| /* |
| * Copyright (C) Research In Motion Limited 2011-2012. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef SVGAnimatedTypeAnimator_h |
| #define SVGAnimatedTypeAnimator_h |
| |
| #if ENABLE(SVG) |
| #include "SVGAnimatedProperty.h" |
| #include "SVGAnimatedType.h" |
| #include "SVGAttributeToPropertyMap.h" |
| #include "SVGElementInstance.h" |
| #include <wtf/PassOwnPtr.h> |
| |
| namespace WebCore { |
| |
| struct SVGElementAnimatedProperties { |
| SVGElementAnimatedProperties() |
| : element(0) |
| { } |
| |
| SVGElementAnimatedProperties(SVGElement* element, Vector<RefPtr<SVGAnimatedProperty> >& properties) |
| : element(element) |
| , properties(properties) |
| { } |
| |
| SVGElement* element; |
| Vector<RefPtr<SVGAnimatedProperty> > properties; |
| }; |
| typedef Vector<SVGElementAnimatedProperties> SVGElementAnimatedPropertyList; |
| |
| class SVGAnimationElement; |
| |
| class SVGAnimatedTypeAnimator { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| virtual ~SVGAnimatedTypeAnimator() { } |
| virtual PassOwnPtr<SVGAnimatedType> constructFromString(const String&) = 0; |
| |
| virtual PassOwnPtr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&) = 0; |
| virtual void stopAnimValAnimation(const SVGElementAnimatedPropertyList&) = 0; |
| virtual void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType*) = 0; |
| virtual void animValWillChange(const SVGElementAnimatedPropertyList&) = 0; |
| virtual void animValDidChange(const SVGElementAnimatedPropertyList&) = 0; |
| virtual void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) = 0; |
| |
| virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*) = 0; |
| virtual float calculateDistance(const String& fromString, const String& toString) = 0; |
| |
| void calculateFromAndToValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& toString) |
| { |
| from = constructFromString(fromString); |
| to = constructFromString(toString); |
| } |
| |
| void calculateFromAndByValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& byString) |
| { |
| from = constructFromString(fromString); |
| to = constructFromString(byString); |
| addAnimatedTypes(from.get(), to.get()); |
| } |
| |
| void setContextElement(SVGElement* contextElement) { m_contextElement = contextElement; } |
| AnimatedPropertyType type() const { return m_type; } |
| |
| SVGElementAnimatedPropertyList findAnimatedPropertiesForAttributeName(SVGElement* targetElement, const QualifiedName& attributeName) |
| { |
| ASSERT(targetElement); |
| |
| SVGElementAnimatedPropertyList propertiesByInstance; |
| |
| Vector<RefPtr<SVGAnimatedProperty> > targetProperties; |
| targetElement->localAttributeToPropertyMap().animatedPropertiesForAttribute(targetElement, attributeName, targetProperties); |
| |
| if (!SVGAnimatedType::supportsAnimVal(m_type)) |
| return SVGElementAnimatedPropertyList(); |
| |
| SVGElementAnimatedProperties propertiesPair(targetElement, targetProperties); |
| propertiesByInstance.append(propertiesPair); |
| |
| const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement(); |
| const HashSet<SVGElementInstance*>::const_iterator end = instances.end(); |
| for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) { |
| SVGElement* shadowTreeElement = (*it)->shadowTreeElement(); |
| if (!shadowTreeElement) |
| continue; |
| |
| Vector<RefPtr<SVGAnimatedProperty> > instanceProperties; |
| targetElement->localAttributeToPropertyMap().animatedPropertiesForAttribute(shadowTreeElement, attributeName, instanceProperties); |
| |
| SVGElementAnimatedProperties instancePropertiesPair(shadowTreeElement, instanceProperties); |
| propertiesByInstance.append(instancePropertiesPair); |
| } |
| |
| #if !ASSERT_DISABLED |
| SVGElementAnimatedPropertyList::const_iterator propertiesEnd = propertiesByInstance.end(); |
