blob: 020232fc27a28b5043c4dc426ed9bdf1d6efabe3 [file] [log] [blame]
/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "RenderLayerBacking.h"
#include "AnimationController.h"
#include "CanvasRenderingContext.h"
#include "CSSPropertyNames.h"
#include "Chrome.h"
#include "FontCache.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "GraphicsLayer.h"
#include "HTMLCanvasElement.h"
#include "HTMLIFrameElement.h"
#include "HTMLMediaElement.h"
#include "HTMLNames.h"
#include "InspectorInstrumentation.h"
#include "KeyframeList.h"
#include "PluginViewBase.h"
#include "RenderApplet.h"
#include "RenderIFrame.h"
#include "RenderImage.h"
#include "RenderLayerCompositor.h"
#include "RenderEmbeddedObject.h"
#include "RenderVideo.h"
#include "RenderView.h"
#include "ScrollingCoordinator.h"
#include "Settings.h"
#include "StyleResolver.h"
#include "TiledBacking.h"
#include <wtf/CurrentTime.h>
#include <wtf/text/StringBuilder.h>
#if ENABLE(CSS_FILTERS)
#include "FilterEffectRenderer.h"
#if ENABLE(CSS_SHADERS)
#include "CustomFilterOperation.h"
#endif
#endif
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
#include "GraphicsContext3D.h"
#endif
using namespace std;
namespace WebCore {
using namespace HTMLNames;
static bool hasBoxDecorations(const RenderStyle*);
static bool hasBoxDecorationsOrBackground(const RenderObject*);
static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*);
static IntRect clipBox(RenderBox* renderer);
static inline bool isAcceleratedCanvas(RenderObject* renderer)
{
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
if (renderer->isCanvas()) {
HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer->node());
if (CanvasRenderingContext* context = canvas->renderingContext())
return context->isAccelerated();
}
#else
UNUSED_PARAM(renderer);
#endif
return false;
}
bool RenderLayerBacking::m_creatingPrimaryGraphicsLayer = false;
RenderLayerBacking::RenderLayerBacking(RenderLayer* layer)
: m_owningLayer(layer)
, m_scrollLayerID(0)
, m_artificiallyInflatedBounds(false)
, m_isMainFrameRenderViewLayer(false)
, m_usingTiledCacheLayer(false)
, m_requiresOwnBackingStore(true)
#if ENABLE(CSS_FILTERS)
, m_canCompositeFilters(false)
#endif
{
if (layer->isRootLayer()) {
Frame* frame = toRenderView(renderer())->frameView()->frame();
Page* page = frame ? frame->page() : 0;
if (page && frame && page->mainFrame() == frame) {
m_isMainFrameRenderViewLayer = true;
#if PLATFORM(MAC)
// FIXME: It's a little weird that we base this decision on whether there's a scrolling coordinator or not.
if (page->scrollingCoordinator())
m_usingTiledCacheLayer = true;
#endif
}
}
createPrimaryGraphicsLayer();
if (m_usingTiledCacheLayer) {
TiledBacking* tiledBacking = this->tiledBacking();
if (Page* page = renderer()->frame()->page()) {
Frame* frame = renderer()->frame();
tiledBacking->setIsInWindow(page->isOnscreen());
tiledBacking->setScrollingPerformanceLoggingEnabled(frame->settings() && frame->settings()->scrollingPerformanceLoggingEnabled());
adjustTileCacheCoverage();
}
}
}
RenderLayerBacking::~RenderLayerBacking()
{
updateClippingLayers(false, false);
updateOverflowControlsLayers(false, false, false);
updateForegroundLayer(false);
updateMaskLayer(false);
updateScrollingLayers(false);
detachFromScrollingCoordinator();
destroyGraphicsLayers();
}
PassOwnPtr<GraphicsLayer> RenderLayerBacking::createGraphicsLayer(const String& name)
{
GraphicsLayerFactory* graphicsLayerFactory = 0;
if (Page* page = renderer()->frame()->page())
graphicsLayerFactory = page->chrome()->client()->graphicsLayerFactory();
OwnPtr<GraphicsLayer> graphicsLayer = GraphicsLayer::create(graphicsLayerFactory, this);
#ifndef NDEBUG
graphicsLayer->setName(name);
#else
UNUSED_PARAM(name);
#endif
graphicsLayer->setMaintainsPixelAlignment(compositor()->keepLayersPixelAligned());
#if PLATFORM(MAC) && USE(CA)
graphicsLayer->setAcceleratesDrawing(compositor()->acceleratedDrawingEnabled());
#endif
return graphicsLayer.release();
}
bool RenderLayerBacking::shouldUseTileCache(const GraphicsLayer*) const
{
return m_usingTiledCacheLayer && m_creatingPrimaryGraphicsLayer;
}
TiledBacking* RenderLayerBacking::tiledBacking() const
{
return m_graphicsLayer->tiledBacking();
}
void RenderLayerBacking::adjustTileCacheCoverage()
{
if (!m_usingTiledCacheLayer)
return;
TiledBacking::TileCoverage tileCoverage = TiledBacking::CoverageForVisibleArea;
// FIXME: When we use TiledBacking for overflow, this should look at RenderView scrollability.
Frame* frame = renderer()->frame();
if (frame) {
FrameView* frameView = frame->view();
if (frameView->horizontalScrollbarMode() != ScrollbarAlwaysOff)
tileCoverage |= TiledBacking::CoverageForHorizontalScrolling;
if (frameView->verticalScrollbarMode() != ScrollbarAlwaysOff)
tileCoverage |= TiledBacking::CoverageForVerticalScrolling;
if (ScrollingCoordinator* scrollingCoordinator = frame->page()->scrollingCoordinator()) {
if (scrollingCoordinator->shouldUpdateScrollLayerPositionOnMainThread())
tileCoverage |= TiledBacking::CoverageForSlowScrolling;
}
}
tiledBacking()->setTileCoverage(tileCoverage);
}
void RenderLayerBacking::updateDebugIndicators(bool showBorder, bool showRepaintCounter)
{
m_graphicsLayer->setShowDebugBorder(showBorder);
m_graphicsLayer->setShowRepaintCounter(showRepaintCounter);
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->setShowDebugBorder(showBorder);
if (m_foregroundLayer) {
m_foregroundLayer->setShowDebugBorder(showBorder);
m_foregroundLayer->setShowRepaintCounter(showRepaintCounter);
}
if (m_maskLayer) {
m_maskLayer->setShowDebugBorder(showBorder);
m_maskLayer->setShowRepaintCounter(showRepaintCounter);
}
if (m_scrollingLayer)
m_scrollingLayer->setShowDebugBorder(showBorder);
if (m_scrollingContentsLayer)
m_scrollingContentsLayer->setShowDebugBorder(showBorder);
}
void RenderLayerBacking::createPrimaryGraphicsLayer()
{
String layerName;
#ifndef NDEBUG
layerName = nameForLayer();
#endif
// The call to createGraphicsLayer ends calling back into here as
// a GraphicsLayerClient to ask if it shouldUseTileCache(). We only want
// the tile cache on our main layer. This is pretty ugly, but saves us from
// exposing the API to all clients.
m_creatingPrimaryGraphicsLayer = true;
m_graphicsLayer = createGraphicsLayer(layerName);
m_creatingPrimaryGraphicsLayer = false;
if (m_usingTiledCacheLayer)
m_containmentLayer = createGraphicsLayer("TileCache Flattening Layer");
if (m_isMainFrameRenderViewLayer) {
bool isTransparent = false;
if (FrameView* frameView = toRenderView(renderer())->frameView())
isTransparent = frameView->isTransparent();
m_graphicsLayer->setContentsOpaque(!isTransparent);
m_graphicsLayer->setAppliesPageScale();
}
#if PLATFORM(MAC) && USE(CA)
if (!compositor()->acceleratedDrawingEnabled() && renderer()->isCanvas()) {
HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer()->node());
if (canvas->shouldAccelerate(canvas->size()))
m_graphicsLayer->setAcceleratesDrawing(true);
}
#endif
updateOpacity(renderer()->style());
updateTransform(renderer()->style());
#if ENABLE(CSS_FILTERS)
updateFilters(renderer()->style());
#endif
#if ENABLE(CSS_COMPOSITING)
updateLayerBlendMode(renderer()->style());
#endif
}
void RenderLayerBacking::destroyGraphicsLayers()
{
if (m_graphicsLayer)
m_graphicsLayer->removeFromParent();
m_graphicsLayer = nullptr;
m_foregroundLayer = nullptr;
m_containmentLayer = nullptr;
m_maskLayer = nullptr;
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
}
void RenderLayerBacking::updateOpacity(const RenderStyle* style)
{
m_graphicsLayer->setOpacity(compositingOpacity(style->opacity()));
}
void RenderLayerBacking::updateTransform(const RenderStyle* style)
{
// FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin
// baked into it, and we don't want that.
