blob: a48f45994c51724bbda3ab9586844c6e402e713c [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GraphicsTypes3D_h
#define GraphicsTypes3D_h
#include "wtf/Forward.h"
#include <stdint.h>
// GC3D types match the corresponding GL types as defined in OpenGL ES 2.0
// header file gl2.h from khronos.org.
typedef unsigned GC3Denum;
typedef unsigned char GC3Dboolean;
typedef unsigned GC3Dbitfield;
typedef signed char GC3Dbyte;
typedef unsigned char GC3Dubyte;
typedef short GC3Dshort;
typedef unsigned short GC3Dushort;
typedef int GC3Dint;
typedef int GC3Dsizei;
typedef unsigned GC3Duint;
typedef float GC3Dfloat;
typedef unsigned short GC3Dhalffloat;
typedef float GC3Dclampf;
typedef intptr_t GC3Dintptr;
typedef intptr_t GC3Dsizeiptr;
typedef char GC3Dchar;
typedef GC3Duint Platform3DObject;
#endif