| /* |
| * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
| * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(MATHML) |
| |
| #include "RenderMathMLOperator.h" |
| |
| #include "FontCache.h" |
| #include "FontSelector.h" |
| #include "MathMLNames.h" |
| #include "RenderText.h" |
| |
| namespace WebCore { |
| |
| using namespace MathMLNames; |
| |
| RenderMathMLOperator::RenderMathMLOperator(Element* element) |
| : RenderMathMLBlock(element) |
| , m_stretchHeight(0) |
| , m_operator(0) |
| { |
| } |
| |
| RenderMathMLOperator::RenderMathMLOperator(Node* node, UChar operatorChar) |
| : RenderMathMLBlock(node) |
| , m_stretchHeight(0) |
| , m_operator(convertHyphenMinusToMinusSign(operatorChar)) |
| { |
| } |
| |
| bool RenderMathMLOperator::isChildAllowed(RenderObject*, RenderStyle*) const |
| { |
| return false; |
| } |
| |
| static const float gOperatorExpansion = 1.2f; |
| |
| void RenderMathMLOperator::stretchToHeight(int height) |
| { |
| height *= gOperatorExpansion; |
| if (m_stretchHeight == height) |
| return; |
| m_stretchHeight = height; |
| |
| updateFromElement(); |
| } |
| |
| void RenderMathMLOperator::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderMathMLBlock::styleDidChange(diff, oldStyle); |
| |
| if (firstChild()) |
| updateFromElement(); |
| } |
| |
| void RenderMathMLOperator::computePreferredLogicalWidths() |
| { |
| ASSERT(preferredLogicalWidthsDirty()); |
| |
| // Check for an uninitialized operator. |
| if (!firstChild()) |
| updateFromElement(); |
| |
| RenderMathMLBlock::computePreferredLogicalWidths(); |
| } |
| |
| // This is a table of stretchy characters. |
| // FIXME: Should this be read from the unicode characteristics somehow? |
| // table: stretchy operator, top char, extension char, bottom char, middle char |
| static struct StretchyCharacter { |
| UChar character; |
| UChar topGlyph; |
| UChar extensionGlyph; |
| UChar bottomGlyph; |
| UChar middleGlyph; |
| } stretchyCharacters[13] = { |
| { 0x28 , 0x239b, 0x239c, 0x239d, 0x0 }, // left parenthesis |
| { 0x29 , 0x239e, 0x239f, 0x23a0, 0x0 }, // right parenthesis |
| { 0x5b , 0x23a1, 0x23a2, 0x23a3, 0x0 }, // left square bracket |
| { 0x2308, 0x23a1, 0x23a2, 0x23a2, 0x0 }, // left ceiling |
| { 0x230a, 0x23a2, 0x23a2, 0x23a3, 0x0 }, // left floor |
| { 0x5d , 0x23a4, 0x23a5, 0x23a6, 0x0 }, // right square bracket |
| { 0x2309, 0x23a4, 0x23a5, 0x23a5, 0x0 }, // right ceiling |
| { 0x230b, 0x23a5, 0x23a5, 0x23a6, 0x0 }, // right floor |
| { 0x7b , 0x23a7, 0x23aa, 0x23a9, 0x23a8 }, // left curly bracket |
| { 0x7c , 0x23aa, 0x23aa, 0x23aa, 0x0 }, // vertical bar |
| { 0x2016, 0x2016, 0x2016, 0x2016, 0x0 }, // double vertical line |
| { 0x7d , 0x23ab, 0x23aa, 0x23ad, 0x23ac }, // right curly bracket |
| { 0x222b, 0x2320, 0x23ae, 0x2321, 0x0 } // integral sign |
| }; |
| |
| // Note glyphHeightForCharacter truncates its result to an int. |
| int RenderMathMLOperator::glyphHeightForCharacter(UChar character) |
| { |
| GlyphData data = style()->font().glyphDataForCharacter(character, false); |
| FloatRect glyphBounds = data.fontData->boundsForGlyph(data.glyph); |
| return glyphBounds.height(); |
| } |
| |
| // FIXME: It's cleaner to only call updateFromElement when an attribute has changed. The body of |
| // this method should probably be moved to a private stretchHeightChanged or checkStretchHeight |
| // method. Probably at the same time, addChild/removeChild methods should be made to work for |
| // dynamic DOM changes. |
| void RenderMathMLOperator::updateFromElement() |
| { |
| RenderObject* savedRenderer = node()->renderer(); |
| |
| // Destroy our current children |
