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/*
Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef LayerTreeCoordinator_h
#define LayerTreeCoordinator_h
#if USE(COORDINATED_GRAPHICS)
#include "CoordinatedGraphicsLayer.h"
#include "LayerTreeContext.h"
#include "LayerTreeHost.h"
#include "Timer.h"
#include "UpdateAtlas.h"
#include <WebCore/GraphicsLayerClient.h>
#include <WebCore/GraphicsLayerFactory.h>
#include <WebCore/GraphicsSurface.h>
#include <wtf/OwnPtr.h>
namespace WebKit {
class UpdateInfo;
class WebPage;
class LayerTreeCoordinator : public LayerTreeHost, WebCore::GraphicsLayerClient
, public CoordinatedGraphicsLayerClient
, public UpdateAtlasClient
, public WebCore::GraphicsLayerFactory {
public:
static PassRefPtr<LayerTreeCoordinator> create(WebPage*);
virtual ~LayerTreeCoordinator();
virtual const LayerTreeContext& layerTreeContext() { return m_layerTreeContext; }
virtual void setLayerFlushSchedulingEnabled(bool);
virtual void scheduleLayerFlush();
virtual void setShouldNotifyAfterNextScheduledLayerFlush(bool);
virtual void setRootCompositingLayer(WebCore::GraphicsLayer*);
virtual void invalidate();
virtual void setNonCompositedContentsNeedDisplay(const WebCore::IntRect&);
virtual void scrollNonCompositedContents(const WebCore::IntRect& scrollRect, const WebCore::IntSize& scrollOffset);
virtual void forceRepaint();
virtual bool forceRepaintAsync(uint64_t callbackID);
virtual void sizeDidChange(const WebCore::IntSize& newSize);
virtual void didInstallPageOverlay();
virtual void didUninstallPageOverlay();
virtual void setPageOverlayNeedsDisplay(const WebCore::IntRect&);
virtual void setPageOverlayOpacity(float);
virtual bool pageOverlayShouldApplyFadeWhenPainting() const { return false; }
virtual void pauseRendering() { m_isSuspended = true; }
virtual void resumeRendering() { m_isSuspended = false; scheduleLayerFlush(); }
virtual void deviceScaleFactorDidChange() { }
virtual int64_t adoptImageBackingStore(WebCore::Image*);
virtual void releaseImageBackingStore(int64_t);
virtual void createTile(WebLayerID, int tileID, const SurfaceUpdateInfo&, const WebCore::IntRect& tileRect, const WebCore::IntSize& backingSize);
virtual void updateTile(WebLayerID, int tileID, const SurfaceUpdateInfo&, const WebCore::IntRect&);
virtual void removeTile(WebLayerID, int tileID);
virtual WebCore::IntRect visibleContentsRect() const;
virtual void renderNextFrame();
virtual void purgeBackingStores();
virtual bool layerTreeTileUpdatesAllowed() const;
virtual void setVisibleContentsRect(const WebCore::IntRect&, float scale, const WebCore::FloatPoint&);
virtual void didReceiveLayerTreeCoordinatorMessage(CoreIPC::Connection*, CoreIPC::MessageID, CoreIPC::MessageDecoder&);
virtual WebCore::GraphicsLayerFactory* graphicsLayerFactory() OVERRIDE;
virtual void syncLayerState(WebLayerID, const WebLayerInfo&);
virtual void syncLayerChildren(WebLayerID, const Vector<WebLayerID>&);
virtual void setLayerAnimations(WebLayerID, const WebCore::GraphicsLayerAnimations&);
#if ENABLE(CSS_FILTERS)
virtual void syncLayerFilters(WebLayerID, const WebCore::FilterOperations&);
#endif
#if USE(GRAPHICS_SURFACE)
virtual void syncCanvas(WebLayerID, const WebCore::IntSize& canvasSize, const WebCore::GraphicsSurfaceToken&, uint32_t frontBuffer) OVERRIDE;
#endif
virtual void attachLayer(WebCore::CoordinatedGraphicsLayer*);
virtual void detachLayer(WebCore::CoordinatedGraphicsLayer*);
virtual void syncFixedLayers();
virtual PassOwnPtr<WebCore::GraphicsContext> beginContentUpdate(const WebCore::IntSize&, ShareableBitmap::Flags, int& atlasID, WebCore::IntPoint&);
// UpdateAtlasClient
virtual void createUpdateAtlas(int atlasID, const ShareableSurface::Handle&);
virtual void removeUpdateAtlas(int atlasID);
#if ENABLE(REQUEST_ANIMATION_FRAME)
virtual void scheduleAnimation() OVERRIDE;
#endif
protected:
explicit LayerTreeCoordinator(WebPage*);
private:
// GraphicsLayerClient
virtual void notifyAnimationStarted(const WebCore::GraphicsLayer*, double time);
virtual void notifyFlushRequired(const WebCore::GraphicsLayer*);
virtual void paintContents(const WebCore::GraphicsLayer*, WebCore::GraphicsContext&, WebCore::GraphicsLayerPaintingPhase, const WebCore::IntRect& clipRect);
// GraphicsLayerFactory
virtual PassOwnPtr<WebCore::GraphicsLayer> createGraphicsLayer(WebCore::GraphicsLayerClient*) OVERRIDE;
// LayerTreeCoordinator
void createPageOverlayLayer();
void destroyPageOverlayLayer();
bool flushPendingLayerChanges();
void cancelPendingLayerFlush();
void performScheduledLayerFlush();
void didPerformScheduledLayerFlush();
void syncDisplayState();
void lockAnimations();
void unlockAnimations();
void purgeReleasedImages();
void layerFlushTimerFired(WebCore::Timer<LayerTreeCoordinator>*);
void scheduleReleaseInactiveAtlases();
#if ENABLE(REQUEST_ANIMATION_FRAME)
void animationFrameReady();
#endif
void releaseInactiveAtlasesTimerFired(WebCore::Timer<LayerTreeCoordinator>*);
OwnPtr<WebCore::GraphicsLayer> m_rootLayer;
// The layer which contains all non-composited content.
OwnPtr<WebCore::GraphicsLayer> m_nonCompositedContentLayer;
// The page overlay layer. Will be null if there's no page overlay.
OwnPtr<WebCore::GraphicsLayer> m_pageOverlayLayer;
HashSet<WebCore::CoordinatedGraphicsLayer*> m_registeredLayers;
Vector<WebLayerID> m_detachedLayers;
HashMap<int64_t, int> m_directlyCompositedImageRefCounts;
Vector<int64_t> m_releasedDirectlyCompositedImages;
Vector<OwnPtr<UpdateAtlas> > m_updateAtlases;
bool m_notifyAfterScheduledLayerFlush;
bool m_isValid;
// We don't send the messages related to releasing resources to UI Process during purging, because UI Process already had removed all resources.
bool m_isPurging;
bool m_waitingForUIProcess;
bool m_isSuspended;
WebCore::IntRect m_visibleContentsRect;
float m_contentsScale;
bool m_shouldSendScrollPositionUpdate;
LayerTreeContext m_layerTreeContext;
bool m_shouldSyncFrame;
bool m_shouldSyncRootLayer;
WebCore::Timer<LayerTreeCoordinator> m_layerFlushTimer;
WebCore::Timer<LayerTreeCoordinator> m_releaseInactiveAtlasesTimer;
bool m_layerFlushSchedulingEnabled;
uint64_t m_forceRepaintAsyncCallbackID;
bool m_animationsLocked;
};
}
#endif
#endif // LayerTreeCoordinator_h