blob: 474a56d3f4a0a7069cf40bfc426b1a1162d11a25 [file] [log] [blame]
<html>
<body style="margin: 0">
<canvas width="100" height="100"></canvas>
</body>
</html>
<script>
var canvas = document.getElementsByTagName("canvas")[0];
gl = canvas.getContext("experimental-webgl");
gl.clearColor(0.0, 1.0, 0.0, 1.0);
gl.viewport(0, 0, canvas.width, canvas.height);
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, "attribute vec4 vPosition;\nvoid main() { gl_Position = vPosition; }");
gl.compileShader(vertexShader);
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");
gl.compileShader(fragmentShader);
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.bindAttribLocation(shaderProgram, 0, "vPosition");
gl.linkProgram(shaderProgram);
gl.useProgram(shaderProgram);
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
var vertices = [-1.0, -1.0,
0.0, 0.0,
1.0, -1.0];
var seedX = -1.0;
var seedY = 1.0;
vertices
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 3);
gl.flush();
gl.finish();
</script>