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/*
* Copyright (C) 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/accessibility/AXObjectCache.h"
#include "core/HTMLNames.h"
#include "core/accessibility/AXARIAGrid.h"
#include "core/accessibility/AXARIAGridCell.h"
#include "core/accessibility/AXARIAGridRow.h"
#include "core/accessibility/AXImageMapLink.h"
#include "core/accessibility/AXInlineTextBox.h"
#include "core/accessibility/AXList.h"
#include "core/accessibility/AXListBox.h"
#include "core/accessibility/AXListBoxOption.h"
#include "core/accessibility/AXMediaControls.h"
#include "core/accessibility/AXMenuList.h"
#include "core/accessibility/AXMenuListOption.h"
#include "core/accessibility/AXMenuListPopup.h"
#include "core/accessibility/AXProgressIndicator.h"
#include "core/accessibility/AXRenderObject.h"
#include "core/accessibility/AXSVGRoot.h"
#include "core/accessibility/AXScrollView.h"
#include "core/accessibility/AXScrollbar.h"
#include "core/accessibility/AXSlider.h"
#include "core/accessibility/AXSpinButton.h"
#include "core/accessibility/AXTable.h"
#include "core/accessibility/AXTableCell.h"
#include "core/accessibility/AXTableColumn.h"
#include "core/accessibility/AXTableHeaderContainer.h"
#include "core/accessibility/AXTableRow.h"
#include "core/dom/Document.h"
#include "core/frame/LocalFrame.h"
#include "core/html/HTMLAreaElement.h"
#include "core/html/HTMLImageElement.h"
#include "core/html/HTMLInputElement.h"
#include "core/html/HTMLLabelElement.h"
#include "core/page/Chrome.h"
#include "core/page/ChromeClient.h"
#include "core/page/FocusController.h"
#include "core/page/Page.h"
#include "core/rendering/AbstractInlineTextBox.h"
#include "core/rendering/RenderListBox.h"
#include "core/rendering/RenderMenuList.h"
#include "core/rendering/RenderProgress.h"
#include "core/rendering/RenderSlider.h"
#include "core/rendering/RenderTable.h"
#include "core/rendering/RenderTableCell.h"
#include "core/rendering/RenderTableRow.h"
#include "core/rendering/RenderView.h"
#include "platform/scroll/ScrollView.h"
#include "wtf/PassRefPtr.h"
namespace blink {
using namespace HTMLNames;
AXObjectInclusion AXComputedObjectAttributeCache::getIgnored(AXID id) const
{
HashMap<AXID, CachedAXObjectAttributes>::const_iterator it = m_idMapping.find(id);
return it != m_idMapping.end() ? it->value.ignored : DefaultBehavior;
}
void AXComputedObjectAttributeCache::setIgnored(AXID id, AXObjectInclusion inclusion)
{
HashMap<AXID, CachedAXObjectAttributes>::iterator it = m_idMapping.find(id);
if (it != m_idMapping.end()) {
it->value.ignored = inclusion;
} else {
CachedAXObjectAttributes attributes;
attributes.ignored = inclusion;
m_idMapping.set(id, attributes);
}
}
void AXComputedObjectAttributeCache::clear()
{
m_idMapping.clear();
}
bool AXObjectCache::gAccessibilityEnabled = false;
bool AXObjectCache::gInlineTextBoxAccessibility = false;
AXObjectCache::AXObjectCache(Document& document)
: m_document(document)
, m_notificationPostTimer(this, &AXObjectCache::notificationPostTimerFired)
{
m_computedObjectAttributeCache = AXComputedObjectAttributeCache::create();
}
AXObjectCache::~AXObjectCache()
{
m_notificationPostTimer.stop();
HashMap<AXID, RefPtr<AXObject> >::iterator end = m_objects.end();
for (HashMap<AXID, RefPtr<AXObject> >::iterator it = m_objects.begin(); it != end; ++it) {
AXObject* obj = (*it).value.get();
detachWrapper(obj);
obj->detach();
removeAXID(obj);
}
}
AXObject* AXObjectCache::focusedImageMapUIElement(HTMLAreaElement* areaElement)
{
// Find the corresponding accessibility object for the HTMLAreaElement. This should be
// in the list of children for its corresponding image.
