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/*
* Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2013 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/Pattern.h"
#include <v8.h>
#include "SkCanvas.h"
#include "SkColorShader.h"
#include "platform/graphics/skia/SkiaUtils.h"
namespace WebCore {
Pattern::Pattern(PassRefPtr<Image> image, bool repeatX, bool repeatY)
: m_repeatX(repeatX)
, m_repeatY(repeatY)
, m_externalMemoryAllocated(0)
{
if (image) {
m_tileImage = image->nativeImageForCurrentFrame();
}
}
Pattern::~Pattern()
{
if (m_externalMemoryAllocated)
v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_externalMemoryAllocated);
}
SkShader* Pattern::shader()
{
if (m_pattern)
return m_pattern.get();
// If we don't have a bitmap, return a transparent shader.
if (!m_tileImage)
m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT));
else if (m_repeatX && m_repeatY)
m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
else {
// Skia does not have a "draw the tile only once" option. Clamp_TileMode
// repeats the last line of the image after drawing one tile. To avoid
// filling the space with arbitrary pixels, this workaround forces the
// image to have a line of transparent pixels on the "repeated" edge(s),
// thus causing extra space to be transparent filled.
SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
int expandW = m_repeatX ? 0 : 1;
int expandH = m_repeatY ? 0 : 1;
// Create a transparent bitmap 1 pixel wider and/or taller than the
// original, then copy the orignal into it.
// FIXME: Is there a better way to pad (not scale) an image in skia?
SkBitmap bm2;
bm2.setConfig(m_tileImage->bitmap().config(), m_tileImage->bitmap().width() + expandW, m_tileImage->bitmap().height() + expandH);
bm2.allocPixels();
bm2.eraseARGB(0x00, 0x00, 0x00, 0x00);
SkCanvas canvas(bm2);
canvas.drawBitmap(m_tileImage->bitmap(), 0, 0);
bm2.setImmutable();
m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY));
// Clamp to int, since that's what the adjust function takes.
m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t>(INT_MAX), bm2.getSafeSize()));
v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_externalMemoryAllocated);
}
m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation));
return m_pattern.get();
}
void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation)
{
m_patternSpaceTransformation = patternSpaceTransformation;
if (m_pattern)
m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation));
}
}