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/*
* Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGLengthContext.h"
#include "bindings/core/v8/ExceptionMessages.h"
#include "bindings/core/v8/ExceptionState.h"
#include "core/SVGNames.h"
#include "core/css/CSSHelper.h"
#include "core/dom/ExceptionCode.h"
#include "core/rendering/RenderPart.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/svg/RenderSVGRoot.h"
#include "core/rendering/svg/RenderSVGViewportContainer.h"
#include "core/svg/SVGSVGElement.h"
#include "platform/fonts/FontMetrics.h"
namespace blink {
SVGLengthContext::SVGLengthContext(const SVGElement* context)
: m_context(context)
{
}
SVGLengthContext::SVGLengthContext(const SVGElement* context, const FloatRect& viewport)
: m_context(context)
, m_overridenViewport(viewport)
{
}
FloatRect SVGLengthContext::resolveRectangle(const SVGElement* context, SVGUnitTypes::SVGUnitType type, const FloatRect& viewport, PassRefPtr<SVGLength> passX, PassRefPtr<SVGLength> passY, PassRefPtr<SVGLength> passWidth, PassRefPtr<SVGLength> passHeight)
{
RefPtr<SVGLength> x = passX;
RefPtr<SVGLength> y = passY;
RefPtr<SVGLength> width = passWidth;
RefPtr<SVGLength> height = passHeight;
ASSERT(type != SVGUnitTypes::SVG_UNIT_TYPE_UNKNOWN);
if (type == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) {
SVGLengthContext lengthContext(context);
return FloatRect(x->value(lengthContext), y->value(lengthContext), width->value(lengthContext), height->value(lengthContext));
}
SVGLengthContext lengthContext(context, viewport);
return FloatRect(
x->value(lengthContext) + viewport.x(),
y->value(lengthContext) + viewport.y(),
width->value(lengthContext),
height->value(lengthContext));
}
FloatPoint SVGLengthContext::resolvePoint(const SVGElement* context, SVGUnitTypes::SVGUnitType type, PassRefPtr<SVGLength> passX, PassRefPtr<SVGLength> passY)
{
RefPtr<SVGLength> x = passX;
RefPtr<SVGLength> y = passY;
ASSERT(type != SVGUnitTypes::SVG_UNIT_TYPE_UNKNOWN);
if (type == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) {
SVGLengthContext lengthContext(context);
return FloatPoint(x->value(lengthContext), y->value(lengthContext));
}
// FIXME: valueAsPercentage() won't be correct for eg. cm units. They need to be resolved in user space and then be considered in objectBoundingBox space.
return FloatPoint(x->valueAsPercentage(), y->valueAsPercentage());
}
float SVGLengthContext::resolveLength(const SVGElement* context, SVGUnitTypes::SVGUnitType type, PassRefPtr<SVGLength> passX)
{
RefPtr<SVGLength> x = passX;
ASSERT(type != SVGUnitTypes::SVG_UNIT_TYPE_UNKNOWN);
if (type == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) {
SVGLengthContext lengthContext(context);
return x->value(lengthContext);
}
// FIXME: valueAsPercentage() won't be correct for eg. cm units. They need to be resolved in user space and then be considered in objectBoundingBox space.
return x->valueAsPercentage();
}
float SVGLengthContext::convertValueToUserUnits(float value, SVGLengthMode mode, SVGLengthType fromUnit, ExceptionState& exceptionState) const
{
// If the SVGLengthContext carries a custom viewport, force resolving against it.
if (!m_overridenViewport.isEmpty()) {
// 100% = 100.0 instead of 1.0 for historical reasons, this could eventually be changed
if (fromUnit == LengthTypePercentage)
value /= 100;
return convertValueFromPercentageToUserUnits(value, mode, exceptionState);
}
switch (fromUnit) {
case LengthTypeUnknown:
exceptionState.throwDOMException(NotSupportedError, ExceptionMessages::argumentNullOrIncorrectType(3, "SVGLengthType"));
return 0;
case LengthTypeNumber:
return value;
case LengthTypePX:
return value;
case LengthTypePercentage:
return convertValueFromPercentageToUserUnits(value / 100, mode, exceptionState);
case LengthTypeEMS:
return convertValueFromEMSToUserUnits(value, exceptionState);
case LengthTypeEXS:
return convertValueFromEXSToUserUnits(value, exceptionState);
case LengthTypeCM:
return value * cssPixelsPerCentimeter;
case LengthTypeMM:
return value * cssPixelsPerMillimeter;
case LengthTypeIN:
return value * cssPixelsPerInch;
case LengthTypePT:
return value * cssPixelsPerPoint;
case LengthTypePC:
return value * cssPixelsPerPica;
}
ASSERT_NOT_REACHED();
return 0;
}
float SVGLengthContext::convertValueFromUserUnits(float value, SVGLengthMode mode, SVGLengthType toUnit, ExceptionState& exceptionState) const
{
switch (toUnit) {
case LengthTypeUnknown:
exceptionState.throwDOMException(NotSupportedError, ExceptionMessages::argumentNullOrIncorrectType(3, "SVGLengthType"));
return 0;
case LengthTypeNumber:
return value;
case LengthTypePercentage:
return convertValueFromUserUnitsToPercentage(value * 100, mode, exceptionState);
case LengthTypeEMS:
return convertValueFromUserUnitsToEMS(value, exceptionState);
