| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #include "core/svg/properties/SVGAttributeToPropertyMap.h" |
| #include "core/svg/properties/SVGAnimatedProperty.h" |
| #include "wtf/PassOwnPtr.h" |
| |
| namespace WebCore { |
| |
| void SVGAttributeToPropertyMap::addProperties(const SVGAttributeToPropertyMap& map) |
| { |
| AttributeToPropertiesMap::const_iterator end = map.m_map.end(); |
| for (AttributeToPropertiesMap::const_iterator it = map.m_map.begin(); it != end; ++it) { |
| const PropertiesVector* mapVector = it->value.get(); |
| ASSERT(mapVector); |
| |
| if (!mapVector->isEmpty()) { |
| const SVGPropertyInfo* firstProperty = mapVector->first(); |
| ASSERT(firstProperty); |
| const QualifiedName& attributeName = firstProperty->attributeName; |
| |
| // All of the properties in mapVector are guaranteed to have the same attribute name. |
| // Add them to our properties vector for that attribute name, reserving capacity up |
| // front. |
| PropertiesVector* vector = getOrCreatePropertiesVector(attributeName); |
| ASSERT(vector); |
| vector->reserveCapacity(vector->size() + mapVector->size()); |
| const PropertiesVector::const_iterator mapVectorEnd = mapVector->end(); |
| for (PropertiesVector::const_iterator mapVectorIt = mapVector->begin(); mapVectorIt != mapVectorEnd; ++mapVectorIt) { |
| ASSERT(*mapVectorIt); |
| ASSERT(attributeName == (*mapVectorIt)->attributeName); |
| vector->append(*mapVectorIt); |
| } |
| } |
| } |
| } |
| |
| void SVGAttributeToPropertyMap::addProperty(const SVGPropertyInfo* info) |
| { |
| ASSERT(info); |
| PropertiesVector* vector = getOrCreatePropertiesVector(info->attributeName); |
| ASSERT(vector); |
| vector->append(info); |
| } |
| |
| void SVGAttributeToPropertyMap::animatedPropertiesForAttribute(SVGElement* ownerType, const QualifiedName& attributeName, Vector<RefPtr<SVGAnimatedProperty> >& properties) |
| { |
| ASSERT(ownerType); |
| PropertiesVector* vector = m_map.get(attributeName); |
| if (!vector) |
| return; |
| |
| properties.reserveCapacity(properties.size() + vector->size()); |
| const PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| properties.append(animatedProperty(ownerType, attributeName, *vectorIt)); |
| } |
| |
| void SVGAttributeToPropertyMap::animatedPropertyTypeForAttribute(const QualifiedName& attributeName, Vector<AnimatedPropertyType>& propertyTypes) |
| { |
| PropertiesVector* vector = m_map.get(attributeName); |
| if (!vector) |
| return; |
| |
| propertyTypes.reserveCapacity(propertyTypes.size() + vector->size()); |
| const PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| propertyTypes.append((*vectorIt)->animatedPropertyType); |
| } |
| |
| void SVGAttributeToPropertyMap::synchronizeProperties(SVGElement* contextElement) |
| { |
| ASSERT(contextElement); |
| const AttributeToPropertiesMap::iterator end = m_map.end(); |
| for (AttributeToPropertiesMap::iterator it = m_map.begin(); it != end; ++it) { |
| PropertiesVector* vector = it->value.get(); |
| ASSERT(vector); |
| |
| const PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| synchronizeProperty(contextElement, it->key, *vectorIt); |
| } |
| } |
| |
| bool SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName) |
| { |
| ASSERT(contextElement); |
| PropertiesVector* vector = m_map.get(attributeName); |
| if (!vector) |
| return false; |
| |
| const PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| synchronizeProperty(contextElement, attributeName, *vectorIt); |
| |
| return true; |
| } |
| |
| SVGAttributeToPropertyMap::PropertiesVector* SVGAttributeToPropertyMap::getOrCreatePropertiesVector(const QualifiedName& attributeName) |
| { |
| ASSERT(attributeName != anyQName()); |
| AttributeToPropertiesMap::AddResult addResult = m_map.add(attributeName, PassOwnPtr<PropertiesVector>()); |
| PropertiesVector* vector = addResult.iterator->value.get(); |
| if (addResult.isNewEntry) { |
| ASSERT(!vector); |
| vector = (addResult.iterator->value = adoptPtr(new PropertiesVector)).get(); |
| } |
| ASSERT(vector); |
| ASSERT(addResult.iterator->value.get() == vector); |
| return vector; |
| } |
| |
| void SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info) |
| { |
| ASSERT(info); |
| ASSERT_UNUSED(attributeName, attributeName == info->attributeName); |
| ASSERT(info->synchronizeProperty); |
| (*info->synchronizeProperty)(contextElement); |
| } |
| |
| PassRefPtr<SVGAnimatedProperty> SVGAttributeToPropertyMap::animatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info) |
| { |
| ASSERT(info); |
| ASSERT_UNUSED(attributeName, attributeName == info->attributeName); |
| ASSERT(info->lookupOrCreateWrapperForAnimatedProperty); |
| return (*info->lookupOrCreateWrapperForAnimatedProperty)(contextElement); |
| } |
| |
| } |