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/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "config.h"
#include "core/rendering/RenderLayer.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/editing/FrameSelection.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/page/EventHandler.h"
#include "core/page/Frame.h"
#include "core/page/FrameView.h"
#include "core/page/Page.h"
#include "core/page/scrolling/ScrollingCoordinator.h"
#include "core/platform/ScrollAnimator.h"
#include "core/platform/graphics/GraphicsLayer.h"
#include "core/rendering/RenderLayerCompositor.h"
#include "core/rendering/RenderScrollbar.h"
#include "core/rendering/RenderView.h"
namespace WebCore {
RenderLayerScrollableArea::RenderLayerScrollableArea(RenderLayer* layer)
: m_layer(layer)
, m_scrollDimensionsDirty(true)
, m_inOverflowRelayout(false)
{
ScrollableArea::setConstrainsScrollingToContentEdge(false);
Node* node = renderer()->node();
if (node && node->isElementNode()) {
// We save and restore only the scrollOffset as the other scroll values are recalculated.
Element* element = toElement(node);
m_scrollOffset = element->savedLayerScrollOffset();
if (!m_scrollOffset.isZero())
scrollAnimator()->setCurrentPosition(FloatPoint(m_scrollOffset.width(), m_scrollOffset.height()));
element->setSavedLayerScrollOffset(IntSize());
}
}
RenderLayerScrollableArea::~RenderLayerScrollableArea()
{
if (Frame* frame = renderer()->frame()) {
if (FrameView* frameView = frame->view()) {
frameView->removeScrollableArea(this);
}
}
if (renderer()->frame() && renderer()->frame()->page()) {
if (ScrollingCoordinator* scrollingCoordinator = renderer()->frame()->page()->scrollingCoordinator())
scrollingCoordinator->willDestroyScrollableArea(this);
}
if (!renderer()->documentBeingDestroyed()) {
Node* node = renderer()->node();
if (node && node->isElementNode())
toElement(node)->setSavedLayerScrollOffset(m_scrollOffset);
}
destroyScrollbar(HorizontalScrollbar);
destroyScrollbar(VerticalScrollbar);
}
ScrollableArea* RenderLayerScrollableArea::enclosingScrollableArea() const
{
return m_layer->enclosingScrollableArea();
}
void RenderLayerScrollableArea::updateNeedsCompositedScrolling()
{
m_layer->updateNeedsCompositedScrolling();
}
GraphicsLayer* RenderLayerScrollableArea::layerForScrolling() const
{
return m_layer->layerForScrolling();
}
GraphicsLayer* RenderLayerScrollableArea::layerForHorizontalScrollbar() const
{
return m_layer->layerForHorizontalScrollbar();
}
GraphicsLayer* RenderLayerScrollableArea::layerForVerticalScrollbar() const
{
return m_layer->layerForVerticalScrollbar();
}
GraphicsLayer* RenderLayerScrollableArea::layerForScrollCorner() const
{
return m_layer->layerForScrollCorner();
}
bool RenderLayerScrollableArea::usesCompositedScrolling() const
{
return m_layer->usesCompositedScrolling();
}
void RenderLayerScrollableArea::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
{
if (scrollbar == m_vBar.get()) {
if (GraphicsLayer* layer = layerForVerticalScrollbar()) {
layer->setNeedsDisplayInRect(rect);
return;
}
} else {
if (GraphicsLayer* layer = layerForHorizontalScrollbar()) {
layer->setNeedsDisplayInRect(rect);
return;
}
}
IntRect scrollRect = rect;
RenderBox* box = toRenderBox(renderer());
// If we are not yet inserted into the tree, there is no need to repaint.
