blob: ecbef9812863856556651f98cb2803c0e9e9a292 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGRect.h"
#include "bindings/core/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "core/svg/SVGAnimationElement.h"
#include "core/svg/SVGParserUtilities.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/WTFString.h"
namespace blink {
SVGRect::SVGRect()
: m_isValid(true)
{
}
SVGRect::SVGRect(InvalidSVGRectTag)
{
setInvalid();
}
SVGRect::SVGRect(const FloatRect& rect)
: m_isValid(true)
, m_value(rect)
{
}
PassRefPtr<SVGRect> SVGRect::clone() const
{
return SVGRect::create(m_value);
}
template<typename CharType>
void SVGRect::parse(const CharType*& ptr, const CharType* end, ExceptionState& exceptionState)
{
const CharType* start = ptr;
skipOptionalSVGSpaces(ptr, end);
float x = 0.0f;
float y = 0.0f;
float width = 0.0f;
float height = 0.0f;
bool valid = parseNumber(ptr, end, x) && parseNumber(ptr, end, y) && parseNumber(ptr, end, width) && parseNumber(ptr, end, height, DisallowWhitespace);
if (!valid) {
exceptionState.throwDOMException(SyntaxError, "Problem parsing rect \"" + String(start, end - start) + "\"");
setInvalid();
return;
}
skipOptionalSVGSpaces(ptr, end);
if (ptr < end) { // nothing should come after the last, fourth number
exceptionState.throwDOMException(SyntaxError, "Problem parsing rect \"" + String(start, end - start) + "\"");
setInvalid();
return;
}
m_value = FloatRect(x, y, width, height);
m_isValid = true;
}
void SVGRect::setValueAsString(const String& string, ExceptionState& exceptionState)
{
if (string.isNull()) {
setInvalid();
return;
}
if (string.isEmpty()) {
m_value = FloatRect(0.0f, 0.0f, 0.0f, 0.0f);
m_isValid = true;
return;
}
if (string.is8Bit()) {
const LChar* ptr = string.characters8();
const LChar* end = ptr + string.length();
parse(ptr, end, exceptionState);
return;
}
const UChar* ptr = string.characters16();
const UChar* end = ptr + string.length();
parse(ptr, end, exceptionState);
}
String SVGRect::valueAsString() const
{
StringBuilder builder;
builder.append(String::number(x()));
builder.append(' ');
builder.append(String::number(y()));
builder.append(' ');
builder.append(String::number(width()));
builder.append(' ');
builder.append(String::number(height()));
return builder.toString();
}
void SVGRect::add(PassRefPtrWillBeRawPtr<SVGPropertyBase> other, SVGElement*)
{
m_value += toSVGRect(other)->value();
}
void SVGRect::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*)
{
ASSERT(animationElement);
RefPtr<SVGRect> fromRect = animationElement->animationMode() == ToAnimation ? this : toSVGRect(fromValue);
RefPtr<SVGRect> toRect = toSVGRect(toValue);
RefPtr<SVGRect> toAtEndOfDurationRect = toSVGRect(toAtEndOfDurationValue);
float animatedX = x();
float animatedY = y();
float animatedWidth = width();
float animatedHeight = height();
animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->x(), toRect->x(), toAtEndOfDurationRect->x(), animatedX);
animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->y(), toRect->y(), toAtEndOfDurationRect->y(), animatedY);
animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->width(), toRect->width(), toAtEndOfDurationRect->width(), animatedWidth);
animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->height(), toRect->height(), toAtEndOfDurationRect->height(), animatedHeight);
m_value = FloatRect(animatedX, animatedY, animatedWidth, animatedHeight);
}
float SVGRect::calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement* contextElement)
{
// FIXME: Distance calculation is not possible for SVGRect right now. We need the distance for every single value.
return -1;
}
void SVGRect::setInvalid()
{
m_value = FloatRect(0.0f, 0.0f, 0.0f, 0.0f);
m_isValid = false;
}
}