blob: 9f1ba5744d1a3411f10b5d7de0f1a9a6dc86bcd7 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2008 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGTextElement.h"
#include "core/rendering/svg/RenderSVGResource.h"
#include "core/rendering/svg/RenderSVGText.h"
namespace blink {
inline SVGTextElement::SVGTextElement(Document& doc)
: SVGTextPositioningElement(SVGNames::textTag, doc)
{
ScriptWrappable::init(this);
}
DEFINE_NODE_FACTORY(SVGTextElement)
// We override SVGGraphics::animatedLocalTransform() so that the transform-origin
// is not taken into account.
AffineTransform SVGTextElement::animatedLocalTransform() const
{
AffineTransform matrix;
RenderStyle* style = renderer() ? renderer()->style() : 0;
// if CSS property was set, use that, otherwise fallback to attribute (if set)
if (style && style->hasTransform()) {
TransformationMatrix t;
// For now, the transform-origin is not taken into account
// Also, any percentage values will not be taken into account
style->applyTransform(t, IntSize(0, 0), RenderStyle::ExcludeTransformOrigin);
// Flatten any 3D transform
matrix = t.toAffineTransform();
} else {
transform()->currentValue()->concatenate(matrix);
}
const AffineTransform* transform = const_cast<SVGTextElement*>(this)->supplementalTransform();
if (transform)
return *transform * matrix;
return matrix;
}
RenderObject* SVGTextElement::createRenderer(RenderStyle*)
{
return new RenderSVGText(this);
}
}