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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Animation_h
#define Animation_h
#include "core/animation/AnimationEffect.h"
#include "core/animation/AnimationNode.h"
#include "core/animation/EffectInput.h"
#include "core/animation/TimingInput.h"
#include "platform/heap/Handle.h"
#include "wtf/RefPtr.h"
namespace blink {
class Dictionary;
class Element;
class ExceptionState;
class SampledEffect;
class Animation FINAL : public AnimationNode {
public:
enum Priority { DefaultPriority, TransitionPriority };
static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtrWillBeRawPtr<EventDelegate> = nullptr);
// Web Animations API Bindings constructors.
static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Dictionary& timingInputDictionary);
static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, double duration);
static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>);
static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState&);
static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState&);
static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&);
virtual ~Animation();
virtual bool isAnimation() const OVERRIDE { return true; }
bool affects(CSSPropertyID) const;
const AnimationEffect* effect() const { return m_effect.get(); }
AnimationEffect* effect() { return m_effect.get(); }
Priority priority() const { return m_priority; }
Element* target() { return m_target; }
void notifySampledEffectRemovedFromAnimationStack();
#if !ENABLE(OILPAN)
void notifyElementDestroyed();
#endif
bool isCandidateForAnimationOnCompositor() const;
// Must only be called once.
bool maybeStartAnimationOnCompositor(double startTime);
bool hasActiveAnimationsOnCompositor() const;
bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
void cancelAnimationOnCompositor();
void pauseAnimationForTestingOnCompositor(double pauseTime);
virtual void trace(Visitor*);
protected:
void applyEffects();
void clearEffects();
virtual void updateChildrenAndEffects() const OVERRIDE;
virtual void attach(AnimationPlayer*) OVERRIDE;
virtual void detach() OVERRIDE;
virtual void specifiedTimingChanged() OVERRIDE;
virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const OVERRIDE;
private:
Animation(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtrWillBeRawPtr<EventDelegate>);
RawPtrWillBeMember<Element> m_target;
RefPtrWillBeMember<AnimationEffect> m_effect;
RawPtrWillBeMember<SampledEffect> m_sampledEffect;
Priority m_priority;
Vector<int> m_compositorAnimationIds;
friend class AnimationAnimationV8Test;
};
DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnimation(), animationNode.isAnimation());
} // namespace blink
#endif