TransformationMatrix t;
if (m_owningLayer->hasTransform()) {
style->applyTransform(t, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), RenderStyle::ExcludeTransformOrigin);
makeMatrixRenderable(t, compositor()->canRender3DTransforms());
}
m_graphicsLayer->setTransform(t);
}
#if ENABLE(CSS_FILTERS)
void RenderLayerBacking::updateFilters(const RenderStyle* style)
{
m_canCompositeFilters = m_graphicsLayer->setFilters(owningLayer()->computeFilterOperations(style));
}
#endif
#if ENABLE(CSS_COMPOSITING)
void RenderLayerBacking::updateLayerBlendMode(const RenderStyle*)
{
}
#endif
static bool hasNonZeroTransformOrigin(const RenderObject* renderer)
{
RenderStyle* style = renderer->style();
return (style->transformOriginX().type() == Fixed && style->transformOriginX().value())
|| (style->transformOriginY().type() == Fixed && style->transformOriginY().value());
}
static bool layerOrAncestorIsTransformedOrUsingCompositedScrolling(RenderLayer* layer)
{
for (RenderLayer* curr = layer; curr; curr = curr->parent()) {
if (curr->hasTransform() || curr->usesCompositedScrolling())
return true;
}
return false;
}
bool RenderLayerBacking::shouldClipCompositedBounds() const
{
// Scrollbar layers use this layer for relative positioning, so don't clip.
if (layerForHorizontalScrollbar() || layerForVerticalScrollbar())
return false;
if (m_usingTiledCacheLayer)
return true;
if (!compositor()->compositingConsultsOverlap())
return false;
if (layerOrAncestorIsTransformedOrUsingCompositedScrolling(m_owningLayer))
return false;
return true;
}
void RenderLayerBacking::updateCompositedBounds()
{
IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer);
// Clip to the size of the document or enclosing overflow-scroll layer.
// If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with.
// We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist.
if (shouldClipCompositedBounds()) {
RenderView* view = m_owningLayer->renderer()->view();
RenderLayer* rootLayer = view->layer();
// Start by clipping to the view's bounds.
LayoutRect clippingBounds = view->unscaledDocumentRect();
if (m_owningLayer != rootLayer)
clippingBounds.intersect(m_owningLayer->backgroundClipRect(rootLayer, 0, AbsoluteClipRects).rect()); // FIXME: Incorrect for CSS regions.
LayoutPoint delta;
m_owningLayer->convertToLayerCoords(rootLayer, delta);
clippingBounds.move(-delta.x(), -delta.y());
layerBounds.intersect(pixelSnappedIntRect(clippingBounds));
}
// If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
// then we need to ensure that the compositing layer has non-zero size so that we can apply
// the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) {
layerBounds.setWidth(1);
layerBounds.setHeight(1);
m_artificiallyInflatedBounds = true;
} else
m_artificiallyInflatedBounds = false;
setCompositedBounds(layerBounds);
}
void RenderLayerBacking::updateAfterWidgetResize()
{
if (renderer()->isRenderPart()) {
if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::frameContentsCompositor(toRenderPart(renderer()))) {
innerCompositor->frameViewDidChangeSize();
innerCompositor->frameViewDidChangeLocation(contentsBox().location());
}
}
}
void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth, bool isUpdateRoot)
{
RenderLayerCompositor* layerCompositor = compositor();
if (!layerCompositor->compositingLayersNeedRebuild()) {
// Calling updateGraphicsLayerGeometry() here gives incorrect results, because the
// position of this layer's GraphicsLayer depends on the position of our compositing
// ancestor's GraphicsLayer. That cannot be determined until all the descendant
// RenderLayers of that ancestor have been processed via updateLayerPositions().
//
// The solution is to update compositing children of this layer here,
// via updateCompositingChildrenGeometry().
updateCompositedBounds();
layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth);
if (isUpdateRoot) {
updateGraphicsLayerGeometry();
layerCompositor->updateRootLayerPosition();
}
}
}
bool RenderLayerBacking::updateGraphicsLayerConfiguration()
{
RenderLayerCompositor* compositor = this->compositor();
RenderObject* renderer = this->renderer();
m_owningLayer->updateZOrderLists();
bool layerConfigChanged = false;
if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer)))
layerConfigChanged = true;
bool needsDescendentsClippingLayer = compositor->clipsCompositingDescendants(m_owningLayer);
// Our scrolling layer will clip.
if (m_owningLayer->usesCompositedScrolling())
needsDescendentsClippingLayer = false;
if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), needsDescendentsClippingLayer))
layerConfigChanged = true;
if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer()))
layerConfigChanged = true;
if (updateScrollingLayers(m_owningLayer->usesCompositedScrolling()))
layerConfigChanged = true;
if (layerConfigChanged)
updateInternalHierarchy();
if (GraphicsLayer* flatteningLayer = tileCacheFlatteningLayer()) {
flatteningLayer->removeFromParent();
m_graphicsLayer->addChild(flatteningLayer);
}
if (updateMaskLayer(renderer->hasMask()))
m_graphicsLayer->setMaskLayer(m_maskLayer.get());
if (m_owningLayer->hasReflection()) {
if (m_owningLayer->reflectionLayer()->backing()) {
GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer();
m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
}
} else
m_graphicsLayer->setReplicatedByLayer(0);
if (isDirectlyCompositedImage())
updateImageContents();
if (renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing()) {
PluginViewBase* pluginViewBase = static_cast<PluginViewBase*>(toRenderWidget(renderer)->widget());
m_graphicsLayer->setContentsToMedia(pluginViewBase->platformLayer());
}
#if ENABLE(VIDEO)
else if (renderer->isVideo()) {
HTMLMediaElement* mediaElement = static_cast<HTMLMediaElement*>(renderer->node());
m_graphicsLayer->setContentsToMedia(mediaElement->platformLayer());
}
#endif
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
else if (isAcceleratedCanvas(renderer)) {
HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer->node());
if (CanvasRenderingContext* context = canvas->renderingContext())
m_graphicsLayer->setContentsToCanvas(context->platformLayer());
layerConfigChanged = true;
}
#endif
#if ENABLE(FULLSCREEN_API)
else if (renderer->isRenderFullScreen()) {
// RenderFullScreen renderers have no content, and only a solid
// background color. They also can be large enough to trigger the
// creation of a tiled-layer, which can cause flashing problems
// during repainting. Special case the RenderFullScreen case because
// we know its style does not come from CSS and it is therefore will
// not contain paintable content (e.g. background images, gradients,
// etc), so safe to set the layer's background color to the renderer's
// style's background color.
