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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ContentDistributor_h
#define ContentDistributor_h
#include "SelectRuleFeatureSet.h"
#include <wtf/Forward.h>
#include <wtf/HashMap.h>
#include <wtf/RefCounted.h>
#include <wtf/Vector.h>
namespace WebCore {
class ContainerNode;
class Element;
class InsertionPoint;
class Node;
class ShadowRoot;
class ContentDistribution {
public:
PassRefPtr<Node> first() const { return m_nodes.first(); }
PassRefPtr<Node> last() const { return m_nodes.last(); }
PassRefPtr<Node> at(size_t index) const { return m_nodes.at(index); }
size_t size() const { return m_nodes.size(); }
bool isEmpty() const { return m_nodes.isEmpty(); }
void append(PassRefPtr<Node>);
void clear() { m_nodes.clear(); m_indices.clear(); }
bool contains(const Node* node) const { return m_indices.contains(node); }
size_t find(const Node*) const;
Node* nextTo(const Node*) const;
Node* previousTo(const Node*) const;
void swap(ContentDistribution& other);
const Vector<RefPtr<Node> >& nodes() const { return m_nodes; }
private:
Vector<RefPtr<Node> > m_nodes;
HashMap<const Node*, size_t> m_indices;
};
class ScopeContentDistribution {
public:
ScopeContentDistribution();
InsertionPoint* insertionPointAssignedTo() const { return m_insertionPointAssignedTo; }
void setInsertionPointAssignedTo(InsertionPoint* insertionPoint) { m_insertionPointAssignedTo = insertionPoint; }
void registerInsertionPoint(InsertionPoint*);
void unregisterInsertionPoint(InsertionPoint*);
bool hasShadowElementChildren() const { return m_numberOfShadowElementChildren > 0; }
bool hasContentElementChildren() const { return m_numberOfContentElementChildren > 0; }
void registerElementShadow() { ++m_numberOfElementShadowChildren; }
void unregisterElementShadow() { ASSERT(m_numberOfElementShadowChildren > 0); --m_numberOfElementShadowChildren; }
unsigned numberOfElementShadowChildren() const { return m_numberOfElementShadowChildren; }
bool hasElementShadowChildren() const { return m_numberOfElementShadowChildren > 0; }
void invalidateInsertionPointList();
const Vector<RefPtr<InsertionPoint> >& ensureInsertionPointList(ShadowRoot*);
bool isUsedForRendering() const;
static bool hasShadowElement(const ShadowRoot*);
static bool hasContentElement(const ShadowRoot*);
static bool hasInsertionPoint(const ShadowRoot*);
static bool hasElementShadow(const ShadowRoot* holder) { return countElementShadow(holder); }
static unsigned countElementShadow(const ShadowRoot*);
static InsertionPoint* assignedTo(const ShadowRoot*);
private:
InsertionPoint* m_insertionPointAssignedTo;
unsigned m_numberOfShadowElementChildren;
unsigned m_numberOfContentElementChildren;
unsigned m_numberOfElementShadowChildren;
bool m_insertionPointListIsValid;
Vector<RefPtr<InsertionPoint> > m_insertionPointList;
};
class ContentDistributor {
WTF_MAKE_NONCOPYABLE(ContentDistributor);
public:
enum Validity {
Valid = 0,
Invalidated = 1,
Invalidating = 2,
Undetermined = 3
};
ContentDistributor();
~ContentDistributor();
InsertionPoint* findInsertionPointFor(const Node* key) const;
const SelectRuleFeatureSet& ensureSelectFeatureSet(ElementShadow*);
void distributeSelectionsTo(InsertionPoint*, const ContentDistribution& pool, Vector<bool>& distributed);
void distributeNodeChildrenTo(InsertionPoint*, ContainerNode*);
void invalidateDistribution(Element* host);
void didShadowBoundaryChange(Element* host);
void didAffectSelector(Element* host, AffectedSelectorMask);
void willAffectSelector(Element* host);
static void ensureDistribution(ShadowRoot*);
private:
void distribute(Element* host);
bool invalidate(Element* host);
void populate(Node*, ContentDistribution&);
void collectSelectFeatureSetFrom(ShadowRoot*);
bool needsSelectFeatureSet() const { return m_needsSelectFeatureSet; }
void setNeedsSelectFeatureSet() { m_needsSelectFeatureSet = true; }
void setValidity(Validity validity) { m_validity = validity; }
bool isValid() const { return m_validity == Valid; }
bool needsDistribution() const;
bool needsInvalidation() const { return m_validity != Invalidated; }
HashMap<const Node*, RefPtr<InsertionPoint> > m_nodeToInsertionPoint;
SelectRuleFeatureSet m_selectFeatures;
bool m_needsSelectFeatureSet : 1;
unsigned m_validity : 2;
};
inline bool ContentDistributor::needsDistribution() const
{
// During the invalidation, re-distribution should be supressed.
return m_validity != Valid && m_validity != Invalidating;
}
}
#endif