blob: fe6b6c0e1ee95075271020e7a7d44538c2dbe828 [file] [log] [blame]
/*
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "TextureMapperLayer.h"
#include "stdio.h"
#if USE(ACCELERATED_COMPOSITING)
#include "GraphicsLayerTextureMapper.h"
#include "ImageBuffer.h"
#include "NotImplemented.h"
#include <wtf/MathExtras.h>
#if USE(CAIRO)
#include "CairoUtilities.h"
#include <wtf/text/CString.h>
#endif
namespace WebCore {
TextureMapperLayer* toTextureMapperLayer(GraphicsLayer* layer)
{
return layer ? toGraphicsLayerTextureMapper(layer)->layer() : 0;
}
TextureMapperLayer* TextureMapperLayer::rootLayer()
{
if (m_effectTarget)
return m_effectTarget->rootLayer();
if (m_parent)
return m_parent->rootLayer();
return this;
}
void TextureMapperLayer::setTransform(const TransformationMatrix& matrix)
{
m_transform.setLocalTransform(matrix);
}
void TextureMapperLayer::clearBackingStoresRecursive()
{
m_backingStore.clear();
m_contentsLayer = 0;
for (size_t i = 0; i < m_children.size(); ++i)
m_children[i]->clearBackingStoresRecursive();
if (m_state.maskLayer)
m_state.maskLayer->clearBackingStoresRecursive();
}
void TextureMapperLayer::computeTransformsRecursive()
{
if (m_size.isEmpty() && m_state.masksToBounds)
return;
// Compute transforms recursively on the way down to leafs.
TransformationMatrix parentTransform;
if (m_parent)
parentTransform = m_parent->m_transform.combinedForChildren();
else if (m_effectTarget)
parentTransform = m_effectTarget->m_transform.combined();
m_transform.combineTransforms(parentTransform);
m_state.visible = m_state.backfaceVisibility || !m_transform.combined().isBackFaceVisible();
if (m_parent && m_parent->m_state.preserves3D)
m_centerZ = m_transform.combined().mapPoint(FloatPoint3D(m_size.width() / 2, m_size.height() / 2, 0)).z();
if (m_state.maskLayer)
m_state.maskLayer->computeTransformsRecursive();
if (m_state.replicaLayer)
m_state.replicaLayer->computeTransformsRecursive();
for (size_t i = 0; i < m_children.size(); ++i)
m_children[i]->computeTransformsRecursive();
// Reorder children if needed on the way back up.
if (m_state.preserves3D)
sortByZOrder(m_children, 0, m_children.size());
}
void TextureMapperLayer::updateBackingStore(TextureMapper* textureMapper, GraphicsLayerTextureMapper* layer)
{
if (!layer || !textureMapper)
return;
if (!m_shouldUpdateBackingStoreFromLayer)
return;
if (!m_state.drawsContent || !m_state.contentsVisible || m_size.isEmpty()) {
m_backingStore.clear();
return;
}
IntRect dirtyRect = enclosingIntRect(layerRect());
if (!m_state.needsDisplay)
dirtyRect.intersect(enclosingIntRect(m_state.needsDisplayRect));
if (dirtyRect.isEmpty())
return;
if (!m_backingStore)
m_backingStore = TextureMapperTiledBackingStore::create();
#if PLATFORM(QT)
ASSERT(dynamic_cast<TextureMapperTiledBackingStore*>(m_backingStore.get()));
#endif
// Paint the entire dirty rect into an image buffer. This ensures we only paint once.
OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(dirtyRect.size());
GraphicsContext* context = imageBuffer->context();
context->setImageInterpolationQuality(textureMapper->imageInterpolationQuality());
context->setTextDrawingMode(textureMapper->textDrawingMode());
context->translate(-dirtyRect.x(), -dirtyRect.y());
layer->paintGraphicsLayerContents(*context, dirtyRect);
if (layer->isShowingRepaintCounter()) {
layer->incrementRepaintCount();
drawRepaintCounter(context, layer);
}
RefPtr<Image> image = imageBuffer->copyImage(DontCopyBackingStore);
TextureMapperTiledBackingStore* backingStore = static_cast<TextureMapperTiledBackingStore*>(m_backingStore.get());
backingStore->updateContents(textureMapper, image.get(), m_size, dirtyRect, BitmapTexture::UpdateCanModifyOriginalImageData);
backingStore->setShowDebugBorders(layer->isShowingDebugBorder());
backingStore->setDebugBorder(m_debugBorderColor, m_debugBorderWidth);
m_state.needsDisplay = false;
m_state.needsDisplayRect = IntRect();
}
void TextureMapperLayer::paint()
{
computeTransformsRecursive();
TextureMapperPaintOptions options;
options.textureMapper = m_textureMapper;
options.textureMapper->bindSurface(0);
paintRecursive(options);
}
void TextureMapperLayer::paintSelf(const TextureMapperPaintOptions& options)
{
if (!m_state.visible || !m_state.contentsVisible)
return;
// We apply the following transform to compensate for painting into a surface, and then apply the offset so that the painting fits in the target rect.