updateBackgroundColor();
}
#endif
if (renderer->isRenderPart())
layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(renderer));
return layerConfigChanged;
}
static IntRect clipBox(RenderBox* renderer)
{
LayoutRect result = PaintInfo::infiniteRect();
if (renderer->hasOverflowClip())
result = renderer->overflowClipRect(LayoutPoint(), 0); // FIXME: Incorrect for CSS regions.
if (renderer->hasClip())
result.intersect(renderer->clipRect(LayoutPoint(), 0)); // FIXME: Incorrect for CSS regions.
return pixelSnappedIntRect(result);
}
void RenderLayerBacking::updateGraphicsLayerGeometry()
{
// If we haven't built z-order lists yet, wait until later.
if (m_owningLayer->isStackingContext() && m_owningLayer->m_zOrderListsDirty)
return;
// Set transform property, if it is not animating. We have to do this here because the transform
// is affected by the layer dimensions.
if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyWebkitTransform))
updateTransform(renderer()->style());
// Set opacity, if it is not animating.
if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity))
updateOpacity(renderer()->style());
#if ENABLE(CSS_FILTERS)
updateFilters(renderer()->style());
#endif
#if ENABLE(CSS_COMPOSITING)
updateLayerBlendMode(renderer()->style());
#endif
m_owningLayer->updateDescendantDependentFlags();
// m_graphicsLayer is the corresponding GraphicsLayer for this RenderLayer and its non-compositing
// descendants. So, the visibility flag for m_graphicsLayer should be true if there are any
// non-compositing visible layers.
m_graphicsLayer->setContentsVisible(m_owningLayer->hasVisibleContent() || hasVisibleNonCompositingDescendantLayers());
RenderStyle* style = renderer()->style();
m_graphicsLayer->setPreserves3D(style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection());
m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible);
// Register fixed position layers and their containers with the scrolling coordinator.
if (Page* page = renderer()->frame()->page()) {
if (ScrollingCoordinator* scrollingCoordinator = page->scrollingCoordinator()) {
if (style->position() == FixedPosition || compositor()->fixedPositionedByAncestor(m_owningLayer))
scrollingCoordinator->setLayerIsFixedToContainerLayer(childForSuperlayers(), true);
else {
if (m_ancestorClippingLayer)
scrollingCoordinator->setLayerIsFixedToContainerLayer(m_ancestorClippingLayer.get(), false);
scrollingCoordinator->setLayerIsFixedToContainerLayer(m_graphicsLayer.get(), false);
}
// Page scale is applied as a transform on the root render view layer. Because the scroll
// layer is further up in the hierarchy, we need to avoid marking the root render view
// layer as a container.
bool isContainer = m_owningLayer->hasTransform() && !m_owningLayer->isRootLayer();
scrollingCoordinator->setLayerIsContainerForFixedPositionLayers(childForSuperlayers(), isContainer);
}
}
RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer();
// We compute everything relative to the enclosing compositing layer.
IntRect ancestorCompositingBounds;
if (compAncestor) {
ASSERT(compAncestor->backing());
ancestorCompositingBounds = pixelSnappedIntRect(compAncestor->backing()->compositedBounds());
}
IntRect localCompositingBounds = pixelSnappedIntRect(compositedBounds());
IntRect relativeCompositingBounds(localCompositingBounds);
IntPoint delta;
m_owningLayer->convertToPixelSnappedLayerCoords(compAncestor, delta);
relativeCompositingBounds.moveBy(delta);
IntPoint graphicsLayerParentLocation;
if (compAncestor && compAncestor->backing()->hasClippingLayer()) {
// If the compositing ancestor has a layer to clip children, we parent in that, and therefore
// position relative to it.
IntRect clippingBox = clipBox(toRenderBox(compAncestor->renderer()));
graphicsLayerParentLocation = clippingBox.location();
} else if (compAncestor)
graphicsLayerParentLocation = ancestorCompositingBounds.location();
else
graphicsLayerParentLocation = renderer()->view()->documentRect().location();
if (compAncestor && compAncestor->usesCompositedScrolling()) {
RenderBox* renderBox = toRenderBox(compAncestor->renderer());
IntSize scrollOffset = compAncestor->scrolledContentOffset();
IntPoint scrollOrigin(renderBox->borderLeft(), renderBox->borderTop());
graphicsLayerParentLocation = scrollOrigin - scrollOffset;
}
if (compAncestor && m_ancestorClippingLayer) {
// Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
// layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
// for a compositing layer, rootLayer is the layer itself.
IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer->backgroundClipRect(compAncestor, 0, TemporaryClipRects, IgnoreOverlayScrollbarSize, RenderLayer::IgnoreOverflowClip).rect()); // FIXME: Incorrect for CSS regions.
ASSERT(parentClipRect != PaintInfo::infiniteRect());
m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation));
m_ancestorClippingLayer->setSize(parentClipRect.size());
// backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords.
m_ancestorClippingLayer->setOffsetFromRenderer(parentClipRect.location() - delta);
// The primary layer is then parented in, and positioned relative to this clipping layer.
graphicsLayerParentLocation = parentClipRect.location();
}
m_graphicsLayer->setPosition(FloatPoint() + (relativeCompositingBounds.location() - graphicsLayerParentLocation));
m_graphicsLayer->setOffsetFromRenderer(localCompositingBounds.location() - IntPoint());
FloatSize oldSize = m_graphicsLayer->size();
FloatSize newSize = relativeCompositingBounds.size();
if (oldSize != newSize) {
m_graphicsLayer->setSize(newSize);
// A bounds change will almost always require redisplay. Usually that redisplay
// will happen because of a repaint elsewhere, but not always:
// e.g. see RenderView::setMaximalOutlineSize()
m_graphicsLayer->setNeedsDisplay();
}
// If we have a layer that clips children, position it.
IntRect clippingBox;
if (GraphicsLayer* clipLayer = clippingLayer()) {
clippingBox = clipBox(toRenderBox(renderer()));
clipLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location()));
clipLayer->setSize(clippingBox.size());
clipLayer->setOffsetFromRenderer(clippingBox.location() - IntPoint());
}
if (m_maskLayer) {
if (m_maskLayer->size() != m_graphicsLayer->size()) {
m_maskLayer->setSize(m_graphicsLayer->size());
m_maskLayer->setNeedsDisplay();
}
m_maskLayer->setPosition(FloatPoint());
m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
}
if (m_owningLayer->hasTransform()) {
const IntRect borderBox = toRenderBox(renderer())->pixelSnappedBorderBoxRect();
// Get layout bounds in the coords of compAncestor to match relativeCompositingBounds.
IntRect layerBounds = IntRect(delta, borderBox.size());
// Update properties that depend on layer dimensions
FloatPoint3D transformOrigin = computeTransformOrigin(borderBox);
// Compute the anchor point, which is in the center of the renderer box unless transform-origin is set.
FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f,
relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f,
transformOrigin.z());
m_graphicsLayer->setAnchorPoint(anchor);
RenderStyle* style = renderer()->style();
GraphicsLayer* clipLayer = clippingLayer();
if (style->hasPerspective()) {
TransformationMatrix t = owningLayer()->perspectiveTransform();
if (clipLayer) {
clipLayer->setChildrenTransform(t);
m_graphicsLayer->setChildrenTransform(TransformationMatrix());
}
else
m_graphicsLayer->setChildrenTransform(t);
} else {
if (clipLayer)
clipLayer->setChildrenTransform(TransformationMatrix());
else
m_graphicsLayer->setChildrenTransform(TransformationMatrix());
}
} else {
m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0));
}
if (m_foregroundLayer) {
FloatPoint foregroundPosition;
FloatSize foregroundSize = newSize;
IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
if (hasClippingLayer()) {
// If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
// so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
foregroundSize = FloatSize(clippingBox.size());
foregroundOffset = clippingBox.location() - IntPoint();
}
m_foregroundLayer->setPosition(foregroundPosition);
if (foregroundSize != m_foregroundLayer->size()) {
m_foregroundLayer->setSize(foregroundSize);
m_foregroundLayer->setNeedsDisplay();
}
m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
}
if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) {
RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing();
reflectionBacking->updateGraphicsLayerGeometry();
// The reflection layer has the bounds of m_owningLayer->reflectionLayer(),
// but the reflected layer is the bounds of this layer, so we need to position it appropriately.
