blob: 9a6325f288a96b537bd6e7d04005c4904c064fe1 [file] [log] [blame]
/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8CanvasRenderingContext2D.h"
#include "V8CanvasGradient.h"
#include "V8CanvasPattern.h"
#include "V8HTMLCanvasElement.h"
#include "V8HTMLImageElement.h"
#include "V8HTMLVideoElement.h"
#include "V8ImageData.h"
#include "bindings/v8/V8Binding.h"
#include "core/html/canvas/CanvasGradient.h"
#include "core/html/canvas/CanvasPattern.h"
#include "core/html/canvas/CanvasRenderingContext2D.h"
#include "core/html/canvas/CanvasStyle.h"
#include "core/platform/graphics/FloatRect.h"
namespace WebCore {
static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
if (style->canvasGradient())
return toV8(style->canvasGradient(), creationContext, isolate);
if (style->canvasPattern())
return toV8(style->canvasPattern(), creationContext, isolate);
return v8String(style->color(), isolate);
}
static PassRefPtr<CanvasStyle> toCanvasStyle(v8::Handle<v8::Value> value, v8::Isolate* isolate)
{
if (V8CanvasGradient::HasInstance(value, isolate, worldType(isolate)))
return CanvasStyle::createFromGradient(V8CanvasGradient::toNative(v8::Handle<v8::Object>::Cast(value)));
if (V8CanvasPattern::HasInstance(value, isolate, worldType(isolate)))
return CanvasStyle::createFromPattern(V8CanvasPattern::toNative(v8::Handle<v8::Object>::Cast(value)));
return 0;
}
void V8CanvasRenderingContext2D::strokeStyleAttributeGetterCustom(v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
{
CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.Holder());
v8SetReturnValue(info, toV8Object(impl->strokeStyle(), info.Holder(), info.GetIsolate()));
}
void V8CanvasRenderingContext2D::strokeStyleAttributeSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
{
CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.Holder());
if (value->IsString())
impl->setStrokeColor(toWebCoreString(value.As<v8::String>()));
else
impl->setStrokeStyle(toCanvasStyle(value, info.GetIsolate()));
}
void V8CanvasRenderingContext2D::fillStyleAttributeGetterCustom(v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
{
CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.Holder());
v8SetReturnValue(info, toV8Object(impl->fillStyle(), info.Holder(), info.GetIsolate()));
}
void V8CanvasRenderingContext2D::fillStyleAttributeSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
{
CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.Holder());
if (value->IsString())
impl->setFillColor(toWebCoreString(value.As<v8::String>()));
else
impl->setFillStyle(toCanvasStyle(value, info.GetIsolate()));
}
} // namespace WebCore