if (!box->parent())
return;
if (scrollbar == m_vBar.get())
scrollRect.move(verticalScrollbarStart(0, box->width()), box->borderTop());
else
scrollRect.move(horizontalScrollbarStart(0), box->height() - box->borderBottom() - scrollbar->height());
renderer()->repaintRectangle(scrollRect);
}
void RenderLayerScrollableArea::invalidateScrollCornerRect(const IntRect& rect)
{
m_layer->invalidateScrollCornerRect(rect);
}
bool RenderLayerScrollableArea::isActive() const
{
return m_layer->isActive();
}
bool RenderLayerScrollableArea::isScrollCornerVisible() const
{
return m_layer->isScrollCornerVisible();
}
IntRect RenderLayerScrollableArea::scrollCornerRect() const
{
return m_layer->scrollCornerRect();
}
IntRect RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
RenderView* view = renderer()->view();
if (!view)
return scrollbarRect;
IntRect rect = scrollbarRect;
rect.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(renderer(), rect);
}
IntRect RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
RenderView* view = renderer()->view();
if (!view)
return parentRect;
IntRect rect = view->frameView()->convertToRenderer(renderer(), parentRect);
rect.move(-scrollbarOffset(scrollbar));
return rect;
}
IntPoint RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
RenderView* view = renderer()->view();
if (!view)
return scrollbarPoint;
IntPoint point = scrollbarPoint;
point.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(renderer(), point);
}
IntPoint RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
RenderView* view = renderer()->view();
if (!view)
return parentPoint;
IntPoint point = view->frameView()->convertToRenderer(renderer(), parentPoint);
point.move(-scrollbarOffset(scrollbar));
return point;
}
int RenderLayerScrollableArea::scrollSize(ScrollbarOrientation orientation) const
{
return m_layer->scrollSize(orientation);
}
void RenderLayerScrollableArea::setScrollOffset(const IntPoint& newScrollOffset)
{
if (!toRenderBox(renderer())->isMarquee()) {
// Ensure that the dimensions will be computed if they need to be (for overflow:hidden blocks).
if (m_scrollDimensionsDirty)
computeScrollDimensions();
}
if (scrollOffset() == toIntSize(newScrollOffset))
return;
setScrollOffset(toIntSize(newScrollOffset));
Frame* frame = renderer()->frame();
InspectorInstrumentation::willScrollLayer(renderer());
RenderView* view = renderer()->view();
// We should have a RenderView if we're trying to scroll.
ASSERT(view);
// Update the positions of our child layers (if needed as only fixed layers should be impacted by a scroll).
// We don't update compositing layers, because we need to do a deep update from the compositing ancestor.
bool inLayout = view ? view->frameView()->isInLayout() : false;
if (!inLayout) {
// If we're in the middle of layout, we'll just update layers once layout has finished.
m_layer->updateLayerPositionsAfterOverflowScroll();
if (view) {
// Update regions, scrolling may change the clip of a particular region.
view->frameView()->updateAnnotatedRegions();
view->updateWidgetPositions();
}
m_layer->updateCompositingLayersAfterScroll();
}
RenderLayerModelObject* repaintContainer = renderer()->containerForRepaint();
if (frame) {
// The caret rect needs to be invalidated after scrolling
frame->selection().setCaretRectNeedsUpdate();
FloatQuad quadForFakeMouseMoveEvent = FloatQuad(m_layer->m_repaintRect);
if (repaintContainer)
quadForFakeMouseMoveEvent = repaintContainer->localToAbsoluteQuad(quadForFakeMouseMoveEvent);
frame->eventHandler()->dispatchFakeMouseMoveEventSoonInQuad(quadForFakeMouseMoveEvent);
}
bool requiresRepaint = true;
if (m_layer->compositor()->inCompositingMode() && m_layer->usesCompositedScrolling())
requiresRepaint = false;
// Just schedule a full repaint of our object.
if (view && requiresRepaint)
renderer()->repaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_layer->m_repaintRect));
// Schedule the scroll DOM event.
