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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLImageBufferSurface_h
#define WebGLImageBufferSurface_h
#include "platform/graphics/ImageBufferSurface.h"
#include "third_party/skia/include/core/SkBitmap.h"
namespace WebCore {
// This is a GPU backed surface that has no canvas or render target.
class PLATFORM_EXPORT WebGLImageBufferSurface : public ImageBufferSurface {
WTF_MAKE_NONCOPYABLE(WebGLImageBufferSurface); WTF_MAKE_FAST_ALLOCATED;
public:
WebGLImageBufferSurface(const IntSize&, OpacityMode = NonOpaque);
virtual ~WebGLImageBufferSurface() { }
virtual SkCanvas* canvas() const OVERRIDE { return 0; }
virtual const SkBitmap& bitmap() const OVERRIDE { return m_bitmap; }
virtual bool isValid() const OVERRIDE { return m_bitmap.pixelRef(); }
virtual bool isAccelerated() const OVERRIDE { return true; }
virtual Platform3DObject getBackingTexture() const OVERRIDE;
private:
SkBitmap m_bitmap;
};
} // namespace WebCore
#endif