case LengthTypeEXS:
return convertValueFromUserUnitsToEXS(value, exceptionState);
case LengthTypePX:
return value;
case LengthTypeCM:
return value / cssPixelsPerCentimeter;
case LengthTypeMM:
return value / cssPixelsPerMillimeter;
case LengthTypeIN:
return value / cssPixelsPerInch;
case LengthTypePT:
return value / cssPixelsPerPoint;
case LengthTypePC:
return value / cssPixelsPerPica;
}
ASSERT_NOT_REACHED();
return 0;
}
float SVGLengthContext::convertValueFromUserUnitsToPercentage(float value, SVGLengthMode mode, ExceptionState& exceptionState) const
{
FloatSize viewportSize;
if (!determineViewport(viewportSize)) {
exceptionState.throwDOMException(NotSupportedError, "The viewport could not be determined.");
return 0;
}
switch (mode) {
case LengthModeWidth:
return value / viewportSize.width() * 100;
case LengthModeHeight:
return value / viewportSize.height() * 100;
case LengthModeOther:
return value / sqrtf(viewportSize.diagonalLengthSquared() / 2) * 100;
};
ASSERT_NOT_REACHED();
return 0;
}
float SVGLengthContext::convertValueFromPercentageToUserUnits(float value, SVGLengthMode mode, ExceptionState& exceptionState) const
{
FloatSize viewportSize;
if (!determineViewport(viewportSize)) {
exceptionState.throwDOMException(NotSupportedError, "The viewport could not be determined.");
return 0;
}
switch (mode) {
case LengthModeWidth:
return value * viewportSize.width();
case LengthModeHeight:
return value * viewportSize.height();
case LengthModeOther:
return value * sqrtf(viewportSize.diagonalLengthSquared() / 2);
};
ASSERT_NOT_REACHED();
return 0;
}
static inline RenderStyle* renderStyleForLengthResolving(const SVGElement* context)
{
if (!context)
return 0;
const ContainerNode* currentContext = context;
do {
if (currentContext->renderer())
return currentContext->renderer()->style();
currentContext = currentContext->parentNode();
} while (currentContext);
// There must be at least a RenderSVGRoot renderer, carrying a style.
ASSERT_NOT_REACHED();
return 0;
}
float SVGLengthContext::convertValueFromUserUnitsToEMS(float value, ExceptionState& exceptionState) const
{
RenderStyle* style = renderStyleForLengthResolving(m_context);
if (!style) {
exceptionState.throwDOMException(NotSupportedError, "No context could be found.");
return 0;
}
float fontSize = style->specifiedFontSize();
if (!fontSize) {
exceptionState.throwDOMException(NotSupportedError, "No font-size could be determined.");
return 0;
}
return value / fontSize;
}
float SVGLengthContext::convertValueFromEMSToUserUnits(float value, ExceptionState& exceptionState) const
{
RenderStyle* style = renderStyleForLengthResolving(m_context);
if (!style) {
exceptionState.throwDOMException(NotSupportedError, "No context could be found.");
return 0;
}
return value * style->specifiedFontSize();
}
float SVGLengthContext::convertValueFromUserUnitsToEXS(float value, ExceptionState& exceptionState) const
{
RenderStyle* style = renderStyleForLengthResolving(m_context);
if (!style) {
exceptionState.throwDOMException(NotSupportedError, "No context could be found.");
return 0;
}
// Use of ceil allows a pixel match to the W3Cs expected output of coords-units-03-b.svg
// if this causes problems in real world cases maybe it would be best to remove this
float xHeight = ceilf(style->fontMetrics().xHeight());
if (!xHeight) {
exceptionState.throwDOMException(NotSupportedError, "No x-height could be determined.");
return 0;
}
return value / xHeight;
}
float SVGLengthContext::convertValueFromEXSToUserUnits(float value, ExceptionState& exceptionState) const
{
RenderStyle* style = renderStyleForLengthResolving(m_context);
if (!style) {
exceptionState.throwDOMException(NotSupportedError, "No context could be found.");
return 0;
}
// Use of ceil allows a pixel match to the W3Cs expected output of coords-units-03-b.svg
// if this causes problems in real world cases maybe it would be best to remove this
return value * ceilf(style->fontMetrics().xHeight());
}
bool SVGLengthContext::determineViewport(FloatSize& viewportSize) const
{
if (!m_context)
return false;
// If an overriden viewport is given, it has precedence.
if (!m_overridenViewport.isEmpty()) {
viewportSize = m_overridenViewport.size();
return true;
}
// Root <svg> element lengths are resolved against the top level viewport.
if (m_context->isOutermostSVGSVGElement()) {
viewportSize = toSVGSVGElement(m_context)->currentViewportSize();
return true;
}
// Take size from nearest viewport element.
SVGElement* viewportElement = m_context->viewportElement();
if (!isSVGSVGElement(viewportElement))
return false;
const SVGSVGElement& svg = toSVGSVGElement(*viewportElement);
viewportSize = svg.currentViewBoxRect().size();
if (viewportSize.isEmpty())
viewportSize = svg.currentViewportSize();
return true;
}
}