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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef StyleResolver_h
#define StyleResolver_h
#include "core/css/PseudoStyleRequest.h"
#include "core/css/RuleFeature.h"
#include "core/css/RuleSet.h"
#include "core/css/SelectorChecker.h"
#include "core/css/SelectorFilter.h"
#include "core/css/SiblingTraversalStrategies.h"
#include "core/css/TreeBoundaryCrossingRules.h"
#include "core/css/resolver/MatchedPropertiesCache.h"
#include "core/css/resolver/ScopedStyleResolver.h"
#include "core/css/resolver/StyleBuilder.h"
#include "core/css/resolver/StyleResourceLoader.h"
#include "platform/heap/Handle.h"
#include "wtf/Deque.h"
#include "wtf/HashMap.h"
#include "wtf/HashSet.h"
#include "wtf/ListHashSet.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
namespace blink {
class AnimatableValue;
class AnimationTimeline;
class CSSAnimationUpdate;
class CSSFontSelector;
class CSSRuleList;
class CSSSelector;
class CSSStyleSheet;
class CSSValue;
class ContainerNode;
class Document;
class Element;
class ElementRuleCollector;
class Interpolation;
class KeyframeList;
class KeyframeValue;
class MediaQueryEvaluator;
class MediaQueryResult;
class RuleData;
class Settings;
class StyleKeyframe;
class StylePropertySet;
class StyleResolverStats;
class StyleRule;
class StyleRuleKeyframes;
class StyleRulePage;
class ViewportStyleResolver;
class MatchResult;
enum StyleSharingBehavior {
AllowStyleSharing,
DisallowStyleSharing,
};
enum RuleMatchingBehavior {
MatchAllRules,
MatchAllRulesExcludingSMIL
};
const unsigned styleSharingListSize = 15;
const unsigned styleSharingMaxDepth = 32;
typedef WillBeHeapDeque<RawPtrWillBeMember<Element>, styleSharingListSize> StyleSharingList;
struct CSSPropertyValue {
STACK_ALLOCATED();
public:
CSSPropertyValue(CSSPropertyID property, CSSValue* value)
: property(property), value(value) { }
// Stores value=propertySet.getPropertyCSSValue(id).get().
CSSPropertyValue(CSSPropertyID, const StylePropertySet&);
CSSPropertyID property;
RawPtrWillBeMember<CSSValue> value;
};
// This class selects a RenderStyle for a given element based on a collection of stylesheets.
class StyleResolver FINAL : public NoBaseWillBeGarbageCollectedFinalized<StyleResolver> {
WTF_MAKE_NONCOPYABLE(StyleResolver); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
public:
explicit StyleResolver(Document&);
virtual ~StyleResolver();
// FIXME: StyleResolver should not be keeping tree-walk state.
// These should move to some global tree-walk state, or should be contained in a
// TreeWalkContext or similar which is passed in to StyleResolver methods when available.
// Using these during tree walk will allow style selector to optimize child and descendant selector lookups.
void pushParentElement(Element&);
void popParentElement(Element&);
PassRefPtr<RenderStyle> styleForElement(Element*, RenderStyle* parentStyle = 0, StyleSharingBehavior = AllowStyleSharing,
RuleMatchingBehavior = MatchAllRules);
PassRefPtr<RenderStyle> styleForKeyframe(Element*, const RenderStyle&, RenderStyle* parentStyle, const StyleKeyframe*, const AtomicString& animationName);
static PassRefPtrWillBeRawPtr<AnimatableValue> createAnimatableValueSnapshot(Element&, CSSPropertyID, CSSValue&);
static PassRefPtrWillBeRawPtr<AnimatableValue> createAnimatableValueSnapshot(StyleResolverState&, CSSPropertyID, CSSValue&);
PassRefPtr<RenderStyle> pseudoStyleForElement(Element*, const PseudoStyleRequest&, RenderStyle* parentStyle);
PassRefPtr<RenderStyle> styleForPage(int pageIndex);
PassRefPtr<RenderStyle> defaultStyleForElement();
PassRefPtr<RenderStyle> styleForText(Text*);
static PassRefPtr<RenderStyle> styleForDocument(Document&);
// FIXME: This only has 5 callers and should be removed. Callers should be explicit about
// their dependency on Document* instead of grabbing one through StyleResolver.
Document& document() { return *m_document; }
// FIXME: It could be better to call appendAuthorStyleSheets() directly after we factor StyleResolver further.
