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/*
* Copyright (C) 2011 Apple Inc. All Rights Reserved.
* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebSocketServer_h
#define WebSocketServer_h
#if ENABLE(INSPECTOR_SERVER)
#include <wtf/Deque.h>
#include <wtf/OwnPtr.h>
#include <wtf/text/WTFString.h>
#if PLATFORM(QT)
namespace WebKit {
class QtTcpServerHandler;
}
#endif
namespace WebCore {
class SocketStreamHandle;
}
namespace WebKit {
class WebSocketServerClient;
class WebSocketServerConnection;
class WebSocketServer {
public:
enum ServerState { Closed, Listening };
explicit WebSocketServer(WebSocketServerClient*);
virtual ~WebSocketServer();
// Server operations.
bool listen(const String& bindAddress, unsigned short port);
String bindAddress() const { return m_bindAddress; };
unsigned short port() const { return m_port; };
ServerState serverState() const { return m_state; };
void close();
WebSocketServerClient* client() const { return m_client; }
void didAcceptConnection(PassOwnPtr<WebSocketServerConnection>);
private:
void didCloseWebSocketServerConnection(WebSocketServerConnection*);
void platformInitialize();
bool platformListen(const String& bindAddress, unsigned short port);
void platformClose();
ServerState m_state;
Deque<OwnPtr<WebSocketServerConnection> > m_connections;
WebSocketServerClient* m_client;
String m_bindAddress;
unsigned short m_port;
#if PLATFORM(QT)
OwnPtr<QtTcpServerHandler> m_tcpServerHandler;
#endif
friend class WebSocketServerConnection;
};
}
#endif // ENABLE(INSPECTOR_SERVER)
#endif // WebSocketServer_h