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/*
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGTextPath_h
#define RenderSVGTextPath_h
#if ENABLE(SVG)
#include "RenderSVGInline.h"
namespace WebCore {
class RenderSVGTextPath : public RenderSVGInline {
public:
RenderSVGTextPath(Element*);
Path layoutPath() const;
float startOffset() const;
bool exactAlignment() const;
bool stretchMethod() const;
virtual bool isSVGTextPath() const { return true; }
private:
virtual const char* renderName() const { return "RenderSVGTextPath"; }
Path m_layoutPath;
};
inline RenderSVGTextPath* toRenderSVGTextPath(RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isSVGTextPath());
return static_cast<RenderSVGTextPath*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderSVGTextPath(const RenderSVGTextPath*);
}
#endif // ENABLE(SVG)
#endif // RenderSVGTextPath_h