if (!areaElement)
return 0;
HTMLImageElement* imageElement = areaElement->imageElement();
if (!imageElement)
return 0;
AXObject* axRenderImage = areaElement->document().axObjectCache()->getOrCreate(imageElement);
if (!axRenderImage)
return 0;
AXObject::AccessibilityChildrenVector imageChildren = axRenderImage->children();
unsigned count = imageChildren.size();
for (unsigned k = 0; k < count; ++k) {
AXObject* child = imageChildren[k].get();
if (!child->isImageMapLink())
continue;
if (toAXImageMapLink(child)->areaElement() == areaElement)
return child;
}
return 0;
}
AXObject* AXObjectCache::focusedUIElementForPage(const Page* page)
{
if (!gAccessibilityEnabled)
return 0;
// Cross-process accessibility is not yet implemented.
if (!page->focusController().focusedOrMainFrame()->isLocalFrame())
return 0;
// get the focused node in the page
Document* focusedDocument = toLocalFrame(page->focusController().focusedOrMainFrame())->document();
Node* focusedNode = focusedDocument->focusedElement();
if (!focusedNode)
focusedNode = focusedDocument;
if (isHTMLAreaElement(*focusedNode))
return focusedImageMapUIElement(toHTMLAreaElement(focusedNode));
AXObject* obj = focusedNode->document().axObjectCache()->getOrCreate(focusedNode);
if (!obj)
return 0;
if (obj->shouldFocusActiveDescendant()) {
if (AXObject* descendant = obj->activeDescendant())
obj = descendant;
}
// the HTML element, for example, is focusable but has an AX object that is ignored
if (obj->accessibilityIsIgnored())
obj = obj->parentObjectUnignored();
return obj;
}
AXObject* AXObjectCache::get(Widget* widget)
{
if (!widget)
return 0;
AXID axID = m_widgetObjectMapping.get(widget);
ASSERT(!HashTraits<AXID>::isDeletedValue(axID));
if (!axID)
return 0;
return m_objects.get(axID);
}
AXObject* AXObjectCache::get(RenderObject* renderer)
{
if (!renderer)
return 0;
AXID axID = m_renderObjectMapping.get(renderer);
ASSERT(!HashTraits<AXID>::isDeletedValue(axID));
if (!axID)
return 0;
return m_objects.get(axID);
}
AXObject* AXObjectCache::get(Node* node)
{
if (!node)
return 0;
AXID renderID = node->renderer() ? m_renderObjectMapping.get(node->renderer()) : 0;
ASSERT(!HashTraits<AXID>::isDeletedValue(renderID));
AXID nodeID = m_nodeObjectMapping.get(node);
ASSERT(!HashTraits<AXID>::isDeletedValue(nodeID));
if (node->renderer() && nodeID && !renderID) {
// This can happen if an AXNodeObject is created for a node that's not
// rendered, but later something changes and it gets a renderer (like if it's
// reparented).
remove(nodeID);
return 0;
}
if (renderID)
return m_objects.get(renderID);
if (!nodeID)
return 0;
return m_objects.get(nodeID);
}
AXObject* AXObjectCache::get(AbstractInlineTextBox* inlineTextBox)
{
if (!inlineTextBox)
return 0;
AXID axID = m_inlineTextBoxObjectMapping.get(inlineTextBox);
ASSERT(!HashTraits<AXID>::isDeletedValue(axID));
if (!axID)
return 0;
return m_objects.get(axID);
}
// FIXME: This probably belongs on Node.
// FIXME: This should take a const char*, but one caller passes nullAtom.
bool nodeHasRole(Node* node, const String& role)
{
if (!node || !node->isElementNode())
return false;
return equalIgnoringCase(toElement(node)->getAttribute(roleAttr), role);
}
static PassRefPtr<AXObject> createFromRenderer(RenderObject* renderer)
{
// FIXME: How could renderer->node() ever not be an Element?
