| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "platform/graphics/filters/custom/CustomFilterMesh.h" |
| |
| #include "platform/graphics/GraphicsContext3D.h" |
| #include "platform/graphics/filters/custom/CustomFilterMeshGenerator.h" |
| |
| namespace WebCore { |
| |
| CustomFilterMesh::CustomFilterMesh(GraphicsContext3D* context, unsigned columns, unsigned rows, |
| const FloatRect& meshBox, CustomFilterMeshType meshType) |
| : m_context(context) |
| , m_verticesBufferObject(0) |
| , m_elementsBufferObject(0) |
| , m_meshBox(meshBox) |
| , m_meshType(meshType) |
| { |
| CustomFilterMeshGenerator generator(columns, rows, meshBox, meshType); |
| m_indicesCount = generator.indicesCount(); |
| m_bytesPerVertex = generator.floatsPerVertex() * sizeof(float); |
| |
| m_context->makeContextCurrent(); |
| |
| m_verticesBufferObject = m_context->createBuffer(); |
| m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_verticesBufferObject); |
| m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, generator.vertices().size() * sizeof(float), generator.vertices().data(), GraphicsContext3D::STATIC_DRAW); |
| |
| m_elementsBufferObject = m_context->createBuffer(); |
| m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_elementsBufferObject); |
| m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, generator.indices().size() * sizeof(uint16_t), generator.indices().data(), GraphicsContext3D::STATIC_DRAW); |
| } |
| |
| CustomFilterMesh::~CustomFilterMesh() |
| { |
| m_context->makeContextCurrent(); |
| m_context->deleteBuffer(m_verticesBufferObject); |
| m_context->deleteBuffer(m_elementsBufferObject); |
| } |
| |
| } // namespace WebCore |