blob: 290b538afe44197a90da75ff36c7e75a52d65f37 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2011-2012. All rights reserved.
* Copyright (C) 2013 Samsung Electronics. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGAnimatedTypeAnimator.h"
#include "core/svg/SVGElement.h"
#include "core/svg/properties/SVGAttributeToPropertyMap.h"
namespace WebCore {
SVGElementAnimatedProperties::SVGElementAnimatedProperties()
: element(0)
{ }
SVGElementAnimatedProperties::SVGElementAnimatedProperties(SVGElement* element, Vector<RefPtr<SVGAnimatedProperty> >& properties)
: element(element)
, properties(properties)
{ }
SVGAnimatedTypeAnimator::SVGAnimatedTypeAnimator(AnimatedPropertyType type, SVGAnimationElement* animationElement, SVGElement* contextElement)
: m_type(type)
, m_animationElement(animationElement)
, m_contextElement(contextElement)
{
}
SVGAnimatedTypeAnimator::~SVGAnimatedTypeAnimator()
{
}
void SVGAnimatedTypeAnimator::calculateFromAndToValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& toString)
{
from = constructFromString(fromString);
to = constructFromString(toString);
}
void SVGAnimatedTypeAnimator::calculateFromAndByValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& byString)
{
from = constructFromString(fromString);
to = constructFromString(byString);
addAnimatedTypes(from.get(), to.get());
}
SVGElementAnimatedPropertyList SVGAnimatedTypeAnimator::findAnimatedPropertiesForAttributeName(SVGElement* targetElement, const QualifiedName& attributeName)
{
ASSERT(targetElement);
SVGElementAnimatedPropertyList propertiesByInstance;
Vector<RefPtr<SVGAnimatedProperty> > targetProperties;
targetElement->localAttributeToPropertyMap().animatedPropertiesForAttribute(targetElement, attributeName, targetProperties);
if (!SVGAnimatedType::supportsAnimVal(m_type))
return SVGElementAnimatedPropertyList();
SVGElementAnimatedProperties propertiesPair(targetElement, targetProperties);
propertiesByInstance.append(propertiesPair);
const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement();
const HashSet<SVGElementInstance*>::const_iterator end = instances.end();
for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) {
SVGElement* shadowTreeElement = (*it)->shadowTreeElement();
if (!shadowTreeElement)
continue;
Vector<RefPtr<SVGAnimatedProperty> > instanceProperties;
targetElement->localAttributeToPropertyMap().animatedPropertiesForAttribute(shadowTreeElement, attributeName, instanceProperties);
SVGElementAnimatedProperties instancePropertiesPair(shadowTreeElement, instanceProperties);
propertiesByInstance.append(instancePropertiesPair);
}
#if !ASSERT_DISABLED
SVGElementAnimatedPropertyList::const_iterator propertiesEnd = propertiesByInstance.end();
for (SVGElementAnimatedPropertyList::const_iterator it = propertiesByInstance.begin(); it != propertiesEnd; ++it) {
size_t propertiesSize = it->properties.size();
for (size_t i = 0; i < propertiesSize; ++i) {
RefPtr<SVGAnimatedProperty> property = it->properties[i];
if (property->animatedPropertyType() != m_type) {
ASSERT(m_type == AnimatedAngle);
ASSERT(property->animatedPropertyType() == AnimatedEnumeration);
}
}
}
#endif
return propertiesByInstance;
}
}