FloatRect layerBounds = compositedBounds();
FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint() + (layerBounds.location() - reflectionLayerBounds.location()));
}
if (m_scrollingLayer) {
ASSERT(m_scrollingContentsLayer);
RenderBox* renderBox = toRenderBox(renderer());
IntRect paddingBox(renderBox->borderLeft(), renderBox->borderTop(), renderBox->width() - renderBox->borderLeft() - renderBox->borderRight(), renderBox->height() - renderBox->borderTop() - renderBox->borderBottom());
IntSize scrollOffset = m_owningLayer->scrolledContentOffset();
m_scrollingLayer->setPosition(FloatPoint() + (paddingBox.location() - localCompositingBounds.location()));
m_scrollingLayer->setSize(paddingBox.size());
m_scrollingContentsLayer->setPosition(FloatPoint(-scrollOffset.width(), -scrollOffset.height()));
IntSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer();
m_scrollingLayer->setOffsetFromRenderer(IntPoint() - paddingBox.location());
bool paddingBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer();
IntSize scrollSize(m_owningLayer->scrollWidth(), m_owningLayer->scrollHeight());
if (scrollSize != m_scrollingContentsLayer->size() || paddingBoxOffsetChanged)
m_scrollingContentsLayer->setNeedsDisplay();
IntSize scrollingContentsOffset = paddingBox.location() - IntPoint() - scrollOffset;
if (scrollingContentsOffset != m_scrollingContentsLayer->offsetFromRenderer() || scrollSize != m_scrollingContentsLayer->size())
compositor()->scrollingLayerDidChange(m_owningLayer);
m_scrollingContentsLayer->setSize(scrollSize);
// FIXME: Scrolling the content layer does not need to trigger a repaint. The offset will be compensated away during painting.
// FIXME: The paint offset and the scroll offset should really be separate concepts.
m_scrollingContentsLayer->setOffsetFromRenderer(scrollingContentsOffset);
}
m_graphicsLayer->setContentsRect(contentsBox());
// If this layer was created just for clipping or to apply perspective, it doesn't need its own backing store.
setRequiresOwnBackingStore(compositor()->requiresOwnBackingStore(m_owningLayer, compAncestor));
updateDrawsContent();
updateAfterWidgetResize();
}
void RenderLayerBacking::updateInternalHierarchy()
{
// m_foregroundLayer has to be inserted in the correct order with child layers,
// so it's not inserted here.
if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->removeAllChildren();
m_graphicsLayer->removeFromParent();
m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
}
if (m_containmentLayer) {
m_containmentLayer->removeFromParent();
m_graphicsLayer->addChild(m_containmentLayer.get());
}
if (m_scrollingLayer) {
GraphicsLayer* superlayer = m_containmentLayer ? m_containmentLayer.get() : m_graphicsLayer.get();
m_scrollingLayer->removeFromParent();
superlayer->addChild(m_scrollingLayer.get());
}
// The clip for child layers does not include space for overflow controls, so they exist as
// siblings of the clipping layer if we have one. Normal children of this layer are set as
// children of the clipping layer.
if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar->removeFromParent();
m_graphicsLayer->addChild(m_layerForHorizontalScrollbar.get());
}
if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar->removeFromParent();
m_graphicsLayer->addChild(m_layerForVerticalScrollbar.get());
}
if (m_layerForScrollCorner) {
m_layerForScrollCorner->removeFromParent();
m_graphicsLayer->addChild(m_layerForScrollCorner.get());
}
}
void RenderLayerBacking::updateDrawsContent()
{
if (m_scrollingLayer) {
// We don't have to consider overflow controls, because we know that the scrollbars are drawn elsewhere.
// m_graphicsLayer only needs backing store if the non-scrolling parts (background, outlines, borders, shadows etc) need to paint.
// m_scrollingLayer never has backing store.
// m_scrollingContentsLayer only needs backing store if the scrolled contents need to paint.
bool hasNonScrollingPaintedContent = m_owningLayer->hasVisibleContent() && hasBoxDecorationsOrBackground(renderer());
m_graphicsLayer->setDrawsContent(hasNonScrollingPaintedContent);
bool hasScrollingPaintedContent = m_owningLayer->hasVisibleContent() && (renderer()->hasBackground() || paintsChildren());
m_scrollingContentsLayer->setDrawsContent(hasScrollingPaintedContent);
return;
}
bool hasPaintedContent = containsPaintedContent();
// FIXME: we could refine this to only allocate backing for one of these layers if possible.
m_graphicsLayer->setDrawsContent(hasPaintedContent);
if (m_foregroundLayer)
m_foregroundLayer->setDrawsContent(hasPaintedContent);
}
// Return true if the layers changed.
bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip)
{
bool layersChanged = false;
if (needsAncestorClip) {
if (!m_ancestorClippingLayer) {
m_ancestorClippingLayer = createGraphicsLayer("Ancestor clipping Layer");
m_ancestorClippingLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->removeFromParent();
m_ancestorClippingLayer = nullptr;
layersChanged = true;
}
if (needsDescendantClip) {
if (!m_containmentLayer && !m_usingTiledCacheLayer) {
m_containmentLayer = createGraphicsLayer("Child clipping Layer");
m_containmentLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (hasClippingLayer()) {
m_containmentLayer->removeFromParent();
m_containmentLayer = nullptr;
layersChanged = true;
}
return layersChanged;
}
bool RenderLayerBacking::requiresHorizontalScrollbarLayer() const
{
#if !PLATFORM(CHROMIUM)
if (!m_owningLayer->hasOverlayScrollbars())
return false;
#endif
return m_owningLayer->horizontalScrollbar();
}
bool RenderLayerBacking::requiresVerticalScrollbarLayer() const
{
#if !PLATFORM(CHROMIUM)
if (!m_owningLayer->hasOverlayScrollbars())
return false;
#endif
return m_owningLayer->verticalScrollbar();
}
bool RenderLayerBacking::requiresScrollCornerLayer() const
{
#if !PLATFORM(CHROMIUM)
if (!m_owningLayer->hasOverlayScrollbars())
return false;
#endif
return !m_owningLayer->scrollCornerAndResizerRect().isEmpty();
}
bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer)
{
bool layersChanged = false;
if (needsHorizontalScrollbarLayer) {
if (!m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar = createGraphicsLayer("horizontal scrollbar");
layersChanged = true;
}
} else if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar.clear();
layersChanged = true;
}
if (needsVerticalScrollbarLayer) {
if (!m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar = createGraphicsLayer("vertical scrollbar");
layersChanged = true;
}
} else if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar.clear();
layersChanged = true;
}
if (needsScrollCornerLayer) {
if (!m_layerForScrollCorner) {
m_layerForScrollCorner = createGraphicsLayer("scroll corner");
layersChanged = true;
}
} else if (m_layerForScrollCorner) {
m_layerForScrollCorner.clear();
layersChanged = true;
}
return layersChanged;
}
void RenderLayerBacking::positionOverflowControlsLayers(const IntSize& offsetFromRoot)
{
IntSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer();
if (GraphicsLayer* layer = layerForHorizontalScrollbar()) {
Scrollbar* hBar = m_owningLayer->horizontalScrollbar();
if (hBar) {
layer->setPosition(hBar->frameRect().location() - offsetFromRoot - offsetFromRenderer);
layer->setSize(hBar->frameRect().size());
}
layer->setDrawsContent(hBar);
}
if (GraphicsLayer* layer = layerForVerticalScrollbar()) {
Scrollbar* vBar = m_owningLayer->verticalScrollbar();
if (vBar) {
layer->setPosition(vBar->frameRect().location() - offsetFromRoot - offsetFromRenderer);
layer->setSize(vBar->frameRect().size());
}
layer->setDrawsContent(vBar);
}
if (GraphicsLayer* layer = layerForScrollCorner()) {
const LayoutRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect();
layer->setPosition(scrollCornerAndResizer.location() - offsetFromRenderer);
layer->setSize(scrollCornerAndResizer.size());
layer->setDrawsContent(!scrollCornerAndResizer.isEmpty());
}
}
bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
{
bool layerChanged = false;
if (needsForegroundLayer) {
if (!m_foregroundLayer) {
String layerName;
#ifndef NDEBUG
layerName = nameForLayer() + " (foreground)";
#endif
m_foregroundLayer = createGraphicsLayer(layerName);
m_foregroundLayer->setDrawsContent(true);
m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
layerChanged = true;
}
} else if (m_foregroundLayer) {
m_foregroundLayer->removeFromParent();
m_foregroundLayer = nullptr;
layerChanged = true;
}
if (layerChanged)
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
return layerChanged;
}
bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer)
{
bool layerChanged = false;
if (needsMaskLayer) {
if (!m_maskLayer) {
m_maskLayer = createGraphicsLayer("Mask");
m_maskLayer->setDrawsContent(true);
m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask);
layerChanged = true;
}
} else if (m_maskLayer) {
m_maskLayer = nullptr;
layerChanged = true;
}
if (layerChanged)
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
return layerChanged;
}
bool RenderLayerBacking::updateScrollingLayers(bool needsScrollingLayers)
{
bool layerChanged = false;
if (needsScrollingLayers) {
if (!m_scrollingLayer) {
// Outer layer which corresponds with the scroll view.
