| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef CustomFilterMesh_h |
| #define CustomFilterMesh_h |
| |
| #include "platform/geometry/FloatRect.h" |
| #include "platform/graphics/GraphicsTypes3D.h" |
| #include "platform/graphics/filters/custom/CustomFilterOperation.h" |
| #include "wtf/RefCounted.h" |
| |
| namespace WebCore { |
| |
| class GraphicsContext3D; |
| |
| class PLATFORM_EXPORT CustomFilterMesh : public RefCounted<CustomFilterMesh> { |
| public: |
| static PassRefPtr<CustomFilterMesh> create(GraphicsContext3D* context, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType meshType) |
| { |
| return adoptRef(new CustomFilterMesh(context, cols, rows, meshBox, meshType)); |
| } |
| ~CustomFilterMesh(); |
| |
| Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; } |
| unsigned bytesPerVertex() const { return m_bytesPerVertex; } |
| |
| Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; } |
| unsigned indicesCount() const { return m_indicesCount; } |
| |
| const FloatRect& meshBox() const { return m_meshBox; } |
| CustomFilterMeshType meshType() const { return m_meshType; } |
| |
| private: |
| CustomFilterMesh(GraphicsContext3D*, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType); |
| |
| GraphicsContext3D* m_context; |
| |
| Platform3DObject m_verticesBufferObject; |
| unsigned m_bytesPerVertex; |
| |
| Platform3DObject m_elementsBufferObject; |
| unsigned m_indicesCount; |
| |
| FloatRect m_meshBox; |
| CustomFilterMeshType m_meshType; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // CustomFilterMesh_h |