blob: 515932622ead34d0dcf065c1f2abef1ba0e1fe73 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2010 Apple Inc. All rights reserved.
* (C) 2006 Alexey Proskuryakov (ap@nypop.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/html/HTMLLegendElement.h"
#include "HTMLNames.h"
#include "core/dom/ElementTraversal.h"
#include "core/html/HTMLFieldSetElement.h"
#include "core/html/HTMLFormControlElement.h"
namespace WebCore {
using namespace HTMLNames;
inline HTMLLegendElement::HTMLLegendElement(const QualifiedName& tagName, Document& document)
: HTMLElement(tagName, document)
{
ASSERT(hasTagName(legendTag));
ScriptWrappable::init(this);
}
PassRefPtr<HTMLLegendElement> HTMLLegendElement::create(const QualifiedName& tagName, Document& document)
{
return adoptRef(new HTMLLegendElement(tagName, document));
}
HTMLFormControlElement* HTMLLegendElement::associatedControl()
{
// Check if there's a fieldset belonging to this legend.
Element* fieldset = parentElement();
while (fieldset && !fieldset->hasTagName(fieldsetTag))
fieldset = fieldset->parentElement();
if (!fieldset)
return 0;
// Find first form element inside the fieldset that is not a legend element.
// FIXME: Should we consider tabindex?
Element* element = fieldset;
while ((element = ElementTraversal::next(element, fieldset))) {
if (element->isFormControlElement())
return toHTMLFormControlElement(element);
}
return 0;
}
void HTMLLegendElement::focus(bool, FocusDirection direction)
{
if (isFocusable())
Element::focus(true, direction);
// To match other browsers' behavior, never restore previous selection.
if (HTMLFormControlElement* control = associatedControl())
control->focus(false, direction);
}
void HTMLLegendElement::accessKeyAction(bool sendMouseEvents)
{
if (HTMLFormControlElement* control = associatedControl())
control->accessKeyAction(sendMouseEvents);
}
HTMLFormElement* HTMLLegendElement::virtualForm() const
{
// According to the specification, If the legend has a fieldset element as
// its parent, then the form attribute must return the same value as the
// form attribute on that fieldset element. Otherwise, it must return null.
ContainerNode* fieldset = parentNode();
if (!fieldset || !fieldset->hasTagName(fieldsetTag))
return 0;
return toHTMLFieldSetElement(fieldset)->form();
}
} // namespace