| for (SVGElementAnimatedPropertyList::const_iterator it = propertiesByInstance.begin(); it != propertiesEnd; ++it) { |
| size_t propertiesSize = it->properties.size(); |
| for (size_t i = 0; i < propertiesSize; ++i) { |
| RefPtr<SVGAnimatedProperty> property = it->properties[i]; |
| if (property->animatedPropertyType() != m_type) { |
| ASSERT(m_type == AnimatedAngle); |
| ASSERT(property->animatedPropertyType() == AnimatedEnumeration); |
| } |
| } |
| } |
| #endif |
| |
| return propertiesByInstance; |
| } |
| |
| protected: |
| SVGAnimatedTypeAnimator(AnimatedPropertyType type, SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : m_type(type) |
| , m_animationElement(animationElement) |
| , m_contextElement(contextElement) |
| { |
| } |
| |
| // Helpers for animators that operate on single types, eg. just one SVGAnimatedInteger. |
| template<typename AnimValType> |
| typename AnimValType::ContentType* constructFromBaseValue(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 1); |
| const typename AnimValType::ContentType& animatedType = castAnimatedPropertyToActualType<AnimValType>(animatedTypes[0].properties[0].get())->currentBaseValue(); |
| |
| typename AnimValType::ContentType* copy = new typename AnimValType::ContentType(animatedType); |
| executeAction<AnimValType>(StartAnimationAction, animatedTypes, 0, copy); |
| return copy; |
| } |
| |
| template<typename AnimValType> |
| void resetFromBaseValue(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type, typename AnimValType::ContentType& (SVGAnimatedType::*getter)()) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 1); |
| ASSERT(type); |
| ASSERT(type->type() == m_type); |
| typename AnimValType::ContentType& animatedTypeValue = (type->*getter)(); |
| animatedTypeValue = castAnimatedPropertyToActualType<AnimValType>(animatedTypes[0].properties[0].get())->currentBaseValue(); |
| |
| executeAction<AnimValType>(StartAnimationAction, animatedTypes, 0, &animatedTypeValue); |
| } |
| |
| template<typename AnimValType> |
| void stopAnimValAnimationForType(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 1); |
| executeAction<AnimValType>(StopAnimationAction, animatedTypes, 0); |
| } |
| |
| template<typename AnimValType> |
| void animValDidChangeForType(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 1); |
| executeAction<AnimValType>(AnimValDidChangeAction, animatedTypes, 0); |
| } |
| |
| template<typename AnimValType> |
| void animValWillChangeForType(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 1); |
| executeAction<AnimValType>(AnimValWillChangeAction, animatedTypes, 0); |
| } |
| |
| // Helpers for animators that operate on pair types, eg. a pair of SVGAnimatedIntegers. |
| template<typename AnimValType1, typename AnimValType2> |
| pair<typename AnimValType1::ContentType, typename AnimValType2::ContentType>* constructFromBaseValues(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 2); |
| const typename AnimValType1::ContentType& firstType = castAnimatedPropertyToActualType<AnimValType1>(animatedTypes[0].properties[0].get())->currentBaseValue(); |
| const typename AnimValType2::ContentType& secondType = castAnimatedPropertyToActualType<AnimValType2>(animatedTypes[0].properties[1].get())->currentBaseValue(); |
| |
| pair<typename AnimValType1::ContentType, typename AnimValType2::ContentType>* copy = new pair<typename AnimValType1::ContentType, typename AnimValType2::ContentType>(firstType, secondType); |
| executeAction<AnimValType1>(StartAnimationAction, animatedTypes, 0, ©->first); |
| executeAction<AnimValType2>(StartAnimationAction, animatedTypes, 1, ©->second); |
| return copy; |
| } |
| |
| template<typename AnimValType1, typename AnimValType2> |
