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// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "platform/graphics/GraphicsContextState.h"
#include "platform/graphics/skia/SkiaUtils.h"
namespace blink {
GraphicsContextState::GraphicsContextState()
: m_fillColor(Color::black)
, m_fillRule(RULE_NONZERO)
, m_textDrawingMode(TextModeFill)
, m_alpha(256)
, m_xferMode(nullptr)
, m_compositeOperator(CompositeSourceOver)
, m_blendMode(WebBlendModeNormal)
, m_interpolationQuality(InterpolationDefault)
, m_saveCount(0)
, m_shouldAntialias(true)
, m_shouldSmoothFonts(true)
, m_shouldClampToSourceRect(true)
{
m_strokePaint.setStyle(SkPaint::kStroke_Style);
m_strokePaint.setStrokeWidth(SkFloatToScalar(m_strokeData.thickness()));
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
m_strokePaint.setStrokeCap(SkPaint::kDefault_Cap);
m_strokePaint.setStrokeJoin(SkPaint::kDefault_Join);
m_strokePaint.setStrokeMiter(SkFloatToScalar(m_strokeData.miterLimit()));
m_strokePaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(m_interpolationQuality));
m_strokePaint.setAntiAlias(m_shouldAntialias);
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
m_fillPaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(m_interpolationQuality));
m_fillPaint.setAntiAlias(m_shouldAntialias);
}
GraphicsContextState::GraphicsContextState(const GraphicsContextState& other)
: m_strokePaint(other.m_strokePaint)
, m_fillPaint(other.m_fillPaint)
, m_strokeData(other.m_strokeData)
, m_fillColor(other.m_fillColor)
, m_fillRule(other.m_fillRule)
, m_fillGradient(other.m_fillGradient)
, m_fillPattern(other.m_fillPattern)
, m_looper(other.m_looper)
, m_textDrawingMode(other.m_textDrawingMode)
, m_alpha(other.m_alpha)
, m_xferMode(other.m_xferMode)
, m_colorFilter(other.m_colorFilter)
, m_compositeOperator(other.m_compositeOperator)
, m_blendMode(other.m_blendMode)
, m_interpolationQuality(other.m_interpolationQuality)
, m_saveCount(0)
, m_shouldAntialias(other.m_shouldAntialias)
, m_shouldSmoothFonts(other.m_shouldSmoothFonts)
, m_shouldClampToSourceRect(other.m_shouldClampToSourceRect) { }
void GraphicsContextState::copy(const GraphicsContextState& source)
{
this->~GraphicsContextState();
new (this) GraphicsContextState(source);
}
const SkPaint& GraphicsContextState::strokePaint(int strokedPathLength) const
{
if (m_strokeData.gradient() && m_strokeData.gradient()->shaderChanged())
m_strokePaint.setShader(m_strokeData.gradient()->shader());
m_strokeData.setupPaintDashPathEffect(&m_strokePaint, strokedPathLength);
return m_strokePaint;
}
const SkPaint& GraphicsContextState::fillPaint() const
{
if (m_fillGradient && m_fillGradient->shaderChanged())
m_fillPaint.setShader(m_fillGradient->shader());
return m_fillPaint;
}
void GraphicsContextState::setStrokeStyle(StrokeStyle style)
{
m_strokeData.setStyle(style);
}
void GraphicsContextState::setStrokeThickness(float thickness)
{
m_strokeData.setThickness(thickness);
m_strokePaint.setStrokeWidth(SkFloatToScalar(thickness));
}
void GraphicsContextState::setStrokeColor(const Color& color)
{
m_strokeData.clearGradient();
m_strokeData.clearPattern();
m_strokeData.setColor(color);
m_strokePaint.setColor(applyAlpha(color.rgb()));
m_strokePaint.setShader(0);
}
void GraphicsContextState::setStrokeGradient(const PassRefPtr<Gradient> gradient)
{
m_strokeData.setColor(Color::black);
m_strokeData.clearPattern();
m_strokeData.setGradient(gradient);
m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
m_strokePaint.setShader(m_strokeData.gradient()->shader());
}
void GraphicsContextState::clearStrokeGradient()
{
m_strokeData.clearGradient();
ASSERT(!m_strokeData.pattern());
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
