| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef StyleShader_h |
| #define StyleShader_h |
| |
| #include "wtf/RefCounted.h" |
| |
| namespace WebCore { |
| |
| class ShaderResource; |
| class CSSValue; |
| |
| class StyleShader : public RefCounted<StyleShader> { |
| public: |
| virtual ~StyleShader() { } |
| |
| ALWAYS_INLINE bool isShaderResource() const { return m_isShaderResource; } |
| ALWAYS_INLINE bool isPendingShader() const { return m_isPendingShader; } |
| |
| virtual PassRefPtr<CSSValue> cssValue() const = 0; |
| |
| virtual ShaderResource* resource() const { return 0; } |
| |
| protected: |
| StyleShader() |
| : m_isShaderResource(false) |
| , m_isPendingShader(false) |
| { |
| } |
| bool m_isShaderResource : 1; |
| bool m_isPendingShader : 1; |
| }; |
| |
| } |
| |
| |
| #endif // StyleShader_h |