TransformationMatrix transform;
transform.translate(options.offset.width(), options.offset.height());
transform.multiply(options.transform);
transform.multiply(m_transform.combined());
float opacity = options.opacity;
RefPtr<BitmapTexture> mask = options.mask;
if (m_backingStore) {
ASSERT(!layerRect().isEmpty());
m_backingStore->paintToTextureMapper(options.textureMapper, layerRect(), transform, opacity, mask.get());
}
if (m_contentsLayer) {
ASSERT(!layerRect().isEmpty());
m_contentsLayer->paintToTextureMapper(options.textureMapper, m_state.contentsRect, transform, opacity, mask.get());
}
}
int TextureMapperLayer::compareGraphicsLayersZValue(const void* a, const void* b)
{
TextureMapperLayer* const* layerA = static_cast<TextureMapperLayer* const*>(a);
TextureMapperLayer* const* layerB = static_cast<TextureMapperLayer* const*>(b);
return int(((*layerA)->m_centerZ - (*layerB)->m_centerZ) * 1000);
}
void TextureMapperLayer::sortByZOrder(Vector<TextureMapperLayer* >& array, int /* first */, int /* last */)
{
qsort(array.data(), array.size(), sizeof(TextureMapperLayer*), compareGraphicsLayersZValue);
}
void TextureMapperLayer::paintSelfAndChildren(const TextureMapperPaintOptions& options)
{
paintSelf(options);
if (m_children.isEmpty())
return;
bool shouldClip = m_state.masksToBounds && !m_state.preserves3D;
if (shouldClip)
options.textureMapper->beginClip(TransformationMatrix(options.transform).multiply(m_transform.combined()), layerRect());
for (size_t i = 0; i < m_children.size(); ++i)
m_children[i]->paintRecursive(options);
if (shouldClip)
options.textureMapper->endClip();
}
IntRect TextureMapperLayer::intermediateSurfaceRect()
{
// FIXME: Add an inverse transform to LayerTransform.
return intermediateSurfaceRect(m_transform.combined().inverse());
}
IntRect TextureMapperLayer::intermediateSurfaceRect(const TransformationMatrix& matrix)
{
IntRect rect;
TransformationMatrix localTransform = TransformationMatrix(matrix).multiply(m_transform.combined());
rect = enclosingIntRect(localTransform.mapRect(layerRect()));
if (!m_state.masksToBounds && !m_state.maskLayer) {
for (size_t i = 0; i < m_children.size(); ++i)
rect.unite(m_children[i]->intermediateSurfaceRect(matrix));
}
#if ENABLE(CSS_FILTERS)
if (m_filters.hasOutsets()) {
int leftOutset;
int topOutset;
int bottomOutset;
int rightOutset;
m_filters.getOutsets(topOutset, rightOutset, bottomOutset, leftOutset);
IntRect unfilteredTargetRect(rect);
rect.move(std::max(0, -leftOutset), std::max(0, -topOutset));
rect.expand(leftOutset + rightOutset, topOutset + bottomOutset);
rect.unite(unfilteredTargetRect);
}
#endif
if (m_state.replicaLayer)
rect.unite(m_state.replicaLayer->intermediateSurfaceRect(matrix));
return rect;
}
TextureMapperLayer::ContentsLayerCount TextureMapperLayer::countPotentialLayersWithContents() const
{
int selfLayersWithContents = (m_state.drawsContent ? 1 : 0) + (m_contentsLayer ? 1 : 0);
int potentialLayersWithContents = selfLayersWithContents + m_children.size();
if (!potentialLayersWithContents)
return NoLayersWithContent;
if (potentialLayersWithContents > 1)
return MultipleLayersWithContents;
if (m_children.isEmpty())
return SingleLayerWithContents;
return m_children.first()->countPotentialLayersWithContents();
}
bool TextureMapperLayer::shouldPaintToIntermediateSurface() const
{
#if ENABLE(CSS_FILTERS)
if (m_filters.size())
return true;
#endif
bool hasOpacity = m_opacity < 0.99;
bool canHaveMultipleLayersWithContent = countPotentialLayersWithContents() == MultipleLayersWithContents;
bool hasReplica = !!m_state.replicaLayer;
bool hasMask = !!m_state.maskLayer;
// We don't use two-pass blending for preserves-3d, that's in sync with Safari.
if (m_state.preserves3D)
return false;
// We should use an intermediate surface when blending several items with an ancestor opacity.
// Tested by compositing/reflections/reflection-opacity.html
if (hasOpacity && (canHaveMultipleLayersWithContent || hasReplica))
return true;
// We should use an intermediate surface with a masked ancestor.
// In the case of replicas the mask is applied before replicating.
