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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8Location.h"
#include "BindingState.h"
#include "Document.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "KURL.h"
#include "Location.h"
#include "V8Binding.h"
#include "V8DOMWindow.h"
#include "V8EventListener.h"
#include "V8Utilities.h"
#include <wtf/text/WTFString.h>
namespace WebCore {
void V8Location::hashAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String hash = toWebCoreString(value);
impl->setHash(hash, activeDOMWindow(state), firstDOMWindow(state));
}
void V8Location::hostAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String host = toWebCoreString(value);
impl->setHost(host, activeDOMWindow(state), firstDOMWindow(state));
}
void V8Location::hostnameAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String hostname = toWebCoreString(value);
impl->setHostname(hostname, activeDOMWindow(state), firstDOMWindow(state));
}
void V8Location::hrefAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String href = toWebCoreString(value);
impl->setHref(href, activeDOMWindow(state), firstDOMWindow(state));
}
void V8Location::pathnameAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String pathname = toWebCoreString(value);
impl->setPathname(pathname, activeDOMWindow(state), firstDOMWindow(state));
}
void V8Location::portAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String port = toWebCoreString(value);
impl->setPort(port, activeDOMWindow(state), firstDOMWindow(state));
}
void V8Location::protocolAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String protocol = toWebCoreString(value);
ExceptionCode ec = 0;
impl->setProtocol(protocol, activeDOMWindow(state), firstDOMWindow(state), ec);
if (UNLIKELY(ec))
setDOMException(ec, info.GetIsolate());
}
void V8Location::searchAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
Location* impl = V8Location::toNative(info.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String search = toWebCoreString(value);
impl->setSearch(search, activeDOMWindow(state), firstDOMWindow(state));
}
v8::Handle<v8::Value> V8Location::reloadAttrGetterCustom(v8::Local<v8::String> name, const v8::AccessorInfo& info)
{
v8::Isolate* isolate = info.GetIsolate();
// This is only for getting a unique pointer which we can pass to privateTemplate.
static const char* privateTemplateUniqueKey = "reloadPrivateTemplate";
WrapperWorldType currentWorldType = worldType(isolate);
V8PerIsolateData* data = V8PerIsolateData::from(info.GetIsolate());
v8::Persistent<v8::FunctionTemplate> privateTemplate = data->privateTemplate(currentWorldType, &privateTemplateUniqueKey, V8Location::reloadMethodCustom, v8Undefined(), v8::Signature::New(data->rawTemplate(&V8Location::info, currentWorldType)));
v8::Handle<v8::Object> holder = info.This()->FindInstanceInPrototypeChain(V8Location::GetTemplate(isolate, currentWorldType));
if (holder.IsEmpty()) {
// can only reach here by 'object.__proto__.func', and it should passed
// domain security check already
return privateTemplate->GetFunction();
}
Location* imp = V8Location::toNative(holder);
if (!BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), imp->frame(), DoNotReportSecurityError)) {
static const char* sharedTemplateUniqueKey = "reloadSharedTemplate";
v8::Persistent<v8::FunctionTemplate> sharedTemplate = data->privateTemplate(currentWorldType, &sharedTemplateUniqueKey, V8Location::reloadMethodCustom, v8Undefined(), v8::Signature::New(data->rawTemplate(&V8Location::info, currentWorldType)));
return sharedTemplate->GetFunction();
}
return privateTemplate->GetFunction();
}
v8::Handle<v8::Value> V8Location::replaceAttrGetterCustom(v8::Local<v8::String> name, const v8::AccessorInfo& info)
{
v8::Isolate* isolate = info.GetIsolate();
// This is only for getting a unique pointer which we can pass to privateTemplateMap.
