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/*
* Copyright (C) 2000 Peter Kelly (pmk@post.com)
* Copyright (C) 2005, 2006, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@webkit.org)
* Copyright (C) 2007 Samuel Weinig (sam@webkit.org)
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2008 Holger Hans Peter Freyther
* Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "XMLDocumentParser.h"
#include "CDATASection.h"
#include "CachedScript.h"
#include "Comment.h"
#include "CachedResourceLoader.h"
#include "Document.h"
#include "DocumentFragment.h"
#include "DocumentType.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "FrameView.h"
#include "HTMLLinkElement.h"
#include "HTMLNames.h"
#include "HTMLStyleElement.h"
#include "ImageLoader.h"
#include "ProcessingInstruction.h"
#include "ResourceError.h"
#include "ResourceHandle.h"
#include "ResourceRequest.h"
#include "ResourceResponse.h"
#include "ScriptElement.h"
#include "ScriptSourceCode.h"
#include "ScriptValue.h"
#include "TextResourceDecoder.h"
#include "TreeDepthLimit.h"
#include "XMLErrors.h"
#include <wtf/StringExtras.h>
#include <wtf/Threading.h>
#include <wtf/Vector.h>
#if ENABLE(SVG)
#include "SVGNames.h"
#include "SVGStyleElement.h"
#endif
using namespace std;
namespace WebCore {
using namespace HTMLNames;
void XMLDocumentParser::pushCurrentNode(ContainerNode* n)
{
ASSERT(n);
ASSERT(m_currentNode);
if (n != document())
n->ref();
m_currentNodeStack.append(m_currentNode);
m_currentNode = n;
if (m_currentNodeStack.size() > maxDOMTreeDepth)
handleError(XMLErrors::fatal, "Excessive node nesting.", textPosition());
}
void XMLDocumentParser::popCurrentNode()
{
if (!m_currentNode)
return;
ASSERT(m_currentNodeStack.size());
if (m_currentNode != document())
m_currentNode->deref();
m_currentNode = m_currentNodeStack.last();
m_currentNodeStack.removeLast();
}
void XMLDocumentParser::clearCurrentNodeStack()
{
if (m_currentNode && m_currentNode != document())
m_currentNode->deref();
m_currentNode = 0;
m_leafTextNode = 0;
if (m_currentNodeStack.size()) { // Aborted parsing.
for (size_t i = m_currentNodeStack.size() - 1; i != 0; --i)
m_currentNodeStack[i]->deref();
if (m_currentNodeStack[0] && m_currentNodeStack[0] != document())
m_currentNodeStack[0]->deref();
m_currentNodeStack.clear();
}
}
void XMLDocumentParser::insert(const SegmentedString&)
{
ASSERT_NOT_REACHED();
}
void XMLDocumentParser::append(const SegmentedString& source)
{
if (m_sawXSLTransform || !m_sawFirstElement)
m_originalSourceForTransform.append(source);
if (isStopped() || m_sawXSLTransform)
return;
if (m_parserPaused) {
m_pendingSrc.append(source);
return;
}
doWrite(source.toString());
// After parsing, go ahead and dispatch image beforeload events.
ImageLoader::dispatchPendingBeforeLoadEvents();
}
void XMLDocumentParser::handleError(XMLErrors::ErrorType type, const char* m, TextPosition position)
{
m_xmlErrors.handleError(type, m, position);
if (type != XMLErrors::warning)
m_sawError = true;
if (type == XMLErrors::fatal)
stopParsing();
}
void XMLDocumentParser::enterText()
{
#if !USE(QXMLSTREAM)
ASSERT(m_bufferedText.size() == 0);
#endif
ASSERT(!m_leafTextNode);
m_leafTextNode = Text::create(document(), "");
m_currentNode->parserAppendChild(m_leafTextNode.get());
}
#if !USE(QXMLSTREAM)
static inline String toString(const xmlChar* string, size_t size)
{
return String::fromUTF8(reinterpret_cast<const char*>(string), size);
}
#endif
void XMLDocumentParser::exitText()
{
if (isStopped())
return;
if (!m_leafTextNode)
return;
#if !USE(QXMLSTREAM)
ExceptionCode ec = 0;
m_leafTextNode->appendData(toString(m_bufferedText.data(), m_bufferedText.size()), ec);
Vector<xmlChar> empty;
m_bufferedText.swap(empty);
#endif
if (m_view && m_leafTextNode->parentNode() && m_leafTextNode->parentNode()->attached()
&& !m_leafTextNode->attached())
m_leafTextNode->attach();
m_leafTextNode = 0;
}
void XMLDocumentParser::detach()
{
clearCurrentNodeStack();
ScriptableDocumentParser::detach();
}
void XMLDocumentParser::end()
{
// XMLDocumentParserLibxml2 will do bad things to the document if doEnd() is called.