| children()->destroyLeftoverChildren(); |
| |
| // Since we share a node with our children, destroying our children may set our node's |
| // renderer to 0, so we need to restore it. |
| node()->setRenderer(savedRenderer); |
| |
| // If the operator is fixed, it will be contained in m_operator |
| UChar firstChar = m_operator; |
| |
| // This boolean indicates whether stretching is disabled via the markup. |
| bool stretchDisabled = false; |
| |
| // We may need the element later if we can't stretch. |
| if (node()->nodeType() == Node::ELEMENT_NODE) { |
| if (Element* mo = static_cast<Element*>(node())) { |
| AtomicString stretchyAttr = mo->getAttribute(MathMLNames::stretchyAttr); |
| stretchDisabled = equalIgnoringCase(stretchyAttr, "false"); |
| |
| // If stretching isn't disabled, get the character from the text content. |
| if (!stretchDisabled && !firstChar) { |
| String opText = mo->textContent(); |
| for (unsigned int i = 0; !firstChar && i < opText.length(); i++) { |
| if (!isSpaceOrNewline(opText[i])) |
| firstChar = opText[i]; |
| } |
| } |
| } |
| } |
| |
| // The 'index' holds the stretchable character's glyph information |
| int index = -1; |
| |
| // isStretchy indicates whether the character is streatchable via a number of factors. |
| bool isStretchy = false; |
| |
| // Check for a stretchable character. |
| if (!stretchDisabled && firstChar) { |
| const int maxIndex = WTF_ARRAY_LENGTH(stretchyCharacters); |
| for (index++; index < maxIndex; index++) { |
| if (stretchyCharacters[index].character == firstChar) { |
| isStretchy = true; |
| break; |
| } |
| } |
| } |
| |
| // We only stack glyphs if the stretch height is larger than a minimum size. |
| bool shouldStack = isStretchy && m_stretchHeight > style()->fontSize(); |
| struct StretchyCharacter* partsData = 0; |
| int topGlyphHeight = 0; |
| int extensionGlyphHeight = 0; |
| int bottomGlyphHeight = 0; |
| int middleGlyphHeight = 0; |
| if (shouldStack) { |
| partsData = &stretchyCharacters[index]; |
| |
| FontCachePurgePreventer fontCachePurgePreventer; |
| |
| topGlyphHeight = glyphHeightForCharacter(partsData->topGlyph); |
| extensionGlyphHeight = glyphHeightForCharacter(partsData->extensionGlyph) - 1; |
| bottomGlyphHeight = glyphHeightForCharacter(partsData->bottomGlyph); |
| if (partsData->middleGlyph) |
| middleGlyphHeight = glyphHeightForCharacter(partsData->middleGlyph) - 1; |
| shouldStack = m_stretchHeight >= topGlyphHeight + middleGlyphHeight + bottomGlyphHeight && extensionGlyphHeight > 0; |
| } |
| |
| // Either stretch is disabled or we don't have a stretchable character over the minimum height |
| if (stretchDisabled || !shouldStack) { |
| m_isStacked = false; |
| RenderBlock* container = new (renderArena()) RenderMathMLBlock(node()); |
| |
| RefPtr<RenderStyle> newStyle = RenderStyle::create(); |
| newStyle->inheritFrom(style()); |
| newStyle->setDisplay(FLEX); |
| |
| // Check for a stretchable character that is under the minimum height. |
| if (!stretchDisabled && isStretchy && m_stretchHeight > style()->fontSize()) { |
| FontDescription desc = style()->fontDescription(); |
| desc.setIsAbsoluteSize(true); |
| desc.setSpecifiedSize(m_stretchHeight); |
| desc.setComputedSize(m_stretchHeight); |
| newStyle->setFontDescription(desc); |
| newStyle->font().update(style()->font().fontSelector()); |
| } |
| |
| container->setStyle(newStyle.release()); |
| addChild(container); |
| |
| // Build the text of the operator. |
| RenderText* text = 0; |
| if (m_operator) |
| text = new (renderArena()) RenderText(node(), StringImpl::create(&m_operator, 1)); |
| else if (node()->nodeType() == Node::ELEMENT_NODE) |
