| /* |
| * Copyright (c) 2010, Google Inc. All rights reserved. |
| * Copyright (C) 2011, 2012 Research In Motion Limited. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "DrawingBuffer.h" |
| |
| #include "GraphicsContext3D.h" |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| #include "LayerWebKitThread.h" |
| #endif |
| |
| namespace WebCore { |
| |
| struct DrawingBufferInternal { |
| unsigned offscreenColorTexture; |
| #if USE(ACCELERATED_COMPOSITING) |
| RefPtr<LayerWebKitThread> platformLayer; |
| #endif |
| }; |
| |
| static unsigned generateColorTexture(GraphicsContext3D* context, const IntSize& size) |
| { |
| unsigned offscreenColorTexture = context->createTexture(); |
| if (!offscreenColorTexture) |
| return 0; |
| |
| context->bindTexture(GraphicsContext3D::TEXTURE_2D, offscreenColorTexture); |
| context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST); |
| context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST); |
| context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); |
| context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); |
| context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0); |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, offscreenColorTexture, 0); |
| return offscreenColorTexture; |
| } |
| |
| DrawingBuffer::DrawingBuffer(GraphicsContext3D* context, const IntSize& size) |
| : m_context(context) |
| , m_size(size) |
| , m_fbo(context->createFramebuffer()) |
| { |
| m_internal = adoptPtr(new DrawingBufferInternal); |
| |
| context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); |
| m_internal->offscreenColorTexture = generateColorTexture(context, size); |
| } |
| |
| DrawingBuffer::~DrawingBuffer() |
| { |
| if (!m_context) |
| return; |
| |
| m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); |
| m_context->deleteTexture(m_internal->offscreenColorTexture); |
| |
| clear(); |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| void DrawingBuffer::publishToPlatformLayer() |
| { |
| if (!m_context) |
| return; |
| |
| if (m_callback) |
| m_callback->willPublish(); |
| |
| // FIXME: We do the copy in the canvas' (child) context so that it executes in the correct order relative to |
| // other commands in the child context. This ensures that the parent texture always contains a complete |
| // frame and not some intermediate result. However, there is no synchronization to ensure that this copy |
| // happens before the compositor draws. This means we might draw stale frames sometimes. Ideally this |
| // would insert a fence into the child command stream that the compositor could wait for. |
| m_context->makeContextCurrent(); |
| m_context->flush(); |
| } |
| #endif |
| |
| bool DrawingBuffer::reset(const IntSize& newSize) |
| { |
| if (!m_context) |
| return false; |
| |
| if (m_size == newSize) |
| return false; |
| |
| m_size = newSize; |
| |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_internal->offscreenColorTexture); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, m_size.width(), m_size.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0); |
| |
| return true; |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| PlatformLayer* DrawingBuffer::platformLayer() |
| { |
| return m_internal->platformLayer.get(); |
| } |
| |
| void DrawingBuffer::clearPlatformLayer() |
| { |
| } |
| #endif |
| |
| } // namespace WebCore |