blob: 7312d7cef3b35278741fc6f763979a9816c2a192 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/FloatingObjects.h"
#include "core/rendering/RenderBlock.h"
#include "core/rendering/RenderBox.h"
#include "core/rendering/RenderView.h"
using namespace std;
using namespace WTF;
namespace WebCore {
struct SameSizeAsFloatingObject {
void* pointers[2];
LayoutRect rect;
int paginationStrut;
uint32_t bitfields : 8;
};
COMPILE_ASSERT(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small);
template <FloatingObject::Type FloatTypeValue>
class ComputeFloatOffsetAdapter {
public:
typedef FloatingObjectInterval IntervalType;
ComputeFloatOffsetAdapter(const RenderBlock* renderer, int lineTop, int lineBottom, LayoutUnit& offset)
: m_renderer(renderer)
, m_lineTop(lineTop)
, m_lineBottom(lineBottom)
, m_offset(offset)
, m_outermostFloat(0)
{
}
int lowValue() const { return m_lineTop; }
int highValue() const { return m_lineBottom; }
void collectIfNeeded(const IntervalType&);
// When computing the offset caused by the floats on a given line, if
// the outermost float on that line has a shape-outside, the inline
// content that butts up against that float must be positioned using
// the contours of the shape, not the margin box of the float.
const FloatingObject* outermostFloat() const { return m_outermostFloat; }
LayoutUnit getHeightRemaining() const;
private:
bool updateOffsetIfNeeded(const FloatingObject*);
const RenderBlock* m_renderer;
int m_lineTop;
int m_lineBottom;
LayoutUnit& m_offset;
const FloatingObject* m_outermostFloat;
};
FloatingObjects::~FloatingObjects()
{
// FIXME: m_set should use OwnPtr instead.
deleteAllValues(m_set);
}
void FloatingObjects::clearLineBoxTreePointers()
{
// Clear references to originating lines, since the lines are being deleted
FloatingObjectSetIterator end = m_set.end();
for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) {
ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer() == m_renderer);
(*it)->setOriginatingLine(0);
}
}
template<>
inline bool ComputeFloatOffsetAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
{
LayoutUnit logicalRight = floatingObject->logicalRight(m_renderer->isHorizontalWritingMode());
if (logicalRight > m_offset) {
m_offset = logicalRight;
return true;
}
return false;
}
FloatingObjects::FloatingObjects(const RenderBlock* renderer, bool horizontalWritingMode)
: m_placedFloatsTree(UninitializedTree)
, m_leftObjectsCount(0)
, m_rightObjectsCount(0)
, m_horizontalWritingMode(horizontalWritingMode)
, m_renderer(renderer)
{
}
void FloatingObjects::clear()
{
// FIXME: This should call deleteAllValues, except clearFloats
// like to play fast and loose with ownership of these pointers.
// If we move to OwnPtr that will fix this ownership oddness.
m_set.clear();
m_placedFloatsTree.clear();
m_leftObjectsCount = 0;
m_rightObjectsCount = 0;
}
inline void FloatingObjects::increaseObjectsCount(FloatingObject::Type type)
{
if (type == FloatingObject::FloatLeft)
m_leftObjectsCount++;
else
m_rightObjectsCount++;
}
inline void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type)
{
if (type == FloatingObject::FloatLeft)
m_leftObjectsCount--;
else
m_rightObjectsCount--;
}
inline FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject)
{
if (m_horizontalWritingMode)
return FloatingObjectInterval(floatingObject->frameRect().pixelSnappedY(), floatingObject->frameRect().pixelSnappedMaxY(), floatingObject);
return FloatingObjectInterval(floatingObject->frameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedMaxX(), floatingObject);
}
void FloatingObjects::addPlacedObject(FloatingObject* floatingObject)
{
ASSERT(!floatingObject->isInPlacedTree());
floatingObject->setIsPlaced(true);
if (m_placedFloatsTree.isInitialized())
m_placedFloatsTree.add(intervalForFloatingObject(floatingObject));
#ifndef NDEBUG
floatingObject->setIsInPlacedTree(true);
#endif
}
void FloatingObjects::removePlacedObject(FloatingObject* floatingObject)
{
ASSERT(floatingObject->isPlaced() && floatingObject->isInPlacedTree());
if (m_placedFloatsTree.isInitialized()) {
bool removed = m_placedFloatsTree.remove(intervalForFloatingObject(floatingObject));
ASSERT_UNUSED(removed, removed);
}
floatingObject->setIsPlaced(false);
#ifndef NDEBUG
floatingObject->setIsInPlacedTree(false);
#endif
}
void FloatingObjects::add(FloatingObject* floatingObject)
{
increaseObjectsCount(floatingObject->type());
m_set.add(floatingObject);
if (floatingObject->isPlaced())
addPlacedObject(floatingObject);
}