if (renderer()->node())
renderer()->node()->document().eventQueue()->enqueueOrDispatchScrollEvent(renderer()->node(), DocumentEventQueue::ScrollEventElementTarget);
InspectorInstrumentation::didScrollLayer(renderer());
}
IntPoint RenderLayerScrollableArea::scrollPosition() const
{
return IntPoint(m_scrollOffset);
}
IntPoint RenderLayerScrollableArea::minimumScrollPosition() const
{
return -scrollOrigin();
}
IntPoint RenderLayerScrollableArea::maximumScrollPosition() const
{
RenderBox* box = toRenderBox(renderer());
if (!box->hasOverflowClip())
return -scrollOrigin();
return -scrollOrigin() + enclosingIntRect(m_overflowRect).size() - enclosingIntRect(box->clientBoxRect()).size();
}
IntRect RenderLayerScrollableArea::visibleContentRect(VisibleContentRectIncludesScrollbars scrollbarInclusion) const
{
int verticalScrollbarWidth = 0;
int horizontalScrollbarHeight = 0;
if (scrollbarInclusion == IncludeScrollbars) {
verticalScrollbarWidth = (verticalScrollbar() && !verticalScrollbar()->isOverlayScrollbar()) ? verticalScrollbar()->width() : 0;
horizontalScrollbarHeight = (horizontalScrollbar() && !horizontalScrollbar()->isOverlayScrollbar()) ? horizontalScrollbar()->height() : 0;
}
return IntRect(IntPoint(scrollXOffset(), scrollYOffset()),
IntSize(max(0, m_layer->size().width() - verticalScrollbarWidth), max(0, m_layer->size().height() - horizontalScrollbarHeight)));
}
int RenderLayerScrollableArea::visibleHeight() const
{
return m_layer->visibleHeight();
}
int RenderLayerScrollableArea::visibleWidth() const
{
return m_layer->visibleWidth();
}
IntSize RenderLayerScrollableArea::contentsSize() const
{
return IntSize(scrollWidth(), scrollHeight());
}
IntSize RenderLayerScrollableArea::overhangAmount() const
{
return m_layer->overhangAmount();
}
IntPoint RenderLayerScrollableArea::lastKnownMousePosition() const
{
return m_layer->lastKnownMousePosition();
}
bool RenderLayerScrollableArea::shouldSuspendScrollAnimations() const
{
return m_layer->shouldSuspendScrollAnimations();
}
bool RenderLayerScrollableArea::scrollbarsCanBeActive() const
{
return m_layer->scrollbarsCanBeActive();
}
IntRect RenderLayerScrollableArea::scrollableAreaBoundingBox() const
{
return m_layer->scrollableAreaBoundingBox();
}
bool RenderLayerScrollableArea::userInputScrollable(ScrollbarOrientation orientation) const
{
return m_layer->userInputScrollable(orientation);
}
bool RenderLayerScrollableArea::shouldPlaceVerticalScrollbarOnLeft() const
{
return m_layer->shouldPlaceVerticalScrollbarOnLeft();
}
int RenderLayerScrollableArea::pageStep(ScrollbarOrientation orientation) const
{
return m_layer->pageStep(orientation);
}
RenderLayerModelObject* RenderLayerScrollableArea::renderer() const
{
// Only RenderBoxes can have a scrollable area, however we allocate an
// RenderLayerScrollableArea for any renderers (FIXME).
return m_layer->renderer();
}
int RenderLayerScrollableArea::scrollWidth() const
{
RenderBox* box = toRenderBox(renderer());
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return snapSizeToPixel(m_overflowRect.width(), box->clientLeft() + box->x());
}
int RenderLayerScrollableArea::scrollHeight() const
{
RenderBox* box = toRenderBox(renderer());
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return snapSizeToPixel(m_overflowRect.height(), box->clientTop() + box->y());
}
void RenderLayerScrollableArea::computeScrollDimensions()
{
RenderBox* box = toRenderBox(renderer());
m_scrollDimensionsDirty = false;
m_overflowRect = box->layoutOverflowRect();
box->flipForWritingMode(m_overflowRect);
int scrollableLeftOverflow = m_overflowRect.x() - box->borderLeft();
int scrollableTopOverflow = m_overflowRect.y() - box->borderTop();
setScrollOrigin(IntPoint(-scrollableLeftOverflow, -scrollableTopOverflow));
}
void RenderLayerScrollableArea::scrollToOffset(const IntSize& scrollOffset, ScrollOffsetClamping clamp)
{
IntSize newScrollOffset = clamp == ScrollOffsetClamped ? clampScrollOffset(scrollOffset) : scrollOffset;
if (newScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + newScrollOffset);
}
void RenderLayerScrollableArea::updateAfterLayout()
{
RenderBox* box = toRenderBox(renderer());
// List box parts handle the scrollbars by themselves so we have nothing to do.