m_scrollingLayer = createGraphicsLayer("Scrolling container");
m_scrollingLayer->setDrawsContent(false);
m_scrollingLayer->setMasksToBounds(true);
// Inner layer which renders the content that scrolls.
m_scrollingContentsLayer = createGraphicsLayer("Scrolled Contents");
m_scrollingContentsLayer->setDrawsContent(true);
m_scrollingContentsLayer->setPaintingPhase(GraphicsLayerPaintForeground | GraphicsLayerPaintOverflowContents);
m_scrollingLayer->addChild(m_scrollingContentsLayer.get());
layerChanged = true;
}
} else if (m_scrollingLayer) {
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
layerChanged = true;
}
if (layerChanged) {
updateInternalHierarchy();
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
m_graphicsLayer->setNeedsDisplay();
if (renderer()->view())
compositor()->scrollingLayerDidChange(m_owningLayer);
}
return layerChanged;
}
void RenderLayerBacking::attachToScrollingCoordinator(RenderLayerBacking* parent)
{
// If m_scrollLayerID non-zero, then this backing is already attached to the ScrollingCoordinator.
if (m_scrollLayerID)
return;
Page* page = renderer()->frame()->page();
if (!page)
return;
ScrollingCoordinator* scrollingCoordinator = page->scrollingCoordinator();
if (!scrollingCoordinator)
return;
// FIXME: When we support overflow areas, we will have to refine this for overflow areas that are also
// positon:fixed.
ScrollingNodeType nodeType;
if (renderer()->style()->position() == FixedPosition)
nodeType = FixedNode;
else
nodeType = ScrollingNode;
ScrollingNodeID parentID = parent ? parent->scrollLayerID() : 0;
m_scrollLayerID = scrollingCoordinator->attachToStateTree(nodeType, scrollingCoordinator->uniqueScrollLayerID(), parentID);
}
void RenderLayerBacking::detachFromScrollingCoordinator()
{
// If m_scrollLayerID is 0, then this backing is not attached to the ScrollingCoordinator.
if (!m_scrollLayerID)
return;
Page* page = renderer()->frame()->page();
if (!page)
return;
ScrollingCoordinator* scrollingCoordinator = page->scrollingCoordinator();
if (!scrollingCoordinator)
return;
scrollingCoordinator->detachFromStateTree(m_scrollLayerID);
m_scrollLayerID = 0;
}
GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
{
unsigned phase = GraphicsLayerPaintBackground;
if (!m_foregroundLayer)
phase |= GraphicsLayerPaintForeground;
if (!m_maskLayer)
phase |= GraphicsLayerPaintMask;
if (m_scrollingContentsLayer)
phase &= ~GraphicsLayerPaintForeground;
return static_cast<GraphicsLayerPaintingPhase>(phase);
}
float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
{
float finalOpacity = rendererOpacity;
for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) {
// We only care about parents that are stacking contexts.
// Recall that opacity creates stacking context.
if (!curr->isStackingContext())
continue;
// If we found a compositing layer, we want to compute opacity
// relative to it. So we can break here.
if (curr->isComposited())
break;
finalOpacity *= curr->renderer()->opacity();
}
return finalOpacity;
}
static bool hasBoxDecorations(const RenderStyle* style)
{
return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow() || style->hasFilter();
}
static bool hasBoxDecorationsOrBackground(const RenderObject* renderer)
{
return hasBoxDecorations(renderer->style()) || renderer->hasBackground();
}
static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style)
{
return hasBoxDecorations(style) || style->hasBackgroundImage();
}
Color RenderLayerBacking::rendererBackgroundColor() const
{
RenderObject* backgroundRenderer = renderer();
if (backgroundRenderer->isRoot())
backgroundRenderer = backgroundRenderer->rendererForRootBackground();
return backgroundRenderer->style()->visitedDependentColor(CSSPropertyBackgroundColor);
}
void RenderLayerBacking::updateBackgroundColor()
{
m_graphicsLayer->setContentsToBackgroundColor(rendererBackgroundColor());
}
bool RenderLayerBacking::paintsBoxDecorations() const
{
if (!m_owningLayer->hasVisibleContent())
return false;
if (hasBoxDecorationsOrBackground(renderer()))
return true;
if (m_owningLayer->hasOverflowControls())
return true;
return false;
}
bool RenderLayerBacking::paintsChildren() const
{
if (m_owningLayer->hasVisibleContent() && containsNonEmptyRenderers())
return true;
if (hasVisibleNonCompositingDescendantLayers())
return true;
return false;
}
static bool isCompositedPlugin(RenderObject* renderer)
{
return renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing();
}
// A "simple container layer" is a RenderLayer which has no visible content to render.
// It may have no children, or all its children may be themselves composited.
// This is a useful optimization, because it allows us to avoid allocating backing store.
bool RenderLayerBacking::isSimpleContainerCompositingLayer() const
{
RenderObject* renderObject = renderer();
if (renderObject->hasMask()) // masks require special treatment
return false;
if (renderObject->isReplaced() && !isCompositedPlugin(renderObject))
return false;
if (paintsBoxDecorations() || paintsChildren())
return false;
if (renderObject->node() && renderObject->node()->isDocumentNode()) {
// Look to see if the root object has a non-simple background
RenderObject* rootObject = renderObject->document()->documentElement() ? renderObject->document()->documentElement()->renderer() : 0;
if (!rootObject)
return false;
RenderStyle* style = rootObject->style();
// Reject anything that has a border, a border-radius or outline,
// or is not a simple background (no background, or solid color).
if (hasBoxDecorationsOrBackgroundImage(style))
return false;
// Now look at the body's renderer.