Node* node = renderer->node();
// If the node is aria role="list" or the aria role is empty and its a
// ul/ol/dl type (it shouldn't be a list if aria says otherwise).
if (node && ((nodeHasRole(node, "list") || nodeHasRole(node, "directory"))
|| (nodeHasRole(node, nullAtom) && (isHTMLUListElement(*node) || isHTMLOListElement(*node) || isHTMLDListElement(*node)))))
return AXList::create(renderer);
// aria tables
if (nodeHasRole(node, "grid") || nodeHasRole(node, "treegrid"))
return AXARIAGrid::create(renderer);
if (nodeHasRole(node, "row"))
return AXARIAGridRow::create(renderer);
if (nodeHasRole(node, "gridcell") || nodeHasRole(node, "columnheader") || nodeHasRole(node, "rowheader"))
return AXARIAGridCell::create(renderer);
// media controls
if (node && node->isMediaControlElement())
return AccessibilityMediaControl::create(renderer);
if (isHTMLOptionElement(node))
return AXListBoxOption::create(renderer);
if (renderer->isSVGRoot())
return AXSVGRoot::create(renderer);
if (renderer->isBoxModelObject()) {
RenderBoxModelObject* cssBox = toRenderBoxModelObject(renderer);
if (cssBox->isListBox())
return AXListBox::create(toRenderListBox(cssBox));
if (cssBox->isMenuList())
return AXMenuList::create(toRenderMenuList(cssBox));
// standard tables
if (cssBox->isTable())
return AXTable::create(toRenderTable(cssBox));
if (cssBox->isTableRow())
return AXTableRow::create(toRenderTableRow(cssBox));
if (cssBox->isTableCell())
return AXTableCell::create(toRenderTableCell(cssBox));
// progress bar
if (cssBox->isProgress())
return AXProgressIndicator::create(toRenderProgress(cssBox));
// input type=range
if (cssBox->isSlider())
return AXSlider::create(toRenderSlider(cssBox));
}
return AXRenderObject::create(renderer);
}
static PassRefPtr<AXObject> createFromNode(Node* node)
{
return AXNodeObject::create(node);
}
static PassRefPtr<AXObject> createFromInlineTextBox(AbstractInlineTextBox* inlineTextBox)
{
return AXInlineTextBox::create(inlineTextBox);
}
AXObject* AXObjectCache::getOrCreate(Widget* widget)
{
if (!widget)
return 0;
if (AXObject* obj = get(widget))
return obj;
RefPtr<AXObject> newObj = nullptr;
if (widget->isFrameView())
newObj = AXScrollView::create(toScrollView(widget));
else if (widget->isScrollbar())
newObj = AXScrollbar::create(toScrollbar(widget));
// Will crash later if we have two objects for the same widget.
ASSERT(!get(widget));
// Catch the case if an (unsupported) widget type is used. Only FrameView and ScrollBar are supported now.
ASSERT(newObj);
if (!newObj)
return 0;
getAXID(newObj.get());
m_widgetObjectMapping.set(widget, newObj->axObjectID());
m_objects.set(newObj->axObjectID(), newObj);
newObj->init();
attachWrapper(newObj.get());
return newObj.get();
}
AXObject* AXObjectCache::getOrCreate(Node* node)
{
if (!node)
return 0;
if (AXObject* obj = get(node))
return obj;
if (node->renderer())
return getOrCreate(node->renderer());
if (!node->parentElement())
return 0;
// It's only allowed to create an AXObject from a Node if it's in a canvas subtree.
// Or if it's a hidden element, but we still want to expose it because of other ARIA attributes.
bool inCanvasSubtree = node->parentElement()->isInCanvasSubtree();
bool isHidden = !node->renderer() && isNodeAriaVisible(node);
if (!inCanvasSubtree && !isHidden)
return 0;
RefPtr<AXObject> newObj = createFromNode(node);
// Will crash later if we have two objects for the same node.
ASSERT(!get(node));
getAXID(newObj.get());
m_nodeObjectMapping.set(node, newObj->axObjectID());
m_objects.set(newObj->axObjectID(), newObj);
newObj->init();
attachWrapper(newObj.get());
newObj->setLastKnownIsIgnoredValue(newObj->accessibilityIsIgnored());
return newObj.get();
}
AXObject* AXObjectCache::getOrCreate(RenderObject* renderer)
{
if (!renderer)
return 0;
if (AXObject* obj = get(renderer))
return obj;
RefPtr<AXObject> newObj = createFromRenderer(renderer);
// Will crash later if we have two objects for the same renderer.