| void resetFromBaseValues(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type, pair<typename AnimValType1::ContentType, typename AnimValType2::ContentType>& (SVGAnimatedType::*getter)()) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 2); |
| ASSERT(type); |
| ASSERT(type->type() == m_type); |
| |
| pair<typename AnimValType1::ContentType, typename AnimValType2::ContentType>& animatedTypeValue = (type->*getter)(); |
| animatedTypeValue.first = castAnimatedPropertyToActualType<AnimValType1>(animatedTypes[0].properties[0].get())->currentBaseValue(); |
| animatedTypeValue.second = castAnimatedPropertyToActualType<AnimValType2>(animatedTypes[0].properties[1].get())->currentBaseValue(); |
| |
| executeAction<AnimValType1>(StartAnimationAction, animatedTypes, 0, &animatedTypeValue.first); |
| executeAction<AnimValType2>(StartAnimationAction, animatedTypes, 1, &animatedTypeValue.second); |
| } |
| |
| template<typename AnimValType1, typename AnimValType2> |
| void stopAnimValAnimationForTypes(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 2); |
| executeAction<AnimValType1>(StopAnimationAction, animatedTypes, 0); |
| executeAction<AnimValType2>(StopAnimationAction, animatedTypes, 1); |
| } |
| |
| template<typename AnimValType1, typename AnimValType2> |
| void animValDidChangeForTypes(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 2); |
| executeAction<AnimValType1>(AnimValDidChangeAction, animatedTypes, 0); |
| executeAction<AnimValType2>(AnimValDidChangeAction, animatedTypes, 1); |
| } |
| |
| template<typename AnimValType1, typename AnimValType2> |
| void animValWillChangeForTypes(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| ASSERT(animatedTypes[0].properties.size() == 2); |
| executeAction<AnimValType1>(AnimValWillChangeAction, animatedTypes, 0); |
| executeAction<AnimValType2>(AnimValWillChangeAction, animatedTypes, 1); |
| } |
| |
| template<typename AnimValType> |
| AnimValType* castAnimatedPropertyToActualType(SVGAnimatedProperty* property) |
| { |
| ASSERT(property); |
| ASSERT(property->contextElement()); |
| // We can't assert property->animatedPropertyType() == m_type, as there's an exception for SVGMarkerElements orient attribute. |
| if (property->animatedPropertyType() != m_type) { |
| ASSERT(m_type == AnimatedAngle); |
| ASSERT(property->animatedPropertyType() == AnimatedEnumeration); |
| } |
| return static_cast<AnimValType*>(property); |
| } |
| |
| AnimatedPropertyType m_type; |
| SVGAnimationElement* m_animationElement; |
| SVGElement* m_contextElement; |
| |
| private: |
| enum AnimationAction { |
| StartAnimationAction, |
| StopAnimationAction, |
| AnimValWillChangeAction, |
| AnimValDidChangeAction |
| }; |
| |
| template<typename AnimValType> |
| void executeAction(AnimationAction action, const SVGElementAnimatedPropertyList& animatedTypes, unsigned whichProperty, typename AnimValType::ContentType* type = 0) |
| { |
| SVGElementInstance::InstanceUpdateBlocker blocker(animatedTypes[0].element); |
| |
| SVGElementAnimatedPropertyList::const_iterator end = animatedTypes.end(); |
| for (SVGElementAnimatedPropertyList::const_iterator it = animatedTypes.begin(); it != end; ++it) { |
| ASSERT_WITH_SECURITY_IMPLICATION(whichProperty < it->properties.size()); |
| AnimValType* property = castAnimatedPropertyToActualType<AnimValType>(it->properties[whichProperty].get()); |
| |
| switch (action) { |
| case StartAnimationAction: |
| ASSERT(type); |
| if (!property->isAnimating()) |
| property->animationStarted(type); |
| break; |
| case StopAnimationAction: |
| ASSERT(!type); |
| property->animationEnded(); |
| break; |
| case AnimValWillChangeAction: |
| ASSERT(!type); |
| property->animValWillChange(); |
| break; |
| case AnimValDidChangeAction: |
| ASSERT(!type); |
| property->animValDidChange(); |
| break; |
| } |
| } |
| } |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(SVG) |
| #endif // SVGAnimatedTypeAnimator_h |