// https://bugs.webkit.org/show_bug.cgi?id=108890
void appendAuthorStyleSheets(const WillBeHeapVector<RefPtrWillBeMember<CSSStyleSheet> >&);
void resetAuthorStyle(TreeScope&);
void finishAppendAuthorStyleSheets();
void processScopedRules(const RuleSet& authorRules, CSSStyleSheet*, ContainerNode& scope);
void lazyAppendAuthorStyleSheets(unsigned firstNew, const WillBeHeapVector<RefPtrWillBeMember<CSSStyleSheet> >&);
void removePendingAuthorStyleSheets(const WillBeHeapVector<RefPtrWillBeMember<CSSStyleSheet> >&);
void appendPendingAuthorStyleSheets();
bool hasPendingAuthorStyleSheets() const { return m_pendingStyleSheets.size() > 0 || m_needCollectFeatures; }
SelectorFilter& selectorFilter() { return m_selectorFilter; }
void styleTreeResolveScopedKeyframesRules(const Element*, WillBeHeapVector<RawPtrWillBeMember<ScopedStyleResolver>, 8>&);
// These methods will give back the set of rules that matched for a given element (or a pseudo-element).
enum CSSRuleFilter {
UAAndUserCSSRules = 1 << 1,
AuthorCSSRules = 1 << 2,
EmptyCSSRules = 1 << 3,
CrossOriginCSSRules = 1 << 4,
AllButEmptyCSSRules = UAAndUserCSSRules | AuthorCSSRules | CrossOriginCSSRules,
AllCSSRules = AllButEmptyCSSRules | EmptyCSSRules,
};
PassRefPtrWillBeRawPtr<CSSRuleList> cssRulesForElement(Element*, unsigned rulesToInclude = AllButEmptyCSSRules);
PassRefPtrWillBeRawPtr<CSSRuleList> pseudoCSSRulesForElement(Element*, PseudoId, unsigned rulesToInclude = AllButEmptyCSSRules);
PassRefPtrWillBeRawPtr<StyleRuleList> styleRulesForElement(Element*, unsigned rulesToInclude);
// |properties| is an array with |count| elements.
void applyPropertiesToStyle(const CSSPropertyValue* properties, size_t count, RenderStyle*);
ViewportStyleResolver* viewportStyleResolver() { return m_viewportStyleResolver.get(); }
void addMediaQueryResults(const MediaQueryResultList&);
MediaQueryResultList* viewportDependentMediaQueryResults() { return &m_viewportDependentMediaQueryResults; }
bool hasViewportDependentMediaQueries() const { return !m_viewportDependentMediaQueryResults.isEmpty(); }
bool mediaQueryAffectedByViewportChange() const;
// FIXME: Rename to reflect the purpose, like didChangeFontSize or something.
void invalidateMatchedPropertiesCache();
void notifyResizeForViewportUnits();
// Exposed for RenderStyle::isStyleAvilable().
static RenderStyle* styleNotYetAvailable() { return s_styleNotYetAvailable; }
RuleFeatureSet& ensureUpdatedRuleFeatureSet()
{
if (hasPendingAuthorStyleSheets())
appendPendingAuthorStyleSheets();
return m_features;
}
RuleFeatureSet& ruleFeatureSet()
{
return m_features;
}
StyleSharingList& styleSharingList();
bool hasRulesForId(const AtomicString&) const;
void addToStyleSharingList(Element&);
void clearStyleSharingList();
StyleResolverStats* stats() { return m_styleResolverStats.get(); }
StyleResolverStats* statsTotals() { return m_styleResolverStatsTotals.get(); }
enum StatsReportType { ReportDefaultStats, ReportSlowStats };
void enableStats(StatsReportType = ReportDefaultStats);
void disableStats();
void printStats();
unsigned accessCount() const { return m_accessCount; }
void didAccess() { ++m_accessCount; }
void increaseStyleSharingDepth() { ++m_styleSharingDepth; }
void decreaseStyleSharingDepth() { --m_styleSharingDepth; }
PassRefPtrWillBeRawPtr<PseudoElement> createPseudoElementIfNeeded(Element& parent, PseudoId);
void trace(Visitor*);
private:
void initWatchedSelectorRules(const WillBeHeapVector<RefPtrWillBeMember<StyleRule> >& watchedSelectors);
// FIXME: This should probably go away, folded into FontBuilder.
