| /* |
| * Copyright (C) 2009, 2010, 2011, 2012 Research In Motion Limited. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| #ifndef RenderQueue_h |
| #define RenderQueue_h |
| |
| #include <BlackBerryPlatformIntRectRegion.h> |
| #include <BlackBerryPlatformPrimitives.h> |
| #include <vector> |
| |
| namespace BlackBerry { |
| namespace WebKit { |
| |
| class BackingStorePrivate; |
| |
| typedef std::vector<Platform::IntRect> IntRectList; |
| |
| enum SortDirection { |
| LeftToRight = 0, |
| RightToLeft, |
| TopToBottom, |
| BottomToTop, |
| NumSortDirections |
| }; |
| |
| class RenderRect : public Platform::IntRect { |
| public: |
| RenderRect() { } |
| RenderRect(const Platform::IntPoint& location, const Platform::IntSize&, int splittingFactor); |
| RenderRect(int x, int y, int width, int height, int splittingFactor); |
| RenderRect(const Platform::IntRect&); |
| |
| Platform::IntRect rectForRendering(); |
| |
| bool isCompleted() const { return !m_subRects.size(); } |
| |
| const IntRectList& subRects() const { return m_subRects; } |
| void updateSortDirection(SortDirection primary, SortDirection secondary); |
| |
| private: |
| void initialize(int splittingFactor); |
| void split(); |
| void quickSort(); |
| int m_splittingFactor; |
| IntRectList m_subRects; |
| SortDirection m_primarySortDirection; |
| SortDirection m_secondarySortDirection; |
| }; |
| |
| typedef std::vector<RenderRect> RenderRectList; |
| |
| class RenderQueue { |
| public: |
| enum JobType { VisibleZoom, VisibleScroll, RegularRender, NonVisibleScroll }; |
| RenderQueue(BackingStorePrivate*); |
| |
| void reset(); |
| RenderRect convertToRenderRect(const Platform::IntRect&) const; |
| |
| bool isEmpty(bool shouldPerformRegularRenderJobs = true) const; |
| |
| bool hasCurrentRegularRenderJob() const; |
| bool hasCurrentVisibleZoomJob() const; |
| bool hasCurrentVisibleScrollJob() const; |
| bool isCurrentVisibleScrollJob(const Platform::IntRect&) const; |
| bool isCurrentVisibleScrollJobCompleted(const Platform::IntRect&) const; |
| bool isCurrentRegularRenderJob(const Platform::IntRect&) const; |
| |
| bool currentRegularRenderJobBatchUnderPressure() const; |
| void setCurrentRegularRenderJobBatchUnderPressure(bool); |
| |
| void eventQueueCycled(); |
| |
| void addToQueue(JobType, const Platform::IntRect&); |
| void addToQueue(JobType, const IntRectList&); |
| |
| void updateSortDirection(int lastDeltaX, int lastDeltaY); |
| void visibleContentChanged(const Platform::IntRect&); |
| void clear(const Platform::IntRectRegion&, bool clearRegularRenderJobs); |
| void clear(const Platform::IntRect&, bool clearRegularRenderJobs); |
| void clearRegularRenderJobs(const Platform::IntRect&); |
| void clearVisibleZoom(); |
| bool regularRenderJobsPreviouslyAttemptedButNotRendered(const Platform::IntRect&); |
| Platform::IntRectRegion regularRenderJobsNotRenderedRegion() const { return m_regularRenderJobsNotRenderedRegion; } |
| |
| void render(bool shouldPerformRegularRenderJobs = true); |
| void renderAllCurrentRegularRenderJobs(); |
| |
| private: |
| void startRegularRenderJobBatchIfNeeded(); |
| |
| // Render an item from the queue. |
| void renderVisibleZoomJob(); |
| void renderVisibleScrollJob(); |
| void renderRegularRenderJob(); |
| void renderNonVisibleScrollJob(); |
| |
| // Methods to handle a completed set of scroll jobs. |
| void visibleScrollJobsCompleted(bool shouldBlit); |
| void nonVisibleScrollJobsCompleted(); |
| |
| // Internal method to add to the various queues. |
| void addToRegularQueue(const Platform::IntRect&); |
| void addToScrollZoomQueue(const RenderRect&, RenderRectList* queue); |
| void quickSort(RenderRectList*); |
| |
| // The splitting factor for render rects. |
| int splittingFactor(const Platform::IntRect&) const; |
| |
| BackingStorePrivate* m_parent; |
| |
| // The highest priority queue. |
| RenderRectList m_visibleZoomJobs; |
| RenderRectList m_visibleScrollJobs; |
| RenderRectList m_visibleScrollJobsCompleted; |
| // The lowest priority queue. |
| RenderRectList m_nonVisibleScrollJobs; |
| RenderRectList m_nonVisibleScrollJobsCompleted; |
| // The regular render jobs are in the middle. |
| Platform::IntRectRegion m_regularRenderJobsRegion; |
| IntRectList m_currentRegularRenderJobsBatch; |
| Platform::IntRectRegion m_currentRegularRenderJobsBatchRegion; |
| bool m_rectsAddedToRegularRenderJobsInCurrentCycle; |
| bool m_currentRegularRenderJobsBatchUnderPressure; |
| |
| // Holds the region of the page that we attempt to render, but the |
| // backingstore was not in the right place at the time. This will |
| // be checked before we try to restore a tile to it's last rendered |
| // place. |
| Platform::IntRectRegion m_regularRenderJobsNotRenderedRegion; |
| |
| SortDirection m_primarySortDirection; |
| SortDirection m_secondarySortDirection; |
| }; |
| |
| } // namespace WebKit |
| } // namespace BlackBerry |
| |
| #endif // RenderQueue_h |