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/*
* Copyright (C) 2012 Intel Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef EvasGLContext_h
#define EvasGLContext_h
#if USE(ACCELERATED_COMPOSITING)
#include <Evas_GL.h>
#include <wtf/PassOwnPtr.h>
namespace WebKit {
class EvasGLContext {
public:
static PassOwnPtr<EvasGLContext> create(Evas_GL* evasGL)
{
ASSERT(evasGL);
Evas_GL_Context* context = evas_gl_context_create(evasGL, 0);
if (!context)
return nullptr;
// Ownership of context is passed to EvasGLContext.
return adoptPtr(new EvasGLContext(evasGL, context));
}
~EvasGLContext();
inline Evas_GL_Context* context() const { return m_context; }
private:
EvasGLContext(Evas_GL* evasGL, Evas_GL_Context* passContext);
Evas_GL* m_evasGL;
Evas_GL_Context* m_context;
};
} // namespace WebKit
#endif // USE(ACCELERATED_COMPOSITING)
#endif // EvasGLContext_h