ASSERT(!get(renderer));
getAXID(newObj.get());
m_renderObjectMapping.set(renderer, newObj->axObjectID());
m_objects.set(newObj->axObjectID(), newObj);
newObj->init();
attachWrapper(newObj.get());
newObj->setLastKnownIsIgnoredValue(newObj->accessibilityIsIgnored());
return newObj.get();
}
AXObject* AXObjectCache::getOrCreate(AbstractInlineTextBox* inlineTextBox)
{
if (!inlineTextBox)
return 0;
if (AXObject* obj = get(inlineTextBox))
return obj;
RefPtr<AXObject> newObj = createFromInlineTextBox(inlineTextBox);
// Will crash later if we have two objects for the same inlineTextBox.
ASSERT(!get(inlineTextBox));
getAXID(newObj.get());
m_inlineTextBoxObjectMapping.set(inlineTextBox, newObj->axObjectID());
m_objects.set(newObj->axObjectID(), newObj);
newObj->init();
attachWrapper(newObj.get());
newObj->setLastKnownIsIgnoredValue(newObj->accessibilityIsIgnored());
return newObj.get();
}
AXObject* AXObjectCache::rootObject()
{
if (!gAccessibilityEnabled)
return 0;
return getOrCreate(m_document.view());
}
AXObject* AXObjectCache::getOrCreate(AccessibilityRole role)
{
RefPtr<AXObject> obj = nullptr;
// will be filled in...
switch (role) {
case ImageMapLinkRole:
obj = AXImageMapLink::create();
break;
case ColumnRole:
obj = AXTableColumn::create();
break;
case TableHeaderContainerRole:
obj = AXTableHeaderContainer::create();
break;
case SliderThumbRole:
obj = AXSliderThumb::create();
break;
case MenuListPopupRole:
obj = AXMenuListPopup::create();
break;
case MenuListOptionRole:
obj = AXMenuListOption::create();
break;
case SpinButtonRole:
obj = AXSpinButton::create();
break;
case SpinButtonPartRole:
obj = AXSpinButtonPart::create();
break;
default:
obj = nullptr;
}
if (obj)
getAXID(obj.get());
else
return 0;
m_objects.set(obj->axObjectID(), obj);
obj->init();
attachWrapper(obj.get());
return obj.get();
}
void AXObjectCache::remove(AXID axID)
{
if (!axID)
return;
// first fetch object to operate some cleanup functions on it
AXObject* obj = m_objects.get(axID);
if (!obj)
return;
detachWrapper(obj);
obj->detach();
removeAXID(obj);
// finally remove the object
if (!m_objects.take(axID))
return;
ASSERT(m_objects.size() >= m_idsInUse.size());
}
void AXObjectCache::remove(RenderObject* renderer)
{
if (!renderer)
return;
AXID axID = m_renderObjectMapping.get(renderer);
remove(axID);
m_renderObjectMapping.remove(renderer);
}
void AXObjectCache::remove(Node* node)
{
if (!node)
return;
removeNodeForUse(node);
// This is all safe even if we didn't have a mapping.
AXID axID = m_nodeObjectMapping.get(node);
remove(axID);
m_nodeObjectMapping.remove(node);
if (node->renderer()) {
remove(node->renderer());
return;
}
}
void AXObjectCache::remove(Widget* view)
{
if (!view)
return;
AXID axID = m_widgetObjectMapping.get(view);
remove(axID);
m_widgetObjectMapping.remove(view);
}
void AXObjectCache::remove(AbstractInlineTextBox* inlineTextBox)
{
if (!inlineTextBox)
return;
AXID axID = m_inlineTextBoxObjectMapping.get(inlineTextBox);
remove(axID);
m_inlineTextBoxObjectMapping.remove(inlineTextBox);
}
// FIXME: Oilpan: Use a weak hashmap for this instead.
void AXObjectCache::clearWeakMembers(Visitor* visitor)
{
Vector<Node*> deadNodes;
for (HashMap<Node*, AXID>::iterator it = m_nodeObjectMapping.begin(); it != m_nodeObjectMapping.end(); ++it) {
if (!visitor->isAlive(it->key))
deadNodes.append(it->key);
}
for (unsigned i = 0; i < deadNodes.size(); ++i)
remove(deadNodes[i]);
}
AXID AXObjectCache::platformGenerateAXID() const
{
static AXID lastUsedID = 0;
// Generate a new ID.
