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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Animation_h
#define Animation_h
#include "core/animation/AnimationEffect.h"
#include "core/animation/TimedItem.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class Element;
class Animation FINAL : public TimedItem {
public:
enum Priority { DefaultPriority, TransitionPriority };
static PassRefPtr<Animation> create(PassRefPtr<Element>, PassRefPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nullptr);
virtual bool isAnimation() const OVERRIDE FINAL { return true; }
const AnimationEffect::CompositableValueList* compositableValues() const
{
ASSERT(m_compositableValues);
return m_compositableValues.get();
}
bool affects(CSSPropertyID) const;
const AnimationEffect* effect() const { return m_effect.get(); }
Priority priority() const { return m_priority; }
Element* target() { return m_target.get(); }
bool isCandidateForAnimationOnCompositor() const;
// Must only be called once and assumes to be part of a player without a start time.
bool maybeStartAnimationOnCompositor();
bool hasActiveAnimationsOnCompositor() const;
bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
void cancelAnimationOnCompositor();
void pauseAnimationForTestingOnCompositor(double pauseTime);
protected:
// Returns whether style recalc was triggered.
virtual bool applyEffects(bool previouslyInEffect);
virtual void clearEffects();
virtual bool updateChildrenAndEffects() const OVERRIDE FINAL;
virtual void didAttach() OVERRIDE FINAL;
virtual void willDetach() OVERRIDE FINAL;
virtual double calculateTimeToEffectChange(double inheritedTime, double timeToNextIteration) const OVERRIDE FINAL;
private:
Animation(PassRefPtr<Element>, PassRefPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtr<EventDelegate>);
RefPtr<Element> m_target;
RefPtr<AnimationEffect> m_effect;
bool m_activeInAnimationStack;
OwnPtr<AnimationEffect::CompositableValueList> m_compositableValues;
Priority m_priority;
Vector<int> m_compositorAnimationIds;
friend class CSSAnimations;
};
DEFINE_TYPE_CASTS(Animation, TimedItem, timedItem, timedItem->isAnimation(), timedItem.isAnimation());
} // namespace WebCore
#endif