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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CustomElementHelpers.h"
#include "CustomElementRegistry.h"
#include "DOMWrapperWorld.h"
#include "ScriptController.h"
#include "V8CustomElementConstructor.h"
#include "V8HTMLElementWrapperFactory.h"
#include "V8HTMLParagraphElement.h"
#include "V8HTMLSpanElement.h"
namespace WebCore {
#if ENABLE(CUSTOM_ELEMENTS)
bool CustomElementHelpers::initializeConstructorWrapper(CustomElementConstructor* constructor, const ScriptValue& prototype, ScriptState* state)
{
ASSERT(isFeatureAllowed(state));
ASSERT(!prototype.v8Value().IsEmpty() && prototype.v8Value()->IsObject());
v8::Handle<v8::Value> wrapperValue = toV8(constructor, state->context()->Global(), state->context()->GetIsolate());
if (wrapperValue.IsEmpty() || !wrapperValue->IsObject())
return false;
v8::Handle<v8::Function> wrapper = v8::Handle<v8::Function>::Cast(wrapperValue);
// - Object::ForceSet() nor Object::SetAccessor Doesn't work against the "prototype" property of function objects.
// - Set()-ing here is safe because
// - Hooking Object.prototype's defineProperty() with "prototype" or "constructor" also doesn't affect on these properties of function objects and
// - Using Set() is okay becaues each function has "prototype" property from start and Objects.prototype cannot intercept the property access.
v8::Handle<v8::String> prototypeKey = v8String("prototype", state->context()->GetIsolate());
ASSERT(wrapper->HasOwnProperty(prototypeKey));
wrapper->Set(prototypeKey, prototype.v8Value(), v8::ReadOnly);
v8::Handle<v8::String> constructorKey = v8String("constructor", state->context()->GetIsolate());
v8::Handle<v8::Object> prototypeObject = v8::Handle<v8::Object>::Cast(prototype.v8Value());
ASSERT(!prototypeObject->HasOwnProperty(constructorKey));
prototypeObject->ForceSet(constructorKey, wrapper, v8::ReadOnly);
return true;
}
static bool hasValidPrototypeChain(v8::Handle<v8::Object> requiredAncestor, v8::Handle<v8::Value> chain)
{
while (!chain.IsEmpty() && chain->IsObject()) {
if (chain == requiredAncestor)
return true;
chain = v8::Handle<v8::Object>::Cast(chain)->GetPrototype();
}
return false;
}
bool CustomElementHelpers::isValidPrototypeParameter(const ScriptValue& prototype, ScriptState* state)
{
if (prototype.v8Value().IsEmpty() || !prototype.v8Value()->IsObject())
return false;
// document.register() sets the constructor property, so the prototype shouldn't have one.
v8::Handle<v8::Object> prototypeObject = v8::Handle<v8::Object>::Cast(prototype.v8Value());
if (prototypeObject->HasOwnProperty(v8String("constructor", state->context()->GetIsolate())))
return false;
V8PerContextData* perContextData = V8PerContextData::from(state->context());
// FIXME: non-HTML subclasses should be also supported: https://bugs.webkit.org/show_bug.cgi?id=111693
v8::Handle<v8::Object> htmlConstructor = v8::Handle<v8::Object>::Cast(perContextData->constructorForType(&V8HTMLElement::info));
if (htmlConstructor.IsEmpty())
return false;
v8::Handle<v8::Object> htmlPrototype = v8::Handle<v8::Object>::Cast(htmlConstructor->Get(v8String("prototype", state->context()->GetIsolate())));
if (htmlPrototype.IsEmpty())
return false;
if (!hasValidPrototypeChain(htmlPrototype, prototypeObject))
return false;
return true;
}
bool CustomElementHelpers::isFeatureAllowed(ScriptState* state)
{
return isFeatureAllowed(state->context());
}
bool CustomElementHelpers::isFeatureAllowed(v8::Handle<v8::Context> context)
{
if (DOMWrapperWorld* world = DOMWrapperWorld::isolatedWorld(context))
return world->isMainWorld();
return true;
}
const QualifiedName* CustomElementHelpers::findLocalName(const ScriptValue& prototype)
{
if (prototype.v8Value().IsEmpty() || !prototype.v8Value()->IsObject())
return 0;
return findLocalName(v8::Handle<v8::Object>::Cast(prototype.v8Value()));
}
WrapperTypeInfo* CustomElementHelpers::findWrapperType(v8::Handle<v8::Value> chain)
{
while (!chain.IsEmpty() && chain->IsObject()) {
v8::Handle<v8::Object> chainObject = v8::Handle<v8::Object>::Cast(chain);
// Only prototype objects of native-backed types have the extra internal field storing WrapperTypeInfo.
if (v8PrototypeInternalFieldcount == chainObject->InternalFieldCount())
return reinterpret_cast<WrapperTypeInfo*>(chainObject->GetAlignedPointerFromInternalField(v8PrototypeTypeIndex));
chain = chainObject->GetPrototype();
}
return 0;
}
// This can return null. In that case, we should take the element name as its local name.
const QualifiedName* CustomElementHelpers::findLocalName(v8::Handle<v8::Object> chain)
{
WrapperTypeInfo* type = CustomElementHelpers::findWrapperType(chain);
if (!type)
return 0;
return findHTMLTagNameOfV8Type(type);
}
void CustomElementHelpers::invokeReadyCallbackIfNeeded(Element* element, v8::Handle<v8::Context> context)
{
v8::Handle<v8::Value> wrapperValue = toV8(element, context->Global(), context->GetIsolate());
if (wrapperValue.IsEmpty() || !wrapperValue->IsObject())
return;
v8::Handle<v8::Object> wrapper = v8::Handle<v8::Object>::Cast(wrapperValue);
v8::Handle<v8::Value> prototypeValue = wrapper->GetPrototype();
if (prototypeValue.IsEmpty() || !prototypeValue->IsObject())
return;
v8::Handle<v8::Object> prototype = v8::Handle<v8::Object>::Cast(prototypeValue);
v8::Handle<v8::Value> functionValue = prototype->Get(v8::String::NewSymbol("readyCallback"));
if (functionValue.IsEmpty() || !functionValue->IsFunction())
return;
v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionValue);
v8::TryCatch exceptionCatcher;
exceptionCatcher.SetVerbose(true);
v8::Handle<v8::Value> args[] = { v8::Handle<v8::Value>() };
ScriptController::callFunctionWithInstrumentation(element->document(), function, wrapper, 0, args);
}
void CustomElementHelpers::invokeReadyCallbacksIfNeeded(ScriptExecutionContext* executionContext, const Vector<CustomElementInvocation>& invocations)
{
ASSERT(!invocations.isEmpty());
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(executionContext, mainThreadNormalWorld());
if (context.IsEmpty())
return;
v8::Context::Scope scope(context);
for (size_t i = 0; i < invocations.size(); ++i) {
ASSERT(executionContext == invocations[i].element()->document());
invokeReadyCallbackIfNeeded(invocations[i].element(), context);
}
}
#endif // ENABLE(CUSTOM_ELEMENTS)
} // namespace WebCore