void FloatingObjects::remove(FloatingObject* floatingObject)
{
decreaseObjectsCount(floatingObject->type());
m_set.remove(floatingObject);
ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree());
if (floatingObject->isPlaced())
removePlacedObject(floatingObject);
}
void FloatingObjects::computePlacedFloatsTree()
{
ASSERT(!m_placedFloatsTree.isInitialized());
if (m_set.isEmpty())
return;
m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena());
FloatingObjectSetIterator it = m_set.begin();
FloatingObjectSetIterator end = m_set.end();
for (; it != end; ++it) {
FloatingObject* floatingObject = *it;
if (floatingObject->isPlaced())
m_placedFloatsTree.add(intervalForFloatingObject(floatingObject));
}
}
LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode, LayoutUnit *heightRemaining)
{
LayoutUnit offset = fixedOffset;
ComputeFloatOffsetAdapter<FloatingObject::FloatLeft> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), offset);
placedFloatsTree().allOverlapsWithAdapter(adapter);
if (heightRemaining)
*heightRemaining = adapter.getHeightRemaining();
const FloatingObject* outermostFloat = adapter.outermostFloat();
if (offsetMode == ShapeOutsideFloatShapeOffset && outermostFloat) {
if (ShapeOutsideInfo* shapeOutside = outermostFloat->renderer()->shapeOutsideInfo()) {
shapeOutside->computeSegmentsForContainingBlockLine(logicalTop, outermostFloat->logicalTop(m_horizontalWritingMode), logicalHeight);
offset += shapeOutside->rightSegmentMarginBoxDelta();
}
}
return offset;
}
LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode, LayoutUnit *heightRemaining)
{
LayoutUnit offset = fixedOffset;
ComputeFloatOffsetAdapter<FloatingObject::FloatRight> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), offset);
placedFloatsTree().allOverlapsWithAdapter(adapter);
if (heightRemaining)
*heightRemaining = adapter.getHeightRemaining();
const FloatingObject* outermostFloat = adapter.outermostFloat();
if (offsetMode == ShapeOutsideFloatShapeOffset && outermostFloat) {
if (ShapeOutsideInfo* shapeOutside = outermostFloat->renderer()->shapeOutsideInfo()) {
shapeOutside->computeSegmentsForContainingBlockLine(logicalTop, outermostFloat->logicalTop(m_horizontalWritingMode), logicalHeight);
offset += shapeOutside->leftSegmentMarginBoxDelta();
}
}
return min(fixedOffset, offset);
}
inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int objectBottom)
{
if (objectTop >= floatBottom || objectBottom < floatTop)
return false;
// The top of the object overlaps the float
if (objectTop >= floatTop)
return true;
// The object encloses the float
if (objectTop < floatTop && objectBottom > floatBottom)
return true;
// The bottom of the object overlaps the float
if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom)
return true;
return false;
}
template<>
inline bool ComputeFloatOffsetAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject* floatingObject)
{
LayoutUnit logicalLeft = floatingObject->logicalLeft(m_renderer->isHorizontalWritingMode());
if (logicalLeft < m_offset) {
m_offset = logicalLeft;
return true;
}
return false;
}
template <FloatingObject::Type FloatTypeValue>
inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval)
{
const FloatingObject* floatingObject = interval.data();
if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom))
return;
// Make sure the float hasn't changed since it was added to the placed floats tree.
ASSERT(floatingObject->isPlaced());
ASSERT(interval.low() == floatingObject->pixelSnappedLogicalTop(m_renderer->isHorizontalWritingMode()));
ASSERT(interval.high() == floatingObject->pixelSnappedLogicalBottom(m_renderer->isHorizontalWritingMode()));
bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject);
if (floatIsNewExtreme)
m_outermostFloat = floatingObject;
}
template <FloatingObject::Type FloatTypeValue>
LayoutUnit ComputeFloatOffsetAdapter<FloatTypeValue>::getHeightRemaining() const
{
return m_outermostFloat ? m_outermostFloat->logicalBottom(m_renderer->isHorizontalWritingMode()) - m_lineTop : LayoutUnit(1);
}
#ifndef NDEBUG
// These helpers are only used by the PODIntervalTree for debugging purposes.
String ValueToString<int>::string(const int value)
{
return String::number(value);
}
String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObject)
{
return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->frameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floatingObject->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnappedMaxY());
}
#endif
} // namespace WebCore