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/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef CustomFilterMesh_h
#define CustomFilterMesh_h
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/GraphicsTypes3D.h"
#include "platform/graphics/filters/custom/CustomFilterOperation.h"
#include "wtf/RefCounted.h"
namespace WebCore {
class GraphicsContext3D;
class PLATFORM_EXPORT CustomFilterMesh : public RefCounted<CustomFilterMesh> {
public:
static PassRefPtr<CustomFilterMesh> create(GraphicsContext3D* context, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType meshType)
{
return adoptRef(new CustomFilterMesh(context, cols, rows, meshBox, meshType));
}
~CustomFilterMesh();
Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; }
unsigned bytesPerVertex() const { return m_bytesPerVertex; }
Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; }
unsigned indicesCount() const { return m_indicesCount; }
const FloatRect& meshBox() const { return m_meshBox; }
CustomFilterMeshType meshType() const { return m_meshType; }
private:
CustomFilterMesh(GraphicsContext3D*, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType);
GraphicsContext3D* m_context;
Platform3DObject m_verticesBufferObject;
unsigned m_bytesPerVertex;
Platform3DObject m_elementsBufferObject;
unsigned m_indicesCount;
FloatRect m_meshBox;
CustomFilterMeshType m_meshType;
};
} // namespace WebCore
#endif // CustomFilterMesh_h