HTMLElement* body = renderObject->document()->body();
RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
if (!bodyObject)
return false;
style = bodyObject->style();
if (hasBoxDecorationsOrBackgroundImage(style))
return false;
}
return true;
}
bool RenderLayerBacking::containsNonEmptyRenderers() const
{
// Some HTML can cause whitespace text nodes to have renderers, like:
// <div>
// <img src=...>
// </div>
// so test for 0x0 RenderTexts here
for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) {
if (!child->hasLayer()) {
if (child->isRenderInline() || !child->isBox())
return true;
if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0)
return true;
}
}
return false;
}
// Conservative test for having no rendered children.
bool RenderLayerBacking::hasVisibleNonCompositingDescendantLayers() const
{
// FIXME: We shouldn't be called with a stale z-order lists. See bug 85512.
m_owningLayer->updateLayerListsIfNeeded();
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(m_owningLayer);
#endif
if (Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList()) {
size_t listSize = normalFlowList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = normalFlowList->at(i);
if (!curLayer->isComposited() && curLayer->hasVisibleContent())
return true;
}
}
if (m_owningLayer->isStackingContext()) {
if (!m_owningLayer->hasVisibleDescendant())
return false;
// Use the m_hasCompositingDescendant bit to optimize?
if (Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList()) {
size_t listSize = negZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = negZOrderList->at(i);
if (!curLayer->isComposited() && curLayer->hasVisibleContent())
return true;
}
}
if (Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList()) {
size_t listSize = posZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = posZOrderList->at(i);
if (!curLayer->isComposited() && curLayer->hasVisibleContent())
return true;
}
}
}
return false;
}
bool RenderLayerBacking::containsPaintedContent() const
{
if (isSimpleContainerCompositingLayer() || paintsIntoWindow() || paintsIntoCompositedAncestor() || m_artificiallyInflatedBounds || m_owningLayer->isReflection())
return false;
if (isDirectlyCompositedImage())
return false;
// FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
// and set background color on the layer in that case, instead of allocating backing store and painting.
#if ENABLE(VIDEO)
if (renderer()->isVideo() && toRenderVideo(renderer())->shouldDisplayVideo())
return hasBoxDecorationsOrBackground(renderer());
#endif
#if PLATFORM(MAC) && USE(CA) && (PLATFORM(IOS) || __MAC_OS_X_VERSION_MIN_REQUIRED >= 1070)
#elif ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
if (isAcceleratedCanvas(renderer()))
return hasBoxDecorationsOrBackground(renderer());
#endif
return true;
}
// An image can be directly compositing if it's the sole content of the layer, and has no box decorations
// that require painting. Direct compositing saves backing store.
bool RenderLayerBacking::isDirectlyCompositedImage() const
{
RenderObject* renderObject = renderer();
if (!renderObject->isImage() || hasBoxDecorationsOrBackground(renderObject) || renderObject->hasClip())
return false;
RenderImage* imageRenderer = toRenderImage(renderObject);
if (CachedImage* cachedImage = imageRenderer->cachedImage()) {
if (!cachedImage->hasImage())
return false;
Image* image = cachedImage->imageForRenderer(imageRenderer);
if (!image->isBitmapImage())
return false;
return m_graphicsLayer->shouldDirectlyCompositeImage(image);
}
return false;
}
void RenderLayerBacking::contentChanged(ContentChangeType changeType)
{
if ((changeType == ImageChanged) && isDirectlyCompositedImage()) {
updateImageContents();
return;
}
if ((changeType == MaskImageChanged) && m_maskLayer) {
// The composited layer bounds relies on box->maskClipRect(), which changes
// when the mask image becomes available.
bool isUpdateRoot = true;
updateAfterLayout(CompositingChildren, isUpdateRoot);
}
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
if ((changeType == CanvasChanged || changeType == CanvasPixelsChanged) && isAcceleratedCanvas(renderer())) {
m_graphicsLayer->setContentsNeedsDisplay();
return;
}
#endif
}
void RenderLayerBacking::updateImageContents()
{
ASSERT(renderer()->isImage());
RenderImage* imageRenderer = toRenderImage(renderer());
CachedImage* cachedImage = imageRenderer->cachedImage();
if (!cachedImage)
return;
Image* image = cachedImage->imageForRenderer(imageRenderer);
if (!image)
return;
// We have to wait until the image is fully loaded before setting it on the layer.
if (!cachedImage->isLoaded())
return;
// This is a no-op if the layer doesn't have an inner layer for the image.
m_graphicsLayer->setContentsToImage(image);
updateDrawsContent();
// Image animation is "lazy", in that it automatically stops unless someone is drawing
// the image. So we have to kick the animation each time; this has the downside that the
// image will keep animating, even if its layer is not visible.
image->startAnimation();
}
FloatPoint3D RenderLayerBacking::computeTransformOrigin(const IntRect& borderBox) const
{
RenderStyle* style = renderer()->style();
FloatPoint3D origin;
origin.setX(floatValueForLength(style->transformOriginX(), borderBox.width()));
origin.setY(floatValueForLength(style->transformOriginY(), borderBox.height()));
origin.setZ(style->transformOriginZ());
return origin;
}
FloatPoint RenderLayerBacking::computePerspectiveOrigin(const IntRect& borderBox) const
{
RenderStyle* style = renderer()->style();
float boxWidth = borderBox.width();
float boxHeight = borderBox.height();
FloatPoint origin;
origin.setX(floatValueForLength(style->perspectiveOriginX(), boxWidth));
origin.setY(floatValueForLength(style->perspectiveOriginY(), boxHeight));
return origin;
}
// Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
IntSize RenderLayerBacking::contentOffsetInCompostingLayer() const
{
return IntSize(-m_compositedBounds.x(), -m_compositedBounds.y());
}
IntRect RenderLayerBacking::contentsBox() const
{
if (!renderer()->isBox())
return IntRect();
IntRect contentsRect;
#if ENABLE(VIDEO)
if (renderer()->isVideo()) {
RenderVideo* videoRenderer = toRenderVideo(renderer());
contentsRect = videoRenderer->videoBox();
} else
#endif
contentsRect = pixelSnappedIntRect(toRenderBox(renderer())->contentBoxRect());
IntSize contentOffset = contentOffsetInCompostingLayer();
contentsRect.move(contentOffset);
return contentsRect;
}
GraphicsLayer* RenderLayerBacking::parentForSublayers() const
{
if (m_scrollingContentsLayer)
return m_scrollingContentsLayer.get();
return m_containmentLayer ? m_containmentLayer.get() : m_graphicsLayer.get();
}
bool RenderLayerBacking::paintsIntoWindow() const
{
if (m_usingTiledCacheLayer)
return false;
if (m_owningLayer->isRootLayer()) {
#if PLATFORM(BLACKBERRY)
if (compositor()->inForcedCompositingMode())
return false;
#endif
return compositor()->rootLayerAttachment() != RenderLayerCompositor::RootLayerAttachedViaEnclosingFrame;
}
return false;
}
void RenderLayerBacking::setRequiresOwnBackingStore(bool requiresOwnBacking)
{
if (requiresOwnBacking == m_requiresOwnBackingStore)
return;
m_requiresOwnBackingStore = requiresOwnBacking;
// This affects the answer to paintsIntoCompositedAncestor(), which in turn affects
// cached clip rects, so when it changes we have to clear clip rects on descendants.
m_owningLayer->clearClipRectsIncludingDescendants(PaintingClipRects);
m_owningLayer->computeRepaintRectsIncludingDescendants();
compositor()->repaintInCompositedAncestor(m_owningLayer, compositedBounds());
}
#if ENABLE(CSS_COMPOSITING)
void RenderLayerBacking::setBlendMode(BlendMode)
{
}
#endif
void RenderLayerBacking::setContentsNeedDisplay()
{
ASSERT(!paintsIntoCompositedAncestor());
if (m_graphicsLayer && m_graphicsLayer->drawsContent())
m_graphicsLayer->setNeedsDisplay();
if (m_foregroundLayer && m_foregroundLayer->drawsContent())
m_foregroundLayer->setNeedsDisplay();
if (m_maskLayer && m_maskLayer->drawsContent())
m_maskLayer->setNeedsDisplay();
if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent())
m_scrollingContentsLayer->setNeedsDisplay();
}
// r is in the coordinate space of the layer's render object
void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r)
{
ASSERT(!paintsIntoCompositedAncestor());
if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer());
m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect);
}
if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer());
m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect);
}
if (m_maskLayer && m_maskLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_maskLayer->offsetFromRenderer());
m_maskLayer->setNeedsDisplayInRect(layerDirtyRect);
}
if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-m_scrollingContentsLayer->offsetFromRenderer());
m_scrollingContentsLayer->setNeedsDisplayInRect(layerDirtyRect);
}
}
void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context,
const IntRect& paintDirtyRect, // In the coords of rootLayer.
PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase,
RenderObject* paintingRoot)
{
if (paintsIntoWindow() || paintsIntoCompositedAncestor()) {
ASSERT_NOT_REACHED();
return;
}
FontCachePurgePreventer fontCachePurgePreventer;
RenderLayer::PaintLayerFlags paintFlags = 0;
if (paintingPhase & GraphicsLayerPaintBackground)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingBackgroundPhase;
if (paintingPhase & GraphicsLayerPaintForeground)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingForegroundPhase;
if (paintingPhase & GraphicsLayerPaintMask)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingMaskPhase;
if (paintingPhase & GraphicsLayerPaintOverflowContents)
paintFlags |= RenderLayer::PaintLayerPaintingOverflowContents;
// FIXME: GraphicsLayers need a way to split for RenderRegions.
m_owningLayer->paintLayerContents(rootLayer, context, paintDirtyRect, LayoutSize(), paintBehavior, paintingRoot, 0, 0, paintFlags);
if (m_owningLayer->containsDirtyOverlayScrollbars())
m_owningLayer->paintOverlayScrollbars(context, paintDirtyRect, paintBehavior, paintingRoot);
ASSERT(!m_owningLayer->m_usedTransparency);
}
static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
{
if (!scrollbar)
return;
context.save();
const IntRect& scrollbarRect = scrollbar->frameRect();
context.translate(-scrollbarRect.x(), -scrollbarRect.y());
IntRect transformedClip = clip;
transformedClip.moveBy(scrollbarRect.location());
scrollbar->paint(&context, transformedClip);
context.restore();
}
// Up-call from compositing layer drawing callback.
void RenderLayerBacking::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip)
{
#ifndef NDEBUG
if (Page* page = renderer()->frame()->page())
page->setIsPainting(true);
#endif
if (graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_foregroundLayer.get() || graphicsLayer == m_maskLayer.get() || graphicsLayer == m_scrollingContentsLayer.get()) {
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_owningLayer->renderer()->frame());
// The dirtyRect is in the coords of the painting root.
IntRect dirtyRect = clip;
if (!(paintingPhase & GraphicsLayerPaintOverflowContents))
dirtyRect.intersect(compositedBounds());
// We have to use the same root as for hit testing, because both methods can compute and cache clipRects.
paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase, renderer());
if (m_usingTiledCacheLayer)
m_owningLayer->renderer()->frame()->view()->setLastPaintTime(currentTime());
InspectorInstrumentation::didPaint(cookie, &context, clip);
} else if (graphicsLayer == layerForHorizontalScrollbar()) {
paintScrollbar(m_owningLayer->horizontalScrollbar(), context, clip);
} else if (graphicsLayer == layerForVerticalScrollbar()) {
paintScrollbar(m_owningLayer->verticalScrollbar(), context, clip);
} else if (graphicsLayer == layerForScrollCorner()) {
const IntRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect();
context.save();
context.translate(-scrollCornerAndResizer.x(), -scrollCornerAndResizer.y());
IntRect transformedClip = clip;
transformedClip.moveBy(scrollCornerAndResizer.location());
m_owningLayer->paintScrollCorner(&context, IntPoint(), transformedClip);
m_owningLayer->paintResizer(&context, IntPoint(), transformedClip);
context.restore();
}
#ifndef NDEBUG
if (Page* page = renderer()->frame()->page())
page->setIsPainting(false);
#endif
}
float RenderLayerBacking::pageScaleFactor() const
{
return compositor()->pageScaleFactor();
}
float RenderLayerBacking::deviceScaleFactor() const
{
return compositor()->deviceScaleFactor();
}
void RenderLayerBacking::didCommitChangesForLayer(const GraphicsLayer*) const
{
compositor()->didFlushChangesForLayer(m_owningLayer);
}
bool RenderLayerBacking::getCurrentTransform(const GraphicsLayer* graphicsLayer, TransformationMatrix& transform) const
{
if (graphicsLayer != m_graphicsLayer)
return false;
if (m_owningLayer->hasTransform()) {
transform = m_owningLayer->currentTransform(RenderStyle::ExcludeTransformOrigin);
return true;
}
return false;
}
bool RenderLayerBacking::isTrackingRepaints() const
{
GraphicsLayerClient* client = compositor();
return client ? client->isTrackingRepaints() : false;
}
#ifndef NDEBUG
void RenderLayerBacking::verifyNotPainting()
{
ASSERT(!renderer()->frame()->page() || !renderer()->frame()->page()->isPainting());
}
#endif
bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes)
{
bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
bool hasTransform = renderer()->isBox() && keyframes.containsProperty(CSSPropertyWebkitTransform);
#if ENABLE(CSS_FILTERS)
bool hasFilter = keyframes.containsProperty(CSSPropertyWebkitFilter);
#else
bool hasFilter = false;
#endif
if (!hasOpacity && !hasTransform && !hasFilter)
return false;
KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
KeyframeValueList opacityVector(AnimatedPropertyOpacity);
#if ENABLE(CSS_FILTERS)
KeyframeValueList filterVector(AnimatedPropertyWebkitFilter);
#endif
size_t numKeyframes = keyframes.size();
for (size_t i = 0; i < numKeyframes; ++i) {
const KeyframeValue& currentKeyframe = keyframes[i];
const RenderStyle* keyframeStyle = currentKeyframe.style();
float key = currentKeyframe.key();
if (!keyframeStyle)
continue;
// Get timing function.
RefPtr<TimingFunction> tf = keyframeStyle->hasAnimations() ? (*keyframeStyle->animations()).animation(0)->timingFunction() : 0;
bool isFirstOrLastKeyframe = key == 0 || key == 1;
if ((hasTransform && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitTransform))
transformVector.insert(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf));
if ((hasOpacity && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyOpacity))
opacityVector.insert(new FloatAnimationValue(key, keyframeStyle->opacity(), tf));
#if ENABLE(CSS_FILTERS)
if ((hasFilter && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitFilter))
filterVector.insert(new FilterAnimationValue(key, &(keyframeStyle->filter()), tf));
#endif
}
bool didAnimateTransform = false;
bool didAnimateOpacity = false;
#if ENABLE(CSS_FILTERS)
bool didAnimateFilter = false;
#endif
if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), anim, keyframes.animationName(), timeOffset))
didAnimateTransform = true;
if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset))
didAnimateOpacity = true;
#if ENABLE(CSS_FILTERS)
if (hasFilter && m_graphicsLayer->addAnimation(filterVector, IntSize(), anim, keyframes.animationName(), timeOffset))
didAnimateFilter = true;
#endif
#if ENABLE(CSS_FILTERS)
return didAnimateTransform || didAnimateOpacity || didAnimateFilter;
#else
return didAnimateTransform || didAnimateOpacity;
#endif
}
void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
{
m_graphicsLayer->pauseAnimation(animationName, timeOffset);
}
void RenderLayerBacking::animationFinished(const String& animationName)
{
m_graphicsLayer->removeAnimation(animationName);
}
bool RenderLayerBacking::startTransition(double timeOffset, CSSPropertyID property, const RenderStyle* fromStyle, const RenderStyle* toStyle)
{
bool didAnimateOpacity = false;
bool didAnimateTransform = false;
#if ENABLE(CSS_FILTERS)
bool didAnimateFilter = false;
#endif
ASSERT(property != CSSPropertyInvalid);
if (property == CSSPropertyOpacity) {
const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity);
if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) {
KeyframeValueList opacityVector(AnimatedPropertyOpacity);
opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity())));
opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity())));
// The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyOpacity), timeOffset)) {
// To ensure that the correct opacity is visible when the animation ends, also set the final opacity.
