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/*
* Copyright (C) 2007-2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8Document.h"
#include "CanvasRenderingContext.h"
#include "Document.h"
#include "ExceptionCode.h"
#include "Frame.h"
#include "Node.h"
#include "TouchList.h"
#include "XPathNSResolver.h"
#include "XPathResult.h"
#include "V8Binding.h"
#include "V8CanvasRenderingContext2D.h"
#include "V8CustomXPathNSResolver.h"
#include "V8DOMImplementation.h"
#include "V8DOMWindowShell.h"
#include "V8DOMWrapper.h"
#include "V8HTMLDocument.h"
#include "V8Node.h"
#include "V8Touch.h"
#include "V8TouchList.h"
#if ENABLE(WEBGL)
#include "V8WebGLRenderingContext.h"
#endif
#include "V8XPathNSResolver.h"
#include "V8XPathResult.h"
#if ENABLE(SVG)
#include "V8SVGDocument.h"
#endif
#include <wtf/RefPtr.h>
namespace WebCore {
v8::Handle<v8::Value> V8Document::evaluateMethodCustom(const v8::Arguments& args)
{
RefPtr<Document> document = V8Document::toNative(args.Holder());
ExceptionCode ec = 0;
String expression = toWebCoreString(args[0]);
RefPtr<Node> contextNode;
if (V8Node::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate())))
contextNode = V8Node::toNative(v8::Handle<v8::Object>::Cast(args[1]));
RefPtr<XPathNSResolver> resolver = toXPathNSResolver(args[2], args.GetIsolate());
if (!resolver && !args[2]->IsNull() && !args[2]->IsUndefined())
return setDOMException(TYPE_MISMATCH_ERR, args.GetIsolate());
int type = toInt32(args[3]);
RefPtr<XPathResult> inResult;
if (V8XPathResult::HasInstance(args[4], args.GetIsolate(), worldType(args.GetIsolate())))
inResult = V8XPathResult::toNative(v8::Handle<v8::Object>::Cast(args[4]));
V8TRYCATCH(RefPtr<XPathResult>, result, document->evaluate(expression, contextNode.get(), resolver.get(), type, inResult.get(), ec));
if (ec)
return setDOMException(ec, args.GetIsolate());
return toV8Fast(result.release(), args, document.get());
}
v8::Handle<v8::Object> wrap(Document* impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
ASSERT(impl);
if (impl->isHTMLDocument())
return wrap(toHTMLDocument(impl), creationContext, isolate);
#if ENABLE(SVG)
if (impl->isSVGDocument())
return wrap(toSVGDocument(impl), creationContext, isolate);
#endif
v8::Handle<v8::Object> wrapper = V8Document::createWrapper(impl, creationContext, isolate);
if (wrapper.IsEmpty())
return wrapper;
if (!isolatedWorldForEnteredContext()) {
if (Frame* frame = impl->frame())
frame->script()->windowShell(mainThreadNormalWorld())->updateDocumentWrapper(wrapper);
}
return wrapper;
}
#if ENABLE(TOUCH_EVENTS)
v8::Handle<v8::Value> V8Document::createTouchListMethodCustom(const v8::Arguments& args)
{
RefPtr<TouchList> touchList = TouchList::create();
for (int i = 0; i < args.Length(); i++) {
Touch* touch = V8DOMWrapper::isWrapperOfType(args[i], &V8Touch::info) ? V8Touch::toNative(args[i]->ToObject()) : 0;
touchList->append(touch);
}
return toV8(touchList.release(), args.Holder(), args.GetIsolate());
}
#endif
} // namespace WebCore