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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptValue_h
#define ScriptValue_h
#include "bindings/v8/ScriptState.h"
#include "bindings/v8/SharedPersistent.h"
#include <v8.h>
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"
#ifndef NDEBUG
#include "bindings/v8/V8GCController.h"
#endif
namespace WTF {
class ArrayBuffer;
}
namespace WebCore {
class JSONValue;
class MessagePort;
class SerializedScriptValue;
typedef Vector<RefPtr<MessagePort>, 1> MessagePortArray;
typedef Vector<RefPtr<WTF::ArrayBuffer>, 1> ArrayBufferArray;
class ScriptValue {
public:
ScriptValue()
: m_isolate(0)
{ }
virtual ~ScriptValue();
ScriptValue(v8::Handle<v8::Value> value, v8::Isolate* isolate)
: m_isolate(isolate)
, m_value(value.IsEmpty() ? 0 : SharedPersistent<v8::Value>::create(value, isolate))
{
}
ScriptValue(const ScriptValue& value)
: m_isolate(value.m_isolate)
, m_value(value.m_value)
{
}
v8::Isolate* isolate() const
{
if (!m_isolate)
m_isolate = v8::Isolate::GetCurrent();
return m_isolate;
}
static ScriptValue createNull()
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
return ScriptValue(v8::Null(isolate), isolate);
}
static ScriptValue createBoolean(bool b)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
return ScriptValue(b ? v8::True(isolate) : v8::False(isolate), isolate);
}
ScriptValue& operator=(const ScriptValue& value)
{
if (this != &value) {
m_value = value.m_value;
m_isolate = value.m_isolate;
}
return *this;
}
bool operator==(const ScriptValue& value) const
{
if (hasNoValue())
return value.hasNoValue();
if (value.hasNoValue())
return false;
return *m_value == *value.m_value;
}
bool isEqual(ScriptState*, const ScriptValue& value) const
{
return operator==(value);
}
// Note: This creates a new local Handle; not to be used in cases where is
// is an efficiency problem.
bool isFunction() const
{
ASSERT(!hasNoValue());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsFunction();
}
bool operator!=(const ScriptValue& value) const
{
return !operator==(value);
}
// Note: This creates a new local Handle; not to be used in cases where is
// is an efficiency problem.
bool isNull() const
{
ASSERT(!hasNoValue());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsNull();
}
// Note: This creates a new local Handle; not to be used in cases where is
// is an efficiency problem.
bool isUndefined() const
{
ASSERT(!hasNoValue());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsUndefined();
}
// Note: This creates a new local Handle; not to be used in cases where is
// is an efficiency problem.
bool isObject() const
{
ASSERT(!hasNoValue());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsObject();
}
bool hasNoValue() const
{
return !m_value.get() || m_value->isEmpty();
}
PassRefPtr<SerializedScriptValue> serialize(ScriptState*);
PassRefPtr<SerializedScriptValue> serialize(ScriptState*, MessagePortArray*, ArrayBufferArray*, bool&);
static ScriptValue deserialize(ScriptState*, SerializedScriptValue*);
void clear()
{
m_value = 0;
}
v8::Handle<v8::Value> v8Value() const
{
return m_value.get() ? m_value->newLocal(m_isolate) : v8::Handle<v8::Value>();
}
bool getString(String& result) const;
String toString() const;
PassRefPtr<JSONValue> toJSONValue(ScriptState*) const;
private:
mutable v8::Isolate* m_isolate;
RefPtr<SharedPersistent<v8::Value> > m_value;
};
} // namespace WebCore
#endif // ScriptValue_h