// I don't believe XMLDocumentParserQt needs doEnd called in the fragment case.
ASSERT(!m_parsingFragment);
doEnd();
// doEnd() could process a script tag, thus pausing parsing.
if (m_parserPaused)
return;
if (m_sawError)
insertErrorMessageBlock();
else {
exitText();
document()->styleResolverChanged(RecalcStyleImmediately);
}
if (isParsing())
prepareToStopParsing();
document()->setReadyState(Document::Interactive);
clearCurrentNodeStack();
document()->finishedParsing();
}
void XMLDocumentParser::finish()
{
// FIXME: We should ASSERT(!m_parserStopped) here, since it does not
// makes sense to call any methods on DocumentParser once it's been stopped.
// However, FrameLoader::stop calls DocumentParser::finish unconditionally.
if (m_parserPaused)
m_finishCalled = true;
else
end();
}
bool XMLDocumentParser::finishWasCalled()
{
return m_finishCalled;
}
void XMLDocumentParser::insertErrorMessageBlock()
{
#if USE(QXMLSTREAM)
if (m_parsingFragment)
return;
#endif
m_xmlErrors.insertErrorMessageBlock();
}
void XMLDocumentParser::notifyFinished(CachedResource* unusedResource)
{
ASSERT_UNUSED(unusedResource, unusedResource == m_pendingScript);
ASSERT(m_pendingScript->accessCount() > 0);
ScriptSourceCode sourceCode(m_pendingScript.get());
bool errorOccurred = m_pendingScript->errorOccurred();
bool wasCanceled = m_pendingScript->wasCanceled();
m_pendingScript->removeClient(this);
m_pendingScript = 0;
RefPtr<Element> e = m_scriptElement;
m_scriptElement = 0;
ScriptElement* scriptElement = toScriptElement(e.get());
ASSERT(scriptElement);
// JavaScript can detach this parser, make sure it's kept alive even if detached.
RefPtr<XMLDocumentParser> protect(this);
if (errorOccurred)
scriptElement->dispatchErrorEvent();
else if (!wasCanceled) {
scriptElement->executeScript(sourceCode);
scriptElement->dispatchLoadEvent();
}
m_scriptElement = 0;
if (!isDetached() && !m_requestingScript)
resumeParsing();
}
bool XMLDocumentParser::isWaitingForScripts() const
{
return m_pendingScript;
}
void XMLDocumentParser::pauseParsing()
{
if (m_parsingFragment)
return;
m_parserPaused = true;
}
bool XMLDocumentParser::parseDocumentFragment(const String& chunk, DocumentFragment* fragment, Element* contextElement, FragmentScriptingPermission scriptingPermission)
{
if (!chunk.length())
return true;
// FIXME: We need to implement the HTML5 XML Fragment parsing algorithm:
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-xhtml-syntax.html#xml-fragment-parsing-algorithm
// For now we have a hack for script/style innerHTML support:
if (contextElement && (contextElement->hasLocalName(HTMLNames::scriptTag) || contextElement->hasLocalName(HTMLNames::styleTag))) {
fragment->parserAppendChild(fragment->document()->createTextNode(chunk));
return true;
}
RefPtr<XMLDocumentParser> parser = XMLDocumentParser::create(fragment, contextElement, scriptingPermission);
bool wellFormed = parser->appendFragmentSource(chunk);
// Do not call finish(). Current finish() and doEnd() implementations touch the main Document/loader
// and can cause crashes in the fragment case.
parser->detach(); // Allows ~DocumentParser to assert it was detached before destruction.
return wellFormed; // appendFragmentSource()'s wellFormed is more permissive than wellFormed().
}
} // namespace WebCore