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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/properties/SVGAttributeToPropertyMap.h"
#include "core/svg/properties/SVGAnimatedProperty.h"
#include "wtf/PassOwnPtr.h"
namespace WebCore {
void SVGAttributeToPropertyMap::addProperties(const SVGAttributeToPropertyMap& map)
{
AttributeToPropertiesMap::const_iterator end = map.m_map.end();
for (AttributeToPropertiesMap::const_iterator it = map.m_map.begin(); it != end; ++it) {
const PropertiesVector* mapVector = it->value.get();
ASSERT(mapVector);
if (!mapVector->isEmpty()) {
const SVGPropertyInfo* firstProperty = mapVector->first();
ASSERT(firstProperty);
const QualifiedName& attributeName = firstProperty->attributeName;
// All of the properties in mapVector are guaranteed to have the same attribute name.
// Add them to our properties vector for that attribute name, reserving capacity up
// front.
PropertiesVector* vector = getOrCreatePropertiesVector(attributeName);
ASSERT(vector);
vector->reserveCapacity(vector->size() + mapVector->size());
const PropertiesVector::const_iterator mapVectorEnd = mapVector->end();
for (PropertiesVector::const_iterator mapVectorIt = mapVector->begin(); mapVectorIt != mapVectorEnd; ++mapVectorIt) {
ASSERT(*mapVectorIt);
ASSERT(attributeName == (*mapVectorIt)->attributeName);
vector->append(*mapVectorIt);
}
}
}
}
void SVGAttributeToPropertyMap::addProperty(const SVGPropertyInfo* info)
{
ASSERT(info);
PropertiesVector* vector = getOrCreatePropertiesVector(info->attributeName);
ASSERT(vector);
vector->append(info);
}
void SVGAttributeToPropertyMap::animatedPropertiesForAttribute(SVGElement* ownerType, const QualifiedName& attributeName, Vector<RefPtr<SVGAnimatedProperty> >& properties)
{
ASSERT(ownerType);
PropertiesVector* vector = m_map.get(attributeName);
if (!vector)
return;
properties.reserveCapacity(properties.size() + vector->size());
const PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
properties.append(animatedProperty(ownerType, attributeName, *vectorIt));
}
void SVGAttributeToPropertyMap::animatedPropertyTypeForAttribute(const QualifiedName& attributeName, Vector<AnimatedPropertyType>& propertyTypes)
{
PropertiesVector* vector = m_map.get(attributeName);
if (!vector)
return;
propertyTypes.reserveCapacity(propertyTypes.size() + vector->size());
const PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
propertyTypes.append((*vectorIt)->animatedPropertyType);
}
void SVGAttributeToPropertyMap::synchronizeProperties(SVGElement* contextElement)
{
ASSERT(contextElement);
const AttributeToPropertiesMap::iterator end = m_map.end();
for (AttributeToPropertiesMap::iterator it = m_map.begin(); it != end; ++it) {
PropertiesVector* vector = it->value.get();
ASSERT(vector);
const PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
synchronizeProperty(contextElement, it->key, *vectorIt);
}
}
bool SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName)
{
ASSERT(contextElement);
PropertiesVector* vector = m_map.get(attributeName);
if (!vector)
return false;
const PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
synchronizeProperty(contextElement, attributeName, *vectorIt);
return true;
}
SVGAttributeToPropertyMap::PropertiesVector* SVGAttributeToPropertyMap::getOrCreatePropertiesVector(const QualifiedName& attributeName)
{
ASSERT(attributeName != anyQName());
AttributeToPropertiesMap::AddResult addResult = m_map.add(attributeName, PassOwnPtr<PropertiesVector>());
PropertiesVector* vector = addResult.iterator->value.get();
if (addResult.isNewEntry) {
ASSERT(!vector);
vector = (addResult.iterator->value = adoptPtr(new PropertiesVector)).get();
}
ASSERT(vector);
ASSERT(addResult.iterator->value.get() == vector);
return vector;
}
void SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info)
{
ASSERT(info);
ASSERT_UNUSED(attributeName, attributeName == info->attributeName);
ASSERT(info->synchronizeProperty);
(*info->synchronizeProperty)(contextElement);
}
PassRefPtr<SVGAnimatedProperty> SVGAttributeToPropertyMap::animatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info)
{
ASSERT(info);
ASSERT_UNUSED(attributeName, attributeName == info->attributeName);
ASSERT(info->lookupOrCreateWrapperForAnimatedProperty);
return (*info->lookupOrCreateWrapperForAnimatedProperty)(contextElement);
}
}