| /* |
| * Copyright (C) 2007-2009 Google Inc. All rights reserved. |
| * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "V8HTMLCanvasElement.h" |
| |
| #include "CanvasContextAttributes.h" |
| #include "CanvasRenderingContext.h" |
| #include "HTMLCanvasElement.h" |
| #include "InspectorCanvasInstrumentation.h" |
| #include "WebGLContextAttributes.h" |
| #include "V8Binding.h" |
| #include "V8CanvasRenderingContext2D.h" |
| #include "V8Node.h" |
| #if ENABLE(WEBGL) |
| #include "V8WebGLRenderingContext.h" |
| #endif |
| #include <wtf/MathExtras.h> |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| v8::Handle<v8::Value> V8HTMLCanvasElement::getContextMethodCustom(const v8::Arguments& args) |
| { |
| v8::Handle<v8::Object> holder = args.Holder(); |
| HTMLCanvasElement* imp = V8HTMLCanvasElement::toNative(holder); |
| String contextId = toWebCoreString(args[0]); |
| RefPtr<CanvasContextAttributes> attrs; |
| #if ENABLE(WEBGL) |
| if (contextId == "webgl" || contextId == "experimental-webgl" || contextId == "webkit-3d") { |
| attrs = WebGLContextAttributes::create(); |
| WebGLContextAttributes* webGLAttrs = static_cast<WebGLContextAttributes*>(attrs.get()); |
| if (args.Length() > 1 && args[1]->IsObject()) { |
| v8::Handle<v8::Object> jsAttrs = args[1]->ToObject(); |
| v8::Handle<v8::String> alpha = v8::String::NewSymbol("alpha"); |
| if (jsAttrs->Has(alpha)) |
| webGLAttrs->setAlpha(jsAttrs->Get(alpha)->BooleanValue()); |
| v8::Handle<v8::String> depth = v8::String::NewSymbol("depth"); |
| if (jsAttrs->Has(depth)) |
| webGLAttrs->setDepth(jsAttrs->Get(depth)->BooleanValue()); |
| v8::Handle<v8::String> stencil = v8::String::NewSymbol("stencil"); |
| if (jsAttrs->Has(stencil)) |
| webGLAttrs->setStencil(jsAttrs->Get(stencil)->BooleanValue()); |
| v8::Handle<v8::String> antialias = v8::String::NewSymbol("antialias"); |
| if (jsAttrs->Has(antialias)) |
| webGLAttrs->setAntialias(jsAttrs->Get(antialias)->BooleanValue()); |
| v8::Handle<v8::String> premultipliedAlpha = v8::String::NewSymbol("premultipliedAlpha"); |
| if (jsAttrs->Has(premultipliedAlpha)) |
| webGLAttrs->setPremultipliedAlpha(jsAttrs->Get(premultipliedAlpha)->BooleanValue()); |
| v8::Handle<v8::String> preserveDrawingBuffer = v8::String::NewSymbol("preserveDrawingBuffer"); |
| if (jsAttrs->Has(preserveDrawingBuffer)) |
| webGLAttrs->setPreserveDrawingBuffer(jsAttrs->Get(preserveDrawingBuffer)->BooleanValue()); |
| } |
| } |
| #endif |
| CanvasRenderingContext* result = imp->getContext(contextId, attrs.get()); |
| if (!result) |
| return v8Null(args.GetIsolate()); |
| else if (result->is2d()) { |
| v8::Handle<v8::Value> v8Result = toV8Fast(static_cast<CanvasRenderingContext2D*>(result), args, imp); |
| if (InspectorInstrumentation::canvasAgentEnabled(imp->document())) { |
| ScriptState* scriptState = ScriptState::forContext(v8::Context::GetCurrent()); |
| ScriptObject context(scriptState, v8::Handle<v8::Object>::Cast(v8Result)); |
| ScriptObject wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(imp->document(), context); |
| if (!wrapped.hasNoValue()) |
| return wrapped.v8Value(); |
| } |
| return v8Result; |
| } |
| #if ENABLE(WEBGL) |
| else if (result->is3d()) { |
| v8::Handle<v8::Value> v8Result = toV8Fast(static_cast<WebGLRenderingContext*>(result), args, imp); |
| if (InspectorInstrumentation::canvasAgentEnabled(imp->document())) { |
| ScriptState* scriptState = ScriptState::forContext(v8::Context::GetCurrent()); |
| ScriptObject glContext(scriptState, v8::Handle<v8::Object>::Cast(v8Result)); |
| ScriptObject wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(imp->document(), glContext); |
| if (!wrapped.hasNoValue()) |
| return wrapped.v8Value(); |
| } |
| return v8Result; |
| } |
| #endif |
| ASSERT_NOT_REACHED(); |
| return v8Null(args.GetIsolate()); |
| } |
| |
| v8::Handle<v8::Value> V8HTMLCanvasElement::toDataURLMethodCustom(const v8::Arguments& args) |
| { |
| v8::Handle<v8::Object> holder = args.Holder(); |
| HTMLCanvasElement* canvas = V8HTMLCanvasElement::toNative(holder); |
| ExceptionCode ec = 0; |
| |
| String type = toWebCoreString(args[0]); |
| double quality; |
| double* qualityPtr = 0; |
| if (args.Length() > 1 && args[1]->IsNumber()) { |
| quality = args[1]->NumberValue(); |
| qualityPtr = &quality; |
| } |
| |
| String result = canvas->toDataURL(type, qualityPtr, ec); |
| setDOMException(ec, args.GetIsolate()); |
| return v8StringOrUndefined(result, args.GetIsolate()); |
| } |
| |
| } // namespace WebCore |