| if (Element* mo = static_cast<Element*>(node())) |
| text = new (renderArena()) RenderText(node(), mo->textContent().replace(hyphenMinus, minusSign).impl()); |
| // If we can't figure out the text, leave it blank. |
| if (text) { |
| RefPtr<RenderStyle> textStyle = RenderStyle::create(); |
| textStyle->inheritFrom(container->style()); |
| text->setStyle(textStyle.release()); |
| container->addChild(text); |
| } |
| } else { |
| // Build stretchable characters as a stack of glyphs. |
| m_isStacked = true; |
| |
| // To avoid gaps, we position glyphs after the top glyph upward by 1px. We also truncate |
| // glyph heights to ints, and then reduce all but the top & bottom such heights by 1px. |
| |
| int remaining = m_stretchHeight - topGlyphHeight - bottomGlyphHeight; |
| createGlyph(partsData->topGlyph, topGlyphHeight, 0); |
| if (partsData->middleGlyph) { |
| // We have a middle glyph (e.g. a curly bracket) that requires special processing. |
| remaining -= middleGlyphHeight; |
| int half = (remaining + 1) / 2; |
| remaining -= half; |
| while (remaining > 0) { |
| int height = std::min<int>(remaining, extensionGlyphHeight); |
| createGlyph(partsData->extensionGlyph, height, -1); |
| remaining -= height; |
| } |
| |
| // The middle glyph in the stack. |
| createGlyph(partsData->middleGlyph, middleGlyphHeight, -1); |
| |
| remaining = half; |
| while (remaining > 0) { |
| int height = std::min<int>(remaining, extensionGlyphHeight); |
| createGlyph(partsData->extensionGlyph, height, -1); |
| remaining -= height; |
| } |
| } else { |
| // We do not have a middle glyph and so we just extend from the top to the bottom glyph. |
| while (remaining > 0) { |
| int height = std::min<int>(remaining, extensionGlyphHeight); |
| createGlyph(partsData->extensionGlyph, height, -1); |
| remaining -= height; |
| } |
| } |
| createGlyph(partsData->bottomGlyph, bottomGlyphHeight, -1); |
| } |
| |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| PassRefPtr<RenderStyle> RenderMathMLOperator::createStackableStyle(int maxHeightForRenderer) |
| { |
| RefPtr<RenderStyle> newStyle = RenderStyle::create(); |
| newStyle->inheritFrom(style()); |
| newStyle->setDisplay(FLEX); |
| |
| newStyle->setMaxHeight(Length(maxHeightForRenderer, Fixed)); |
| |
| newStyle->setOverflowY(OHIDDEN); |
| newStyle->setOverflowX(OHIDDEN); |
| |
| return newStyle.release(); |
| } |
| |
| RenderBlock* RenderMathMLOperator::createGlyph(UChar glyph, int maxHeightForRenderer, int charRelative) |
| { |
| RenderBlock* container = new (renderArena()) RenderMathMLBlock(node()); |
| container->setStyle(createStackableStyle(maxHeightForRenderer)); |
| addChild(container); |
| RenderBlock* parent = container; |
| if (charRelative) { |
| RenderBlock* charBlock = new (renderArena()) RenderBlock(node()); |
| RefPtr<RenderStyle> charStyle = RenderStyle::create(); |
| charStyle->inheritFrom(container->style()); |
| charStyle->setDisplay(INLINE_BLOCK); |
| charStyle->setTop(Length(charRelative, Fixed)); |
| charStyle->setPosition(RelativePosition); |
| charBlock->setStyle(charStyle); |
| parent->addChild(charBlock); |
| parent = charBlock; |
| } |
| |
| RenderText* text = new (renderArena()) RenderText(node(), StringImpl::create(&glyph, 1)); |
| text->setStyle(container->style()); |
| parent->addChild(text); |
| return container; |
| } |
| |
| int RenderMathMLOperator::firstLineBoxBaseline() const |
| { |
| if (m_isStacked) |
| return m_stretchHeight * 2 / 3 - (m_stretchHeight - static_cast<int>(m_stretchHeight / gOperatorExpansion)) / 2; |
| return RenderMathMLBlock::firstLineBoxBaseline(); |
| } |
| |
| } |
| |
| #endif |