AXID objID = lastUsedID;
do {
++objID;
} while (!objID || HashTraits<AXID>::isDeletedValue(objID) || m_idsInUse.contains(objID));
lastUsedID = objID;
return objID;
}
AXID AXObjectCache::getAXID(AXObject* obj)
{
// check for already-assigned ID
AXID objID = obj->axObjectID();
if (objID) {
ASSERT(m_idsInUse.contains(objID));
return objID;
}
objID = platformGenerateAXID();
m_idsInUse.add(objID);
obj->setAXObjectID(objID);
return objID;
}
void AXObjectCache::removeAXID(AXObject* object)
{
if (!object)
return;
AXID objID = object->axObjectID();
if (!objID)
return;
ASSERT(!HashTraits<AXID>::isDeletedValue(objID));
ASSERT(m_idsInUse.contains(objID));
object->setAXObjectID(0);
m_idsInUse.remove(objID);
}
void AXObjectCache::selectionChanged(Node* node)
{
// Find the nearest ancestor that already has an accessibility object, since we
// might be in the middle of a layout.
while (node) {
if (AXObject* obj = get(node)) {
obj->selectionChanged();
return;
}
node = node->parentNode();
}
}
void AXObjectCache::textChanged(Node* node)
{
textChanged(getOrCreate(node));
}
void AXObjectCache::textChanged(RenderObject* renderer)
{
textChanged(getOrCreate(renderer));
}
void AXObjectCache::textChanged(AXObject* obj)
{
if (!obj)
return;
bool parentAlreadyExists = obj->parentObjectIfExists();
obj->textChanged();
postNotification(obj, obj->document(), AXObjectCache::AXTextChanged, true);
if (parentAlreadyExists)
obj->notifyIfIgnoredValueChanged();
}
void AXObjectCache::updateCacheAfterNodeIsAttached(Node* node)
{
// Calling get() will update the AX object if we had an AXNodeObject but now we need
// an AXRenderObject, because it was reparented to a location outside of a canvas.
get(node);
}
void AXObjectCache::childrenChanged(Node* node)
{
childrenChanged(get(node));
}
void AXObjectCache::childrenChanged(RenderObject* renderer)
{
childrenChanged(get(renderer));
}
void AXObjectCache::childrenChanged(AXObject* obj)
{
if (!obj)
return;
obj->childrenChanged();
}
void AXObjectCache::notificationPostTimerFired(Timer<AXObjectCache>*)
{
RefPtrWillBeRawPtr<Document> protectorForCacheOwner(m_document);
m_notificationPostTimer.stop();
unsigned i = 0, count = m_notificationsToPost.size();
for (i = 0; i < count; ++i) {
AXObject* obj = m_notificationsToPost[i].first.get();
if (!obj->axObjectID())
continue;
if (!obj->axObjectCache())
continue;
#if ENABLE(ASSERT)
// Make sure none of the render views are in the process of being layed out.
// Notifications should only be sent after the renderer has finished
if (obj->isAXRenderObject()) {
AXRenderObject* renderObj = toAXRenderObject(obj);
RenderObject* renderer = renderObj->renderer();
if (renderer && renderer->view())
ASSERT(!renderer->view()->layoutState());
}
#endif
AXNotification notification = m_notificationsToPost[i].second;
postPlatformNotification(obj, notification);
if (notification == AXChildrenChanged && obj->parentObjectIfExists() && obj->lastKnownIsIgnoredValue() != obj->accessibilityIsIgnored())
childrenChanged(obj->parentObject());
}
m_notificationsToPost.clear();
}
void AXObjectCache::postNotification(RenderObject* renderer, AXNotification notification, bool postToElement, PostType postType)
{
if (!renderer)
return;
m_computedObjectAttributeCache->clear();
// Get an accessibility object that already exists. One should not be created here
// because a render update may be in progress and creating an AX object can re-trigger a layout
RefPtr<AXObject> object = get(renderer);
while (!object && renderer) {
renderer = renderer->parent();
object = get(renderer);
}
if (!renderer)
return;
postNotification(object.get(), &renderer->document(), notification, postToElement, postType);
}
void AXObjectCache::postNotification(Node* node, AXNotification notification, bool postToElement, PostType postType)
{
if (!node)
return;
m_computedObjectAttributeCache->clear();
// Get an accessibility object that already exists. One should not be created here
// because a render update may be in progress and creating an AX object can re-trigger a layout
RefPtr<AXObject> object = get(node);
while (!object && node) {
node = node->parentNode();
object = get(node);
}
if (!node)
return;
postNotification(object.get(), &node->document(), notification, postToElement, postType);