void updateFont(StyleResolverState&);
void loadPendingResources(StyleResolverState&);
void adjustRenderStyle(StyleResolverState&, Element*);
void appendCSSStyleSheet(CSSStyleSheet*);
void collectPseudoRulesForElement(Element*, ElementRuleCollector&, PseudoId, unsigned rulesToInclude);
void matchUARules(ElementRuleCollector&, RuleSet*);
void matchAuthorRules(Element*, ElementRuleCollector&, bool includeEmptyRules);
void matchAuthorRulesForShadowHost(Element*, ElementRuleCollector&, bool includeEmptyRules, WillBeHeapVector<RawPtrWillBeMember<ScopedStyleResolver>, 8>& resolvers, WillBeHeapVector<RawPtrWillBeMember<ScopedStyleResolver>, 8>& resolversInShadowTree);
void matchAllRules(StyleResolverState&, ElementRuleCollector&, bool includeSMILProperties);
void matchUARules(ElementRuleCollector&);
// FIXME: watched selectors should be implemented using injected author stylesheets: http://crbug.com/316960
void matchWatchSelectorRules(ElementRuleCollector&);
void collectFeatures();
void resetRuleFeatures();
bool fastRejectSelector(const RuleData&) const;
void applyMatchedProperties(StyleResolverState&, const MatchResult&);
bool applyAnimatedProperties(StyleResolverState&, Element* animatingElement);
void resolveScopedStyles(const Element*, WillBeHeapVector<RawPtrWillBeMember<ScopedStyleResolver>, 8>&);
void collectScopedResolversForHostedShadowTrees(const Element*, WillBeHeapVector<RawPtrWillBeMember<ScopedStyleResolver>, 8>&);
enum StyleApplicationPass {
HighPriorityProperties,
LowPriorityProperties
};
template <StyleResolver::StyleApplicationPass pass>
static inline CSSPropertyID firstCSSPropertyId();
template <StyleResolver::StyleApplicationPass pass>
static inline CSSPropertyID lastCSSPropertyId();
template <StyleResolver::StyleApplicationPass pass>
static inline bool isPropertyForPass(CSSPropertyID);
template <StyleApplicationPass pass>
void applyMatchedProperties(StyleResolverState&, const MatchResult&, bool important, int startIndex, int endIndex, bool inheritedOnly);
template <StyleApplicationPass pass>
void applyProperties(StyleResolverState&, const StylePropertySet* properties, StyleRule*, bool isImportant, bool inheritedOnly, PropertyWhitelistType = PropertyWhitelistNone);
template <StyleApplicationPass pass>
void applyAnimatedProperties(StyleResolverState&, const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >&);
template <StyleResolver::StyleApplicationPass pass>
void applyAllProperty(StyleResolverState&, CSSValue*);
void matchPageRules(MatchResult&, RuleSet*, bool isLeftPage, bool isFirstPage, const String& pageName);
void matchPageRulesForList(WillBeHeapVector<RawPtrWillBeMember<StyleRulePage> >& matchedRules, const WillBeHeapVector<RawPtrWillBeMember<StyleRulePage> >&, bool isLeftPage, bool isFirstPage, const String& pageName);
void collectViewportRules();
bool isLeftPage(int pageIndex) const;
bool isRightPage(int pageIndex) const { return !isLeftPage(pageIndex); }
bool isFirstPage(int pageIndex) const;
String pageName(int pageIndex) const;
bool pseudoStyleForElementInternal(Element&, const PseudoStyleRequest&, RenderStyle* parentStyle, StyleResolverState&);
// FIXME: This likely belongs on RuleSet.
typedef WillBeHeapHashMap<StringImpl*, RefPtrWillBeMember<StyleRuleKeyframes> > KeyframesRuleMap;
KeyframesRuleMap m_keyframesRuleMap;
static RenderStyle* s_styleNotYetAvailable;
void cacheBorderAndBackground();
MatchedPropertiesCache m_matchedPropertiesCache;
OwnPtr<MediaQueryEvaluator> m_medium;
MediaQueryResultList m_viewportDependentMediaQueryResults;
RawPtrWillBeMember<Document> m_document;
SelectorFilter m_selectorFilter;
OwnPtrWillBeMember<ViewportStyleResolver> m_viewportStyleResolver;
WillBeHeapListHashSet<RawPtrWillBeMember<CSSStyleSheet>, 16> m_pendingStyleSheets;
// FIXME: The entire logic of collecting features on StyleResolver, as well as transferring them
// between various parts of machinery smells wrong. This needs to be better somehow.
RuleFeatureSet m_features;
OwnPtrWillBeMember<RuleSet> m_siblingRuleSet;
OwnPtrWillBeMember<RuleSet> m_uncommonAttributeRuleSet;
// FIXME: watched selectors should be implemented using injected author stylesheets: http://crbug.com/316960
OwnPtrWillBeMember<RuleSet> m_watchedSelectorsRules;
TreeBoundaryCrossingRules m_treeBoundaryCrossingRules;
bool m_needCollectFeatures;
bool m_printMediaType;
StyleResourceLoader m_styleResourceLoader;
unsigned m_styleSharingDepth;
WillBeHeapVector<OwnPtrWillBeMember<StyleSharingList>, styleSharingMaxDepth> m_styleSharingLists;
OwnPtr<StyleResolverStats> m_styleResolverStats;
OwnPtr<StyleResolverStats> m_styleResolverStatsTotals;
unsigned m_styleResolverStatsSequence;
// Use only for Internals::updateStyleAndReturnAffectedElementCount.
unsigned m_accessCount;
};
} // namespace blink
#endif // StyleResolver_h