updateOpacity(toStyle);
didAnimateOpacity = true;
}
}
}
if (property == CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) {
const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform);
if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) {
KeyframeValueList transformVector(AnimatedPropertyWebkitTransform);
transformVector.insert(new TransformAnimationValue(0, &fromStyle->transform()));
transformVector.insert(new TransformAnimationValue(1, &toStyle->transform()));
if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), transformAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitTransform), timeOffset)) {
// To ensure that the correct transform is visible when the animation ends, also set the final transform.
updateTransform(toStyle);
didAnimateTransform = true;
}
}
}
#if ENABLE(CSS_FILTERS)
if (property == CSSPropertyWebkitFilter && m_owningLayer->hasFilter()) {
const Animation* filterAnim = toStyle->transitionForProperty(CSSPropertyWebkitFilter);
if (filterAnim && !filterAnim->isEmptyOrZeroDuration()) {
KeyframeValueList filterVector(AnimatedPropertyWebkitFilter);
filterVector.insert(new FilterAnimationValue(0, &fromStyle->filter()));
filterVector.insert(new FilterAnimationValue(1, &toStyle->filter()));
if (m_graphicsLayer->addAnimation(filterVector, IntSize(), filterAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitFilter), timeOffset)) {
// To ensure that the correct filter is visible when the animation ends, also set the final filter.
updateFilters(toStyle);
didAnimateFilter = true;
}
}
}
#endif
#if ENABLE(CSS_FILTERS)
return didAnimateOpacity || didAnimateTransform || didAnimateFilter;
#else
return didAnimateOpacity || didAnimateTransform;
#endif
}
void RenderLayerBacking::transitionPaused(double timeOffset, CSSPropertyID property)
{
AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
if (animatedProperty != AnimatedPropertyInvalid)
m_graphicsLayer->pauseAnimation(GraphicsLayer::animationNameForTransition(animatedProperty), timeOffset);
}
void RenderLayerBacking::transitionFinished(CSSPropertyID property)
{
AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
if (animatedProperty != AnimatedPropertyInvalid)
m_graphicsLayer->removeAnimation(GraphicsLayer::animationNameForTransition(animatedProperty));
}
void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time)
{
renderer()->animation()->notifyAnimationStarted(renderer(), time);
}
void RenderLayerBacking::notifyFlushRequired(const GraphicsLayer*)
{
if (!renderer()->documentBeingDestroyed())
compositor()->scheduleLayerFlush();
}
void RenderLayerBacking::notifyFlushBeforeDisplayRefresh(const GraphicsLayer* layer)
{
compositor()->notifyFlushBeforeDisplayRefresh(layer);
}
// This is used for the 'freeze' API, for testing only.
void RenderLayerBacking::suspendAnimations(double time)
{
m_graphicsLayer->suspendAnimations(time);
}
void RenderLayerBacking::resumeAnimations()
{
m_graphicsLayer->resumeAnimations();
}
IntRect RenderLayerBacking::compositedBounds() const
{
return m_compositedBounds;
}
void RenderLayerBacking::setCompositedBounds(const IntRect& bounds)
{
m_compositedBounds = bounds;
}
CSSPropertyID RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property)
{
CSSPropertyID cssProperty = CSSPropertyInvalid;
switch (property) {
case AnimatedPropertyWebkitTransform:
cssProperty = CSSPropertyWebkitTransform;
break;
case AnimatedPropertyOpacity:
cssProperty = CSSPropertyOpacity;
break;
case AnimatedPropertyBackgroundColor:
cssProperty = CSSPropertyBackgroundColor;
break;
case AnimatedPropertyWebkitFilter:
#if ENABLE(CSS_FILTERS)
cssProperty = CSSPropertyWebkitFilter;
#else
ASSERT_NOT_REACHED();
#endif
break;
case AnimatedPropertyInvalid:
ASSERT_NOT_REACHED();
}
return cssProperty;
}
AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(CSSPropertyID cssProperty)
{
switch (cssProperty) {
case CSSPropertyWebkitTransform:
return AnimatedPropertyWebkitTransform;
case CSSPropertyOpacity:
return AnimatedPropertyOpacity;
case CSSPropertyBackgroundColor:
return AnimatedPropertyBackgroundColor;
#if ENABLE(CSS_FILTERS)
case CSSPropertyWebkitFilter:
return AnimatedPropertyWebkitFilter;
#endif
default:
// It's fine if we see other css properties here; they are just not accelerated.
break;
}
return AnimatedPropertyInvalid;
}
String RenderLayerBacking::nameForLayer() const
{
StringBuilder name;
name.append(renderer()->renderName());
if (Node* node = renderer()->node()) {
if (node->isElementNode()) {
name.append(' ');
name.append(static_cast<Element*>(node)->tagName());
}
if (node->hasID()) {
name.appendLiteral(" id=\'");
name.append(static_cast<Element*>(node)->getIdAttribute());
name.append('\'');
}
if (node->hasClass()) {
name.appendLiteral(" class=\'");
StyledElement* styledElement = static_cast<StyledElement*>(node);
for (size_t i = 0; i < styledElement->classNames().size(); ++i) {
if (i > 0)
name.append(' ');
name.append(styledElement->classNames()[i]);
}
name.append('\'');
}
}
if (m_owningLayer->isReflection())
name.appendLiteral(" (reflection)");
return name.toString();
}
CompositingLayerType RenderLayerBacking::compositingLayerType() const
{
if (m_graphicsLayer->hasContentsLayer())
return MediaCompositingLayer;
if (m_graphicsLayer->drawsContent())
return m_graphicsLayer->usingTiledLayer() ? TiledCompositingLayer : NormalCompositingLayer;
return ContainerCompositingLayer;
}
double RenderLayerBacking::backingStoreMemoryEstimate() const
{
double backingMemory;
// m_ancestorClippingLayer and m_containmentLayer are just used for masking or containment, so have no backing.
backingMemory = m_graphicsLayer->backingStoreMemoryEstimate();
if (m_foregroundLayer)
backingMemory += m_foregroundLayer->backingStoreMemoryEstimate();
if (m_maskLayer)
backingMemory += m_maskLayer->backingStoreMemoryEstimate();
if (m_scrollingContentsLayer)
backingMemory += m_scrollingContentsLayer->backingStoreMemoryEstimate();
if (m_layerForHorizontalScrollbar)
backingMemory += m_layerForHorizontalScrollbar->backingStoreMemoryEstimate();
if (m_layerForVerticalScrollbar)
backingMemory += m_layerForVerticalScrollbar->backingStoreMemoryEstimate();
if (m_layerForScrollCorner)
backingMemory += m_layerForScrollCorner->backingStoreMemoryEstimate();
return backingMemory;
}
#if PLATFORM(BLACKBERRY)
bool RenderLayerBacking::contentsVisible(const GraphicsLayer*, const IntRect& localContentRect) const
{
Frame* frame = renderer()->frame();
FrameView* view = frame ? frame->view() : 0;
if (!view)
return false;
IntRect visibleContentRect(view->visibleContentRect());
FloatQuad absoluteContentQuad = renderer()->localToAbsoluteQuad(FloatRect(localContentRect), SnapOffsetForTransforms);
return absoluteContentQuad.enclosingBoundingBox().intersects(visibleContentRect);
}
#endif
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)