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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/inspector/WorkerDebuggerAgent.h"
#include "bindings/core/v8/ScriptDebugServer.h"
#include "core/inspector/WorkerInspectorController.h"
#include "core/workers/WorkerGlobalScope.h"
#include "core/workers/WorkerThread.h"
#include "wtf/MessageQueue.h"
namespace blink {
namespace {
class RunInspectorCommandsTask FINAL : public ScriptDebugServer::Task {
public:
explicit RunInspectorCommandsTask(WorkerThread* thread)
: m_thread(thread) { }
virtual ~RunInspectorCommandsTask() { }
virtual void run() OVERRIDE
{
// Process all queued debugger commands. WorkerThread is certainly
// alive if this task is being executed.
m_thread->willEnterNestedLoop();
while (MessageQueueMessageReceived == m_thread->runDebuggerTask(WorkerThread::DontWaitForMessage)) { }
m_thread->didLeaveNestedLoop();
}
private:
WorkerThread* m_thread;
};
} // namespace
PassOwnPtrWillBeRawPtr<WorkerDebuggerAgent> WorkerDebuggerAgent::create(WorkerScriptDebugServer* scriptDebugServer, WorkerGlobalScope* inspectedWorkerGlobalScope, InjectedScriptManager* injectedScriptManager)
{
return adoptPtrWillBeNoop(new WorkerDebuggerAgent(scriptDebugServer, inspectedWorkerGlobalScope, injectedScriptManager));
}
WorkerDebuggerAgent::WorkerDebuggerAgent(WorkerScriptDebugServer* scriptDebugServer, WorkerGlobalScope* inspectedWorkerGlobalScope, InjectedScriptManager* injectedScriptManager)
: InspectorDebuggerAgent(injectedScriptManager)
, m_scriptDebugServer(scriptDebugServer)
, m_inspectedWorkerGlobalScope(inspectedWorkerGlobalScope)
{
}
WorkerDebuggerAgent::~WorkerDebuggerAgent()
{
}
void WorkerDebuggerAgent::trace(Visitor* visitor)
{
visitor->trace(m_inspectedWorkerGlobalScope);
InspectorDebuggerAgent::trace(visitor);
}
void WorkerDebuggerAgent::interruptAndDispatchInspectorCommands()
{
scriptDebugServer().interruptAndRunTask(adoptPtr(new RunInspectorCommandsTask(m_inspectedWorkerGlobalScope->thread())));
}
void WorkerDebuggerAgent::startListeningScriptDebugServer()
{
scriptDebugServer().addListener(this);
}
void WorkerDebuggerAgent::stopListeningScriptDebugServer()
{
scriptDebugServer().removeListener(this);
}
WorkerScriptDebugServer& WorkerDebuggerAgent::scriptDebugServer()
{
return *m_scriptDebugServer;
}
InjectedScript WorkerDebuggerAgent::injectedScriptForEval(ErrorString* error, const int* executionContextId)
{
if (executionContextId) {
*error = "Execution context id is not supported for workers as there is only one execution context.";
return InjectedScript();
}
return injectedScriptManager()->injectedScriptFor(m_inspectedWorkerGlobalScope->script()->scriptState());
}
void WorkerDebuggerAgent::muteConsole()
{
// We don't need to mute console for workers.
}
void WorkerDebuggerAgent::unmuteConsole()
{
// We don't need to mute console for workers.
}
} // namespace blink