blob: 3ca8cb8977c5233225354b45571aaa2ad3668aa3 [file] [log] [blame]
/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/filters/custom/CustomFilterMesh.h"
#include "platform/graphics/GraphicsContext3D.h"
#include "platform/graphics/filters/custom/CustomFilterMeshGenerator.h"
namespace WebCore {
CustomFilterMesh::CustomFilterMesh(GraphicsContext3D* context, unsigned columns, unsigned rows,
const FloatRect& meshBox, CustomFilterMeshType meshType)
: m_context(context)
, m_verticesBufferObject(0)
, m_elementsBufferObject(0)
, m_meshBox(meshBox)
, m_meshType(meshType)
{
CustomFilterMeshGenerator generator(columns, rows, meshBox, meshType);
m_indicesCount = generator.indicesCount();
m_bytesPerVertex = generator.floatsPerVertex() * sizeof(float);
m_context->makeContextCurrent();
m_verticesBufferObject = m_context->createBuffer();
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_verticesBufferObject);
m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, generator.vertices().size() * sizeof(float), generator.vertices().data(), GraphicsContext3D::STATIC_DRAW);
m_elementsBufferObject = m_context->createBuffer();
m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_elementsBufferObject);
m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, generator.indices().size() * sizeof(uint16_t), generator.indices().data(), GraphicsContext3D::STATIC_DRAW);
}
CustomFilterMesh::~CustomFilterMesh()
{
m_context->makeContextCurrent();
m_context->deleteBuffer(m_verticesBufferObject);
m_context->deleteBuffer(m_elementsBufferObject);
}
} // namespace WebCore