static const char* privateTemplateUniqueKey = "replacePrivateTemplate";
WrapperWorldType currentWorldType = worldType(info.GetIsolate());
V8PerIsolateData* data = V8PerIsolateData::from(info.GetIsolate());
v8::Persistent<v8::FunctionTemplate> privateTemplate = V8PerIsolateData::from(isolate)->privateTemplate(currentWorldType, &privateTemplateUniqueKey, V8Location::replaceMethodCustom, v8Undefined(), v8::Signature::New(data->rawTemplate(&V8Location::info, currentWorldType)));
v8::Handle<v8::Object> holder = info.This()->FindInstanceInPrototypeChain(V8Location::GetTemplate(isolate, currentWorldType));
if (holder.IsEmpty()) {
// can only reach here by 'object.__proto__.func', and it should passed
// domain security check already
return privateTemplate->GetFunction();
}
Location* imp = V8Location::toNative(holder);
if (!BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), imp->frame(), DoNotReportSecurityError)) {
static const char* sharedTemplateUniqueKey = "replaceSharedTemplate";
v8::Persistent<v8::FunctionTemplate> sharedTemplate = V8PerIsolateData::from(info.GetIsolate())->privateTemplate(currentWorldType, &sharedTemplateUniqueKey, V8Location::replaceMethodCustom, v8Undefined(), v8::Signature::New(data->rawTemplate(&V8Location::info, currentWorldType)));
return sharedTemplate->GetFunction();
}
return privateTemplate->GetFunction();
}
v8::Handle<v8::Value> V8Location::assignAttrGetterCustom(v8::Local<v8::String> name, const v8::AccessorInfo& info)
{
v8::Isolate* isolate = info.GetIsolate();
// This is only for getting a unique pointer which we can pass to privateTemplateMap.
static const char* privateTemplateUniqueKey = "assignPrivateTemplate";
WrapperWorldType currentWorldType = worldType(info.GetIsolate());
V8PerIsolateData* data = V8PerIsolateData::from(info.GetIsolate());
v8::Persistent<v8::FunctionTemplate> privateTemplate = data->privateTemplate(currentWorldType, &privateTemplateUniqueKey, V8Location::assignMethodCustom, v8Undefined(), v8::Signature::New(data->rawTemplate(&V8Location::info, currentWorldType)));
v8::Handle<v8::Object> holder = info.This()->FindInstanceInPrototypeChain(V8Location::GetTemplate(isolate, currentWorldType));
if (holder.IsEmpty()) {
// can only reach here by 'object.__proto__.func', and it should passed
// domain security check already
return privateTemplate->GetFunction();
}
Location* imp = V8Location::toNative(holder);
if (!BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), imp->frame(), DoNotReportSecurityError)) {
static const char* sharedTemplateUniqueKey = "assignSharedTemplate";
v8::Persistent<v8::FunctionTemplate> sharedTemplate = data->privateTemplate(currentWorldType, &sharedTemplateUniqueKey, V8Location::assignMethodCustom, v8Undefined(), v8::Signature::New(data->rawTemplate(&V8Location::info, currentWorldType)));
return sharedTemplate->GetFunction();
}
return privateTemplate->GetFunction();
}
v8::Handle<v8::Value> V8Location::reloadMethodCustom(const v8::Arguments& args)
{
Location* impl = V8Location::toNative(args.Holder());
BindingState* state = BindingState::instance();
impl->reload(activeDOMWindow(state));
return v8::Undefined();
}
v8::Handle<v8::Value> V8Location::replaceMethodCustom(const v8::Arguments& args)
{
Location* impl = V8Location::toNative(args.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String urlString = toWebCoreString(args[0]);
impl->replace(urlString, activeDOMWindow(state), firstDOMWindow(state));
return v8::Undefined();
}
v8::Handle<v8::Value> V8Location::assignMethodCustom(const v8::Arguments& args)
{
Location* impl = V8Location::toNative(args.Holder());
BindingState* state = BindingState::instance();
// FIXME: Handle exceptions correctly.
String urlString = toWebCoreString(args[0]);
impl->assign(urlString, activeDOMWindow(state), firstDOMWindow(state));
return v8::Undefined();
}
v8::Handle<v8::Value> V8Location::valueOfMethodCustom(const v8::Arguments& args)
{
// Just return the this object the way the normal valueOf function
// on the Object prototype would. The valueOf function is only
// added to make sure that it cannot be overwritten on location
// objects, since that would provide a hook to change the string
// conversion behavior of location objects.
return args.This();
}
v8::Handle<v8::Value> V8Location::toStringMethodCustom(const v8::Arguments& args)
{
v8::Handle<v8::Object> holder = args.Holder();
Location* imp = V8Location::toNative(holder);
if (!BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), imp->frame()))
return v8::Undefined();
String result = imp->href();
return v8String(result, args.GetIsolate());
}
} // namespace WebCore