}
void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern)
{
m_strokeData.setColor(Color::black);
m_strokeData.clearGradient();
m_strokeData.setPattern(pattern);
m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
m_strokePaint.setShader(m_strokeData.pattern()->shader());
}
void GraphicsContextState::clearStrokePattern()
{
m_strokeData.clearPattern();
ASSERT(!m_strokeData.gradient());
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
}
void GraphicsContextState::setLineCap(LineCap cap)
{
m_strokeData.setLineCap(cap);
m_strokePaint.setStrokeCap((SkPaint::Cap)cap);
}
void GraphicsContextState::setLineJoin(LineJoin join)
{
m_strokeData.setLineJoin(join);
m_strokePaint.setStrokeJoin((SkPaint::Join)join);
}
void GraphicsContextState::setMiterLimit(float miterLimit)
{
m_strokeData.setMiterLimit(miterLimit);
m_strokePaint.setStrokeMiter(SkFloatToScalar(miterLimit));
}
void GraphicsContextState::setFillColor(const Color& color)
{
m_fillColor = color;
m_fillGradient.clear();
m_fillPattern.clear();
m_fillPaint.setColor(applyAlpha(color.rgb()));
m_fillPaint.setShader(0);
}
void GraphicsContextState::setFillGradient(const PassRefPtr<Gradient> gradient)
{
m_fillColor = Color::black;
m_fillPattern.clear();
m_fillGradient = gradient;
m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
m_fillPaint.setShader(m_fillGradient->shader());
}
void GraphicsContextState::clearFillGradient()
{
m_fillGradient.clear();
ASSERT(!m_fillPattern);
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
}
void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern)
{
m_fillColor = Color::black;
m_fillGradient.clear();
m_fillPattern = pattern;
m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
m_fillPaint.setShader(m_fillPattern->shader());
}
void GraphicsContextState::clearFillPattern()
{
m_fillPattern.clear();
ASSERT(!m_fillGradient);
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
}
// Shadow. (This will need tweaking if we use draw loopers for other things.)
void GraphicsContextState::setDrawLooper(PassRefPtr<SkDrawLooper> drawLooper)
{
m_looper = drawLooper;
m_strokePaint.setLooper(m_looper.get());
m_fillPaint.setLooper(m_looper.get());
}
void GraphicsContextState::clearDrawLooper()
{
m_looper.clear();
m_strokePaint.setLooper(0);
m_fillPaint.setLooper(0);
}
void GraphicsContextState::setAlphaAsFloat(float alpha)
{
if (alpha < 0) {
m_alpha = 0;
} else {
m_alpha = roundf(alpha * 256);
if (m_alpha > 256)
m_alpha = 256;
}
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
}
void GraphicsContextState::setLineDash(const DashArray& dashes, float dashOffset)
{
m_strokeData.setLineDash(dashes, dashOffset);
}
void GraphicsContextState::setColorFilter(PassRefPtr<SkColorFilter> colorFilter)
{
m_colorFilter = colorFilter;
m_strokePaint.setColorFilter(m_colorFilter.get());
m_fillPaint.setColorFilter(m_colorFilter.get());
}
void GraphicsContextState::setCompositeOperation(CompositeOperator compositeOperation, WebBlendMode blendMode)
{
m_compositeOperator = compositeOperation;
m_blendMode = blendMode;
m_xferMode = WebCoreCompositeToSkiaComposite(compositeOperation, blendMode);
m_strokePaint.setXfermode(m_xferMode.get());
m_fillPaint.setXfermode(m_xferMode.get());
}
void GraphicsContextState::setInterpolationQuality(InterpolationQuality quality)
{
m_interpolationQuality = quality;
m_strokePaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(quality));
m_fillPaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(quality));
}
void GraphicsContextState::setShouldAntialias(bool shouldAntialias)
{
m_shouldAntialias = shouldAntialias;
m_strokePaint.setAntiAlias(shouldAntialias);
m_fillPaint.setAntiAlias(shouldAntialias);
}
} // namespace blink