}
void AXObjectCache::postNotification(AXObject* object, Document* document, AXNotification notification, bool postToElement, PostType postType)
{
m_computedObjectAttributeCache->clear();
if (object && !postToElement)
object = object->observableObject();
if (!object && document)
object = get(document->renderView());
if (!object)
return;
if (postType == PostAsynchronously) {
m_notificationsToPost.append(std::make_pair(object, notification));
if (!m_notificationPostTimer.isActive())
m_notificationPostTimer.startOneShot(0, FROM_HERE);
} else {
postPlatformNotification(object, notification);
}
}
void AXObjectCache::checkedStateChanged(Node* node)
{
postNotification(node, AXObjectCache::AXCheckedStateChanged, true);
}
void AXObjectCache::selectedChildrenChanged(Node* node)
{
// postToElement is false so that you can pass in any child of an element and it will go up the parent tree
// to find the container which should send out the notification.
postNotification(node, AXSelectedChildrenChanged, false);
}
void AXObjectCache::selectedChildrenChanged(RenderObject* renderer)
{
// postToElement is false so that you can pass in any child of an element and it will go up the parent tree
// to find the container which should send out the notification.
postNotification(renderer, AXSelectedChildrenChanged, false);
}
void AXObjectCache::handleScrollbarUpdate(ScrollView* view)
{
if (!view)
return;
// We don't want to create a scroll view from this method, only update an existing one.
if (AXObject* scrollViewObject = get(view)) {
m_computedObjectAttributeCache->clear();
scrollViewObject->updateChildrenIfNecessary();
}
}
void AXObjectCache::handleLayoutComplete(RenderObject* renderer)
{
if (!renderer)
return;
m_computedObjectAttributeCache->clear();
// Create the AXObject if it didn't yet exist - that's always safe at the end of a layout, and it
// allows an AX notification to be sent when a page has its first layout, rather than when the
// document first loads.
if (AXObject* obj = getOrCreate(renderer))
postNotification(obj, obj->document(), AXLayoutComplete, true);
}
void AXObjectCache::handleAriaExpandedChange(Node* node)
{
if (AXObject* obj = getOrCreate(node))
obj->handleAriaExpandedChanged();
}
void AXObjectCache::handleActiveDescendantChanged(Node* node)
{
if (AXObject* obj = getOrCreate(node))
obj->handleActiveDescendantChanged();
}
void AXObjectCache::handleAriaRoleChanged(Node* node)
{
if (AXObject* obj = getOrCreate(node)) {
obj->updateAccessibilityRole();
m_computedObjectAttributeCache->clear();
obj->notifyIfIgnoredValueChanged();
}
}
void AXObjectCache::handleAttributeChanged(const QualifiedName& attrName, Element* element)
{
if (attrName == roleAttr)
handleAriaRoleChanged(element);
else if (attrName == altAttr || attrName == titleAttr)
textChanged(element);
else if (attrName == forAttr && isHTMLLabelElement(*element))
labelChanged(element);
if (!attrName.localName().string().startsWith("aria-"))
return;
if (attrName == aria_activedescendantAttr)
handleActiveDescendantChanged(element);
else if (attrName == aria_valuenowAttr || attrName == aria_valuetextAttr)
postNotification(element, AXObjectCache::AXValueChanged, true);
else if (attrName == aria_labelAttr || attrName == aria_labeledbyAttr || attrName == aria_labelledbyAttr)
textChanged(element);
else if (attrName == aria_checkedAttr)
checkedStateChanged(element);
else if (attrName == aria_selectedAttr)
selectedChildrenChanged(element);
else if (attrName == aria_expandedAttr)
handleAriaExpandedChange(element);
else if (attrName == aria_hiddenAttr)
childrenChanged(element->parentNode());
else if (attrName == aria_invalidAttr)
postNotification(element, AXObjectCache::AXInvalidStatusChanged, true);
else
postNotification(element, AXObjectCache::AXAriaAttributeChanged, true);
}
void AXObjectCache::labelChanged(Element* element)
{
textChanged(toHTMLLabelElement(element)->control());
}
void AXObjectCache::recomputeIsIgnored(RenderObject* renderer)
{
if (AXObject* obj = get(renderer))
obj->notifyIfIgnoredValueChanged();
}
void AXObjectCache::inlineTextBoxesUpdated(RenderObject* renderer)
{
if (!gInlineTextBoxAccessibility)
return;
// Only update if the accessibility object already exists and it's
// not already marked as dirty.