if (box->style()->appearance() == ListboxPart)
return;
m_scrollDimensionsDirty = true;
IntSize originalScrollOffset = adjustedScrollOffset();
computeScrollDimensions();
if (!box->isMarquee()) {
// Layout may cause us to be at an invalid scroll position. In this case we need
// to pull our scroll offsets back to the max (or push them up to the min).
IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset());
if (clampedScrollOffset != adjustedScrollOffset())
scrollToOffset(clampedScrollOffset);
}
if (originalScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + adjustedScrollOffset());
bool hasHorizontalOverflow = this->hasHorizontalOverflow();
bool hasVerticalOverflow = this->hasVerticalOverflow();
// overflow:scroll should just enable/disable.
if (renderer()->style()->overflowX() == OSCROLL)
horizontalScrollbar()->setEnabled(hasHorizontalOverflow);
if (renderer()->style()->overflowY() == OSCROLL)
verticalScrollbar()->setEnabled(hasVerticalOverflow);
// overflow:auto may need to lay out again if scrollbars got added/removed.
bool autoHorizontalScrollBarChanged = box->hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow);
bool autoVerticalScrollBarChanged = box->hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow);
if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged) {
if (box->hasAutoHorizontalScrollbar())
setHasHorizontalScrollbar(hasHorizontalOverflow);
if (box->hasAutoVerticalScrollbar())
setHasVerticalScrollbar(hasVerticalOverflow);
m_layer->updateSelfPaintingLayer();
// Force an update since we know the scrollbars have changed things.
if (renderer()->document().hasAnnotatedRegions())
renderer()->document().setAnnotatedRegionsDirty(true);
renderer()->repaint();
if (renderer()->style()->overflowX() == OAUTO || renderer()->style()->overflowY() == OAUTO) {
if (!m_inOverflowRelayout) {
// Our proprietary overflow: overlay value doesn't trigger a layout.
m_inOverflowRelayout = true;
SubtreeLayoutScope layoutScope(renderer());
layoutScope.setNeedsLayout(renderer());
if (renderer()->isRenderBlock()) {
RenderBlock* block = toRenderBlock(renderer());
block->scrollbarsChanged(autoHorizontalScrollBarChanged, autoVerticalScrollBarChanged);
block->layoutBlock(true);
} else {
renderer()->layout();
}
m_inOverflowRelayout = false;
}
}
}
// Set up the range (and page step/line step).
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
int clientWidth = box->pixelSnappedClientWidth();
horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
}
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
int clientHeight = box->pixelSnappedClientHeight();
verticalScrollbar->setProportion(clientHeight, overflowRect().height());
}
m_layer->updateScrollableAreaSet(hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow());
}
bool RenderLayerScrollableArea::hasHorizontalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return scrollWidth() > toRenderBox(renderer())->pixelSnappedClientWidth();
}
bool RenderLayerScrollableArea::hasVerticalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return scrollHeight() > toRenderBox(renderer())->pixelSnappedClientHeight();
}
bool RenderLayerScrollableArea::hasScrollableHorizontalOverflow() const
{
return hasHorizontalOverflow() && toRenderBox(renderer())->scrollsOverflowX();
}
bool RenderLayerScrollableArea::hasScrollableVerticalOverflow() const
{
return hasVerticalOverflow() && toRenderBox(renderer())->scrollsOverflowY();
}
static bool overflowRequiresScrollbar(EOverflow overflow)
{
return overflow == OSCROLL;
}
static bool overflowDefinesAutomaticScrollbar(EOverflow overflow)
{
return overflow == OAUTO || overflow == OOVERLAY;
}
void RenderLayerScrollableArea::updateAfterStyleChange(const RenderStyle* oldStyle)
{
// Overflow are a box concept.
