMouseEvent::ButtonNone; |
| break; |
| case NSLeftMouseDown: |
| result.type = WebInputEvent::MouseDown; |
| result.clickCount = [event clickCount]; |
| result.button = WebMouseEvent::ButtonLeft; |
| break; |
| case NSOtherMouseDown: |
| result.type = WebInputEvent::MouseDown; |
| result.clickCount = [event clickCount]; |
| result.button = WebMouseEvent::ButtonMiddle; |
| break; |
| case NSRightMouseDown: |
| result.type = WebInputEvent::MouseDown; |
| result.clickCount = [event clickCount]; |
| result.button = WebMouseEvent::ButtonRight; |
| break; |
| case NSLeftMouseUp: |
| result.type = WebInputEvent::MouseUp; |
| result.clickCount = [event clickCount]; |
| result.button = WebMouseEvent::ButtonLeft; |
| break; |
| case NSOtherMouseUp: |
| result.type = WebInputEvent::MouseUp; |
| result.clickCount = [event clickCount]; |
| result.button = WebMouseEvent::ButtonMiddle; |
| break; |
| case NSRightMouseUp: |
| result.type = WebInputEvent::MouseUp; |
| result.clickCount = [event clickCount]; |
| result.button = WebMouseEvent::ButtonRight; |
| break; |
| case NSMouseMoved: |
| case NSMouseEntered: |
| result.type = WebInputEvent::MouseMove; |
| break; |
| case NSLeftMouseDragged: |
| result.type = WebInputEvent::MouseMove; |
| result.button = WebMouseEvent::ButtonLeft; |
| break; |
| case NSOtherMouseDragged: |
| result.type = WebInputEvent::MouseMove; |
| result.button = WebMouseEvent::ButtonMiddle; |
| break; |
| case NSRightMouseDragged: |
| result.type = WebInputEvent::MouseMove; |
| result.button = WebMouseEvent::ButtonRight; |
| break; |
| default: |
| ASSERT_NOT_REACHED(); |
| } |
| |
| setWebEventLocationFromEventInView(&result, event, view); |
| |
| result.modifiers = modifiersFromEvent(event); |
| |
| result.timeStampSeconds = [event timestamp]; |
| |
| return result; |
| } |
| |
| // WebMouseWheelEvent --------------------------------------------------------- |
| |
| static WebMouseWheelEvent::Phase phaseForNSEventPhase(NSEventPhase eventPhase) |
| { |
| uint32_t phase = WebMouseWheelEvent::PhaseNone; |
| if (eventPhase & NSEventPhaseBegan) |
| phase |= WebMouseWheelEvent::PhaseBegan; |
| if (eventPhase & NSEventPhaseStationary) |
| phase |= WebMouseWheelEvent::PhaseStationary; |
| if (eventPhase & NSEventPhaseChanged) |
| phase |= WebMouseWheelEvent::PhaseChanged; |
| if (eventPhase & NSEventPhaseEnded) |
| phase |= WebMouseWheelEvent::PhaseEnded; |
| if (eventPhase & NSEventPhaseCancelled) |
| phase |= WebMouseWheelEvent::PhaseCancelled; |
| if (eventPhase & NSEventPhaseMayBegin) |
| phase |= WebMouseWheelEvent::PhaseMayBegin; |
| return static_cast<WebMouseWheelEvent::Phase>(phase); |
| } |
| |
| static WebMouseWheelEvent::Phase phaseForEvent(NSEvent *event) |
| { |
| if (![event respondsToSelector:@selector(phase)]) |
| return WebMouseWheelEvent::PhaseNone; |
| |
| NSEventPhase eventPhase = [event phase]; |
| return phaseForNSEventPhase(eventPhase); |
| } |
| |
| static WebMouseWheelEvent::Phase momentumPhaseForEvent(NSEvent *event) |
| { |
| if (![event respondsToSelector:@selector(momentumPhase)]) |
| return WebMouseWheelEvent::PhaseNone; |
| |
| NSEventPhase eventMomentumPhase = [event momentumPhase]; |
| return phaseForNSEventPhase(eventMomentumPhase); |
| } |
| |
| WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view) |
| { |
| WebMouseWheelEvent result; |
| |
| result.type = WebInputEvent::MouseWheel; |
| result.button = WebMouseEvent::ButtonNone; |
| |
| result.modifiers = modifiersFromEvent(event); |
| |
| setWebEventLocationFromEventInView(&result, event, view); |
| |
| // Of Mice and Men |
| // --------------- |
| // |
| // There are three types of scroll data available on a scroll wheel CGEvent. |
| // Apple's documentation ([1]) is rather vague in their differences, and not |
| // terribly helpful in deciding which to use. This is what's really going on. |
| // |
| // First, these events behave very differently depending on whether a standard |
| // wheel mouse is used (one that scrolls in discrete units) or a |
| // trackpad/Mighty Mouse is used (which both provide continuous scrolling). |
| // You must check to see which was used for the event by testing the |
| // kCGScrollWheelEventIsContinuous field. |
| // |
| // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is |
| // the x-axis. |
| // |
| // Third, there is a concept of mouse acceleration. Scrolling the same amount |
| // of physical distance will give you different results logically depending on |
| // whether you scrolled a little at a time or in one continuous motion. Some |
| // fields account for this while others do not. |
| // |
| // Fourth, for trackpads there is a concept of chunkiness. When scrolling |
| // continuously, events can be delivered in chunks. That is to say, lots of |
| // scroll events with delta 0 will be delivered, and every so often an event |
| // with a non-zero delta will be delivered, containing the accumulated deltas |
| // from all the intermediate moves. [2] |
| // |
| // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0) |
| // ------------------------------------------------------------ |
| // |
| // kCGScrollWheelEventDeltaAxis* |
| // This is the rawest of raw events. For each mouse notch you get a value of |
| // +1/-1. This does not take acceleration into account and thus is less |
| // useful for building UIs. |
| // |
| // kCGScrollWheelEventPointDeltaAxis* |
| // This is smarter. In general, for each mouse notch you get a value of |