if (AXObject* obj = get(renderer)) {
if (!obj->needsToUpdateChildren()) {
obj->setNeedsToUpdateChildren();
postNotification(renderer, AXChildrenChanged, true);
}
}
}
const Element* AXObjectCache::rootAXEditableElement(const Node* node)
{
const Element* result = node->rootEditableElement();
const Element* element = node->isElementNode() ? toElement(node) : node->parentElement();
for (; element; element = element->parentElement()) {
if (nodeIsTextControl(element))
result = element;
}
return result;
}
bool AXObjectCache::nodeIsTextControl(const Node* node)
{
if (!node)
return false;
const AXObject* axObject = getOrCreate(const_cast<Node*>(node));
return axObject && axObject->isTextControl();
}
bool isNodeAriaVisible(Node* node)
{
if (!node)
return false;
if (!node->isElementNode())
return false;
return equalIgnoringCase(toElement(node)->getAttribute(aria_hiddenAttr), "false");
}
void AXObjectCache::detachWrapper(AXObject* obj)
{
// In Chromium, AXObjects are not wrapped.
}
void AXObjectCache::attachWrapper(AXObject*)
{
// In Chromium, AXObjects are not wrapped.
}
void AXObjectCache::postPlatformNotification(AXObject* obj, AXNotification notification)
{
if (obj && obj->isAXScrollbar() && notification == AXValueChanged) {
// Send document value changed on scrollbar value changed notification.
Scrollbar* scrollBar = toAXScrollbar(obj)->scrollbar();
if (!scrollBar || !scrollBar->parent() || !scrollBar->parent()->isFrameView())
return;
Document* document = toFrameView(scrollBar->parent())->frame().document();
if (document != document->topDocument())
return;
obj = get(document->renderView());
}
if (!obj || !obj->document() || !obj->documentFrameView() || !obj->documentFrameView()->frame().page())
return;
ChromeClient& client = obj->documentFrameView()->frame().page()->chrome().client();
if (notification == AXActiveDescendantChanged
&& obj->document()->focusedElement()
&& obj->node() == obj->document()->focusedElement()) {
// Calling handleFocusedUIElementChanged will focus the new active
// descendant and send the AXFocusedUIElementChanged notification.
handleFocusedUIElementChanged(0, obj->document()->focusedElement());
}
client.postAccessibilityNotification(obj, notification);
}
void AXObjectCache::handleFocusedUIElementChanged(Node*, Node* newFocusedNode)
{
if (!newFocusedNode)
return;
Page* page = newFocusedNode->document().page();
if (!page)
return;
AXObject* focusedObject = focusedUIElementForPage(page);
if (!focusedObject)
return;
postPlatformNotification(focusedObject, AXFocusedUIElementChanged);
}
void AXObjectCache::handleScrolledToAnchor(const Node* anchorNode)
{
// The anchor node may not be accessible. Post the notification for the
// first accessible object.
postPlatformNotification(AXObject::firstAccessibleObjectFromNode(anchorNode), AXScrolledToAnchor);
}
void AXObjectCache::handleScrollPositionChanged(ScrollView* scrollView)
{
postPlatformNotification(getOrCreate(scrollView), AXScrollPositionChanged);
}
void AXObjectCache::handleScrollPositionChanged(RenderObject* renderObject)
{
postPlatformNotification(getOrCreate(renderObject), AXScrollPositionChanged);
}
void AXObjectCache::setCanvasObjectBounds(Element* element, const LayoutRect& rect)
{
AXObject* obj = getOrCreate(element);
if (!obj)
return;
obj->setElementRect(rect);
}
} // namespace blink