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/*
* Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2006 Alexey Proskuryakov <ap@nypop.com>
* Copyright (C) 2007-2009 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "wtf/text/TextEncoding.h"
#include "wtf/text/TextEncodingRegistry.h"
#include <unicode/unorm.h>
#include "wtf/OwnPtr.h"
#include "wtf/StdLibExtras.h"
#include "wtf/text/CString.h"
#include "wtf/text/WTFString.h"
namespace WTF {
static const TextEncoding& UTF7Encoding()
{
static TextEncoding globalUTF7Encoding("UTF-7");
return globalUTF7Encoding;
}
TextEncoding::TextEncoding(const char* name)
: m_name(atomicCanonicalTextEncodingName(name))
, m_backslashAsCurrencySymbol(backslashAsCurrencySymbol())
{
}
TextEncoding::TextEncoding(const String& name)
: m_name(atomicCanonicalTextEncodingName(name))
, m_backslashAsCurrencySymbol(backslashAsCurrencySymbol())
{
}
String TextEncoding::decode(const char* data, size_t length, bool stopOnError, bool& sawError) const
{
if (!m_name)
return String();
return newTextCodec(*this)->decode(data, length, true, stopOnError, sawError);
}
CString TextEncoding::encode(const String& string, UnencodableHandling handling) const
{
if (!m_name)
return CString();
if (string.isEmpty())
return "";
OwnPtr<TextCodec> textCodec = newTextCodec(*this);
CString encodedString;
if (string.is8Bit())
encodedString = textCodec->encode(string.characters8(), string.length(), handling);
else
encodedString = textCodec->encode(string.characters16(), string.length(), handling);
return encodedString;
}
CString TextEncoding::normalizeAndEncode(const String& string, UnencodableHandling handling) const
{
if (!m_name)
return CString();
if (string.isEmpty())
return "";
// Text exclusively containing Latin-1 characters (U+0000..U+00FF) is left
// unaffected by NFC. This is effectively the same as saying that all
// Latin-1 text is already normalized to NFC.
// Source: http://unicode.org/reports/tr15/
if (string.is8Bit())
return newTextCodec(*this)->encode(string.characters8(), string.length(), handling);
const UChar* source = string.characters16();
size_t length = string.length();
Vector<UChar> normalizedCharacters;
UErrorCode err = U_ZERO_ERROR;
if (unorm_quickCheck(source, length, UNORM_NFC, &err) != UNORM_YES) {
// First try using the length of the original string, since normalization to NFC rarely increases length.
normalizedCharacters.grow(length);
int32_t normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), length, &err);
if (err == U_BUFFER_OVERFLOW_ERROR) {
err = U_ZERO_ERROR;
normalizedCharacters.resize(normalizedLength);
normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), normalizedLength, &err);
}
ASSERT(U_SUCCESS(err));
source = normalizedCharacters.data();
length = normalizedLength;
}
return newTextCodec(*this)->encode(source, length, handling);
}
bool TextEncoding::usesVisualOrdering() const
{
if (noExtendedTextEncodingNameUsed())
return false;
static const char* const a = atomicCanonicalTextEncodingName("ISO-8859-8");
return m_name == a;
}
UChar TextEncoding::backslashAsCurrencySymbol() const
{
return shouldShowBackslashAsCurrencySymbolIn(m_name) ? 0x00A5 : '\\';
}
bool TextEncoding::isNonByteBasedEncoding() const
{
if (noExtendedTextEncodingNameUsed()) {
return *this == UTF16LittleEndianEncoding()
|| *this == UTF16BigEndianEncoding();
}
return *this == UTF16LittleEndianEncoding()
|| *this == UTF16BigEndianEncoding()
|| *this == UTF32BigEndianEncoding()
|| *this == UTF32LittleEndianEncoding();
}
bool TextEncoding::isUTF7Encoding() const
{
if (noExtendedTextEncodingNameUsed())
return false;
return *this == UTF7Encoding();
}
const TextEncoding& TextEncoding::closestByteBasedEquivalent() const
{
if (isNonByteBasedEncoding())
return UTF8Encoding();
return *this;
}
// HTML5 specifies that UTF-8 be used in form submission when a form is
// is a part of a document in UTF-16 probably because UTF-16 is not a
// byte-based encoding and can contain 0x00. By extension, the same
// should be done for UTF-32. In case of UTF-7, it is a byte-based encoding,
// but it's fraught with problems and we'd rather steer clear of it.
const TextEncoding& TextEncoding::encodingForFormSubmission() const
{
if (isNonByteBasedEncoding() || isUTF7Encoding())
return UTF8Encoding();
return *this;
}
const TextEncoding& ASCIIEncoding()
{
static TextEncoding globalASCIIEncoding("ASCII");
return globalASCIIEncoding;
}
const TextEncoding& Latin1Encoding()
{
static TextEncoding globalLatin1Encoding("latin1");
return globalLatin1Encoding;
}
const TextEncoding& UTF16BigEndianEncoding()
{
static TextEncoding globalUTF16BigEndianEncoding("UTF-16BE");
return globalUTF16BigEndianEncoding;
}
const TextEncoding& UTF16LittleEndianEncoding()
{
static TextEncoding globalUTF16LittleEndianEncoding("UTF-16LE");
return globalUTF16LittleEndianEncoding;
}
const TextEncoding& UTF32BigEndianEncoding()
{
static TextEncoding globalUTF32BigEndianEncoding("UTF-32BE");
return globalUTF32BigEndianEncoding;
}
const TextEncoding& UTF32LittleEndianEncoding()
{
static TextEncoding globalUTF32LittleEndianEncoding("UTF-32LE");
return globalUTF32LittleEndianEncoding;
}
const TextEncoding& UTF8Encoding()
{
static TextEncoding globalUTF8Encoding("UTF-8");
ASSERT(globalUTF8Encoding.isValid());
return globalUTF8Encoding;
}
const TextEncoding& WindowsLatin1Encoding()
{
static TextEncoding globalWindowsLatin1Encoding("WinLatin1");
return globalWindowsLatin1Encoding;
}
} // namespace WTF