blob: a5f38a631ce8dd576bde0cbedbaea261e4176564 [file] [log] [blame]
/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This all-in-one cpp file cuts down on template bloat to allow us to build our Windows release build.
#include "ConsoleMessage.cpp"
#include "ContentSearchUtils.cpp"
#include "DOMEditor.cpp"
#include "DOMPatchSupport.cpp"
#include "HeapGraphSerializer.cpp"
#include "IdentifiersFactory.cpp"
#include "InjectedScript.cpp"
#include "InjectedScriptBase.cpp"
#include "InjectedScriptCanvasModule.cpp"
#include "InjectedScriptHost.cpp"
#include "InjectedScriptManager.cpp"
#include "InjectedScriptModule.cpp"
#include "InspectorAgent.cpp"
#include "InspectorApplicationCacheAgent.cpp"
#include "InspectorBaseAgent.cpp"
#include "InspectorCSSAgent.cpp"
#include "InspectorCanvasAgent.cpp"
#include "InspectorClient.cpp"
#include "InspectorConsoleAgent.cpp"
#include "InspectorController.cpp"
#include "InspectorCounters.cpp"
#include "InspectorDOMAgent.cpp"
#include "InspectorDOMDebuggerAgent.cpp"
#include "InspectorDOMStorageAgent.cpp"
#include "InspectorDatabaseAgent.cpp"
#include "InspectorDatabaseResource.cpp"
#include "InspectorDebuggerAgent.cpp"
#include "InspectorFileSystemAgent.cpp"
#include "InspectorFrontendClientLocal.cpp"
#include "InspectorFrontendHost.cpp"
#include "InspectorHeapProfilerAgent.cpp"
#include "InspectorHistory.cpp"
#include "InspectorIndexedDBAgent.cpp"
#include "InspectorInputAgent.cpp"
#include "InspectorInstrumentation.cpp"
#include "InspectorLayerTreeAgent.cpp"
#include "InspectorMemoryAgent.cpp"
#include "InspectorOverlay.cpp"
#include "InspectorPageAgent.cpp"
#include "InspectorProfilerAgent.cpp"
#include "InspectorResourceAgent.cpp"
#include "InspectorRuntimeAgent.cpp"
#include "InspectorState.cpp"
#include "InspectorStyleSheet.cpp"
#include "InspectorStyleTextEditor.cpp"
#include "InspectorTimelineAgent.cpp"
#include "InspectorValues.cpp"
#include "InspectorWorkerAgent.cpp"
#include "InstrumentingAgents.cpp"
#include "MemoryInstrumentationImpl.cpp"
#include "NetworkResourcesData.cpp"
#include "PageConsoleAgent.cpp"
#include "PageDebuggerAgent.cpp"
#include "PageRuntimeAgent.cpp"
#include "ScriptArguments.cpp"
#include "ScriptCallFrame.cpp"
#include "ScriptCallStack.cpp"
#include "TimelineRecordFactory.cpp"
#include "TimelineTraceEventProcessor.cpp"
#include "WorkerConsoleAgent.cpp"
#include "WorkerDebuggerAgent.cpp"
#include "WorkerInspectorController.cpp"
#include "WorkerRuntimeAgent.cpp"