if (!renderer()->isBox())
return;
RenderBox* box = toRenderBox(renderer());
// List box parts handle the scrollbars by themselves so we have nothing to do.
if (box->style()->appearance() == ListboxPart)
return;
if (!m_scrollDimensionsDirty)
m_layer->updateScrollableAreaSet(hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow());
EOverflow overflowX = box->style()->overflowX();
EOverflow overflowY = box->style()->overflowY();
// To avoid doing a relayout in updateScrollbarsAfterLayout, we try to keep any automatic scrollbar that was already present.
bool needsHorizontalScrollbar = (hasHorizontalScrollbar() && overflowDefinesAutomaticScrollbar(overflowX)) || overflowRequiresScrollbar(overflowX);
bool needsVerticalScrollbar = (hasVerticalScrollbar() && overflowDefinesAutomaticScrollbar(overflowY)) || overflowRequiresScrollbar(overflowY);
setHasHorizontalScrollbar(needsHorizontalScrollbar);
setHasVerticalScrollbar(needsVerticalScrollbar);
// With overflow: scroll, scrollbars are always visible but may be disabled.
// When switching to another value, we need to re-enable them (see bug 11985).
if (needsHorizontalScrollbar && oldStyle && oldStyle->overflowX() == OSCROLL && overflowX != OSCROLL) {
ASSERT(hasHorizontalScrollbar());
m_hBar->setEnabled(true);
}
if (needsVerticalScrollbar && oldStyle && oldStyle->overflowY() == OSCROLL && overflowY != OSCROLL) {
ASSERT(hasVerticalScrollbar());
m_vBar->setEnabled(true);
}
// FIXME: Need to detect a swap from custom to native scrollbars (and vice versa).
if (m_hBar)
m_hBar->styleChanged();
if (m_vBar)
m_vBar->styleChanged();
}
IntSize RenderLayerScrollableArea::clampScrollOffset(const IntSize& scrollOffset) const
{
RenderBox* box = toRenderBox(renderer());
int maxX = scrollWidth() - box->pixelSnappedClientWidth();
int maxY = scrollHeight() - box->pixelSnappedClientHeight();
int x = std::max(std::min(scrollOffset.width(), maxX), 0);
int y = std::max(std::min(scrollOffset.height(), maxY), 0);
return IntSize(x, y);
}
IntRect RenderLayerScrollableArea::rectForHorizontalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_hBar)
return IntRect();
const RenderBox* box = toRenderBox(renderer());
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(horizontalScrollbarStart(borderBoxRect.x()),
borderBoxRect.maxY() - box->borderBottom() - m_hBar->height(),
borderBoxRect.width() - (box->borderLeft() + box->borderRight()) - scrollCorner.width(),
m_hBar->height());
}
IntRect RenderLayerScrollableArea::rectForVerticalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_vBar)
return IntRect();
const RenderBox* box = toRenderBox(renderer());
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(verticalScrollbarStart(borderBoxRect.x(), borderBoxRect.maxX()),
borderBoxRect.y() + box->borderTop(),
m_vBar->width(),
borderBoxRect.height() - (box->borderTop() + box->borderBottom()) - scrollCorner.height());
}
LayoutUnit RenderLayerScrollableArea::verticalScrollbarStart(int minX, int maxX) const
{
const RenderBox* box = toRenderBox(renderer());
if (renderer()->style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
return minX + box->borderLeft();
return maxX - box->borderRight() - m_vBar->width();
}