| // +1/-1, but this _does_ take acceleration into account, so you will get |
| // larger values on longer scrolls. This field would be ideal for building |
| // UIs except for one nasty bug: when the shift key is pressed, this set of |
| // fields fails to move the value into the axis2 field (the other two types |
| // of data do). This wouldn't be so bad except for the fact that while the |
| // number of axes is used in the creation of a CGScrollWheelEvent, there is |
| // no way to get that information out of the event once created. |
| // |
| // kCGScrollWheelEventFixedPtDeltaAxis* |
| // This is a fixed value, and for each mouse notch you get a value of |
| // +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This |
| // value takes acceleration into account, and in fact is identical to the |
| // results you get from -[NSEvent delta*]. (That is, if you linked on Tiger |
| // or greater; see [2] for details.) |
| // |
| // A note about continuous devices |
| // ------------------------------- |
| // |
| // There are two devices that provide continuous scrolling events (trackpads |
| // and Mighty Mouses) and they behave rather differently. The Mighty Mouse |
| // behaves a lot like a regular mouse. There is no chunking, and the |
| // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the |
| // trackpad, though, there is chunking. While the FixedPtDelta values are |
| // reasonable (they occur about every fifth event but have values five times |
| // larger than usual) the Delta values are unreasonable. They don't appear to |
| // accumulate properly. |
| // |
| // For continuous devices (kCGScrollWheelEventIsContinuous != 0) |
| // ------------------------------------------------------------- |
| // |
| // kCGScrollWheelEventDeltaAxis* |
| // This provides values with no acceleration. With a trackpad, these values |
| // are chunked but each non-zero value does not appear to be cumulative. |
| // This seems to be a bug. |
| // |
| // kCGScrollWheelEventPointDeltaAxis* |
| // This provides values with acceleration. With a trackpad, these values are |
| // not chunked and are highly accurate. |
| // |
| // kCGScrollWheelEventFixedPtDeltaAxis* |
| // This provides values with acceleration. With a trackpad, these values are |
| // chunked but unlike Delta events are properly cumulative. |
| // |
| // Summary |
| // ------- |
| // |
| // In general the best approach to take is: determine if the event is |
| // continuous. If it is not, then use the FixedPtDelta events (or just stick |
| // with Cocoa events). They provide both acceleration and proper horizontal |
| // scrolling. If the event is continuous, then doing pixel scrolling with the |
| // PointDelta is the way to go. In general, avoid the Delta events. They're |
| // the oldest (dating back to 10.4, before CGEvents were public) but they lack |
| // acceleration and precision, making them useful only in specific edge cases. |
| // |
| // References |
| // ---------- |
| // |
| // [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html> |
| // [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html> |
| // Scroll to the section headed "NSScrollWheel events". |
| // |
| // P.S. The "smooth scrolling" option in the system preferences is utterly |
| // unrelated to any of this. |
| |
| CGEventRef cgEvent = [event CGEvent]; |
| ASSERT(cgEvent); |
| |
| // Wheel ticks are supposed to be raw, unaccelerated values, one per physical |
| // mouse wheel notch. The delta event is perfect for this (being a good |
| // "specific edge case" as mentioned above). Trackpads, unfortunately, do |
| // event chunking, and sending mousewheel events with 0 ticks causes some |
| // websites to malfunction. Therefore, for all continuous input devices we use |
| // the point delta data instead, since we cannot distinguish trackpad data |
| // from data from any other continuous device. |
| |
| // Conversion between wheel delta amounts and number of pixels to scroll. |
| static const double scrollbarPixelsPerCocoaTick = 40.0; |
| |
| if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) { |
| result.deltaX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2); |
| result.deltaY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1); |
| result.wheelTicksX = result.deltaX / scrollbarPixelsPerCocoaTick; |
| result.wheelTicksY = result.deltaY / scrollbarPixelsPerCocoaTick; |
| result.hasPreciseScrollingDeltas = true; |
| } else { |
| result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick; |
| result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick; |
| result.wheelTicksY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1); |
| result.wheelTicksX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2); |
| } |
| |
| result.timeStampSeconds = [event timestamp]; |
| |
| result.phase = phaseForEvent(event); |
| result.momentumPhase = momentumPhaseForEvent(event); |
| |
| return result; |
| } |
| |
| WebGestureEvent WebInputEventFactory::gestureEvent(NSEvent *event, NSView *view) |
| { |
| WebGestureEvent result; |
| |
| // Use a temporary WebMouseEvent to get the location. |
| WebMouseEvent temp; |
| |
| setWebEventLocationFromEventInView(&temp, event, view); |
| result.x = temp.x; |
| result.y = temp.y; |
| result.globalX = temp.globalX; |
| result.globalY = temp.globalY; |
| |
| result.type = gestureEventTypeForEvent(event); |
| result.modifiers = modifiersFromEvent(event); |
| result.timeStampSeconds = [event timestamp]; |
| |
| return result; |
| } |
| |
| } // namespace blink |