LayoutUnit RenderLayerScrollableArea::horizontalScrollbarStart(int minX) const
{
const RenderBox* box = toRenderBox(renderer());
int x = minX + box->borderLeft();
if (renderer()->style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
x += m_vBar ? m_vBar->width() : m_layer->resizerCornerRect(box->pixelSnappedBorderBoxRect(), ResizerForPointer).width();
return x;
}
IntSize RenderLayerScrollableArea::scrollbarOffset(const Scrollbar* scrollbar) const
{
RenderBox* box = toRenderBox(renderer());
if (scrollbar == m_vBar.get())
return IntSize(verticalScrollbarStart(0, box->width()), box->borderTop());
if (scrollbar == m_hBar.get())
return IntSize(horizontalScrollbarStart(0), box->height() - box->borderBottom() - scrollbar->height());
ASSERT_NOT_REACHED();
return IntSize();
}
static inline RenderObject* rendererForScrollbar(RenderObject* renderer)
{
if (Node* node = renderer->node()) {
if (ShadowRoot* shadowRoot = node->containingShadowRoot()) {
if (shadowRoot->type() == ShadowRoot::UserAgentShadowRoot)
return shadowRoot->host()->renderer();
}
}
return renderer;
}
PassRefPtr<Scrollbar> RenderLayerScrollableArea::createScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar> widget;
RenderObject* actualRenderer = rendererForScrollbar(renderer());
bool hasCustomScrollbarStyle = actualRenderer->isBox() && actualRenderer->style()->hasPseudoStyle(SCROLLBAR);
if (hasCustomScrollbarStyle) {
widget = RenderScrollbar::createCustomScrollbar(this, orientation, actualRenderer->node());
} else {
widget = Scrollbar::create(this, orientation, RegularScrollbar);
if (orientation == HorizontalScrollbar)
didAddHorizontalScrollbar(widget.get());
else
didAddVerticalScrollbar(widget.get());
}
renderer()->document().view()->addChild(widget.get());
return widget.release();
}
void RenderLayerScrollableArea::destroyScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar>& scrollbar = orientation == HorizontalScrollbar ? m_hBar : m_vBar;
if (!scrollbar)
return;
if (!scrollbar->isCustomScrollbar()) {
if (orientation == HorizontalScrollbar)
willRemoveHorizontalScrollbar(scrollbar.get());
else
willRemoveVerticalScrollbar(scrollbar.get());
}
scrollbar->removeFromParent();
scrollbar->disconnectFromScrollableArea();
scrollbar = 0;
}
void RenderLayerScrollableArea::setHasHorizontalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasHorizontalScrollbar())
return;
if (hasScrollbar)
m_hBar = createScrollbar(HorizontalScrollbar);
else
destroyScrollbar(HorizontalScrollbar);
// Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style.
if (m_hBar)
m_hBar->styleChanged();
if (m_vBar)
m_vBar->styleChanged();
// Force an update since we know the scrollbars have changed things.
if (renderer()->document().hasAnnotatedRegions())
renderer()->document().setAnnotatedRegionsDirty(true);
}
void RenderLayerScrollableArea::setHasVerticalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasVerticalScrollbar())
return;
if (hasScrollbar)
m_vBar = createScrollbar(VerticalScrollbar);
else
destroyScrollbar(VerticalScrollbar);
// Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style.
if (m_hBar)
m_hBar->styleChanged();
if (m_vBar)
m_vBar->styleChanged();
// Force an update since we know the scrollbars have changed things.
if (renderer()->document().hasAnnotatedRegions())
renderer()->document().setAnnotatedRegionsDirty(true);
}
int RenderLayerScrollableArea::verticalScrollbarWidth(OverlayScrollbarSizeRelevancy relevancy) const
{
if (!m_vBar || (m_vBar->isOverlayScrollbar() && (relevancy == IgnoreOverlayScrollbarSize || !m_vBar->shouldParticipateInHitTesting())))
return 0;
return m_vBar->width();
}
int RenderLayerScrollableArea::horizontalScrollbarHeight(OverlayScrollbarSizeRelevancy relevancy) const
{
if (!m_hBar || (m_hBar->isOverlayScrollbar() && (relevancy == IgnoreOverlayScrollbarSize || !m_hBar->shouldParticipateInHitTesting())))
return 0;
return m_hBar->height();
}
void RenderLayerScrollableArea::positionOverflowControls(const IntSize& offsetFromRoot)
{
const IntRect borderBox = toRenderBox(renderer())->pixelSnappedBorderBoxRect();
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
IntRect vBarRect = rectForVerticalScrollbar(borderBox);
vBarRect.move(offsetFromRoot);
verticalScrollbar->setFrameRect(vBarRect);
}
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
IntRect hBarRect = rectForHorizontalScrollbar(borderBox);
hBarRect.move(offsetFromRoot);
horizontalScrollbar->setFrameRect(hBarRect);
}
}
// FIXME: Move m_cachedOverlayScrollbarOffset.
void RenderLayerScrollableArea::paintOverflowControls(GraphicsContext* context, const IntPoint& paintOffset, const IntRect& damageRect, bool paintingOverlayControls)
{
// Overlay scrollbars paint in a second pass through the layer tree so that they will paint
// on top of everything else. If this is the normal painting pass, paintingOverlayControls
// will be false, and we should just tell the root layer that there are overlay scrollbars
// that need to be painted. That will cause the second pass through the layer tree to run,
// and we'll paint the scrollbars then. In the meantime, cache tx and ty so that the
// second pass doesn't need to re-enter the RenderTree to get it right.
if (hasOverlayScrollbars() && !paintingOverlayControls) {
m_layer->m_cachedOverlayScrollbarOffset = paintOffset;
// It's not necessary to do the second pass if the scrollbars paint into layers.
if ((m_hBar && layerForHorizontalScrollbar()) || (m_vBar && layerForVerticalScrollbar()))
return;
IntRect localDamgeRect = damageRect;
localDamgeRect.moveBy(-paintOffset);
if (!m_layer->overflowControlsIntersectRect(localDamgeRect))
return;
RenderView* renderView = renderer()->view();
RenderLayer* paintingRoot = m_layer->enclosingCompositingLayer();
if (!paintingRoot)
paintingRoot = renderView->layer();
paintingRoot->setContainsDirtyOverlayScrollbars(true);
return;
}
// This check is required to avoid painting custom CSS scrollbars twice.
if (paintingOverlayControls && !hasOverlayScrollbars())
return;
// Now that we're sure the scrollbars are in the right place, paint them.
if (m_hBar && !layerForHorizontalScrollbar())
m_hBar->paint(context, damageRect);
if (m_vBar && !layerForVerticalScrollbar())
m_vBar->paint(context, damageRect);
}
bool RenderLayerScrollableArea::hitTestOverflowControls(HitTestResult& result, const IntPoint& localPoint, const IntRect& resizeControlRect)
{
RenderBox* box = toRenderBox(renderer());
int resizeControlSize = max(resizeControlRect.height(), 0);
if (m_vBar && m_vBar->shouldParticipateInHitTesting()) {
LayoutRect vBarRect(verticalScrollbarStart(0, box->width()),
box->borderTop(),
m_vBar->width(),
box->height() - (box->borderTop() + box->borderBottom()) - (m_hBar ? m_hBar->height() : resizeControlSize));
if (vBarRect.contains(localPoint)) {
result.setScrollbar(m_vBar.get());
return true;
}
}
resizeControlSize = max(resizeControlRect.width(), 0);
if (m_hBar && m_hBar->shouldParticipateInHitTesting()) {
LayoutRect hBarRect(horizontalScrollbarStart(0),
box->height() - box->borderBottom() - m_hBar->height(),
box->width() - (box->borderLeft() + box->borderRight()) - (m_vBar ? m_vBar->width() : resizeControlSize),
m_hBar->height());
if (hBarRect.contains(localPoint)) {
result.setScrollbar(m_hBar.get());
return true;
}
}
return false;
}
} // Namespace WebCore