// Tested by compositing/masks/masked-ancestor.html
if (hasMask && canHaveMultipleLayersWithContent && !hasReplica)
return true;
return false;
}
bool TextureMapperLayer::isVisible() const
{
if (m_size.isEmpty() && (m_state.masksToBounds || m_state.maskLayer || m_children.isEmpty()))
return false;
if (!m_state.visible && m_children.isEmpty())
return false;
if (!m_state.contentsVisible && m_children.isEmpty())
return false;
if (m_opacity < 0.01)
return false;
return true;
}
void TextureMapperLayer::paintSelfAndChildrenWithReplica(const TextureMapperPaintOptions& options)
{
if (m_state.replicaLayer) {
TextureMapperPaintOptions replicaOptions(options);
// We choose either the content's mask or the replica's mask.
// FIXME: blend the two if both exist.
if (m_state.replicaLayer->m_state.maskLayer)
replicaOptions.mask = m_state.replicaLayer->m_state.maskLayer->texture();
replicaOptions.transform
.multiply(m_state.replicaLayer->m_transform.combined())
.multiply(m_transform.combined().inverse());
paintSelfAndChildren(replicaOptions);
}
paintSelfAndChildren(options);
}
#if ENABLE(CSS_FILTERS)
static bool shouldKeepContentTexture(const FilterOperations& filters)
{
for (size_t i = 0; i < filters.size(); ++i) {
switch (filters.operations().at(i)->getOperationType()) {
// The drop-shadow filter requires the content texture, because it needs to composite it
// on top of the blurred shadow color.
case FilterOperation::DROP_SHADOW:
return true;
default:
break;
}
}
return false;
}
static PassRefPtr<BitmapTexture> applyFilters(const FilterOperations& filters, TextureMapper* textureMapper, BitmapTexture* source, IntRect& targetRect)
{
if (!filters.size())
return source;
RefPtr<BitmapTexture> filterSurface = shouldKeepContentTexture(filters) ? textureMapper->acquireTextureFromPool(source->size()) : source;
return filterSurface->applyFilters(textureMapper, *source, filters);
}
#endif
void TextureMapperLayer::paintRecursive(const TextureMapperPaintOptions& options)
{
if (!isVisible())
return;
float opacity = options.opacity * m_opacity;
RefPtr<BitmapTexture> maskTexture = m_state.maskLayer ? m_state.maskLayer->texture() : 0;
TextureMapperPaintOptions paintOptions(options);
paintOptions.mask = maskTexture.get();
if (!shouldPaintToIntermediateSurface()) {
paintOptions.opacity = opacity;
paintSelfAndChildrenWithReplica(paintOptions);
return;
}
// Prepare a surface to paint into.
// We paint into the surface ignoring the opacity/transform of the current layer.
IntRect surfaceRect = intermediateSurfaceRect();
RefPtr<BitmapTexture> surface = options.textureMapper->acquireTextureFromPool(surfaceRect.size());
paintOptions.surface = surface;
options.textureMapper->bindSurface(surface.get());
paintOptions.opacity = 1;
paintOptions.transform = m_transform.combined().inverse();
paintOptions.offset = -IntSize(surfaceRect.x(), surfaceRect.y());
paintSelfAndChildrenWithReplica(paintOptions);
// If we painted the replica, the mask is already applied so we don't need to paint it again.
if (m_state.replicaLayer)
maskTexture = 0;
#if ENABLE(CSS_FILTERS)
surface = applyFilters(m_filters, options.textureMapper, surface.get(), surfaceRect);
#endif
options.textureMapper->bindSurface(options.surface.get());
TransformationMatrix targetTransform;
targetTransform.translate(options.offset.width(), options.offset.height());
targetTransform.multiply(options.transform);
targetTransform.multiply(m_transform.combined());
options.textureMapper->drawTexture(*surface.get(), surfaceRect, targetTransform, opacity, maskTexture.get());
}
TextureMapperLayer::~TextureMapperLayer()
{
for (int i = m_children.size() - 1; i >= 0; --i)
m_children[i]->m_parent = 0;
if (m_parent)
m_parent->m_children.remove(m_parent->m_children.find(this));
}
void TextureMapperLayer::flushCompositingState(GraphicsLayerTextureMapper* graphicsLayer, int options)
{
flushCompositingState(graphicsLayer, rootLayer()->m_textureMapper, options);
}
void TextureMapperLayer::flushCompositingStateSelf(GraphicsLayerTextureMapper* graphicsLayer, TextureMapper*)
{
int changeMask = graphicsLayer->changeMask();
if (changeMask == NoChanges && graphicsLayer->m_animations.isEmpty())
return;
graphicsLayer->updateDebugIndicators();
if (changeMask & ParentChange) {
TextureMapperLayer* newParent = toTextureMapperLayer(graphicsLayer->parent());
if (newParent != m_parent) {
// Remove layer from current from child list first.
if (m_parent) {
size_t index = m_parent->m_children.find(this);
m_parent->m_children.remove(index);
m_parent = 0;
}
// Set new layer parent and add layer to the parents child list.
if (newParent) {
m_parent = newParent;
m_parent->m_children.append(this);
}
}
}
if (changeMask & ChildrenChange) {
// Clear children parent pointer to avoid unsync and crash on layer delete.
for (size_t i = 0; i < m_children.size(); i++)
m_children[i]->m_parent = 0;
m_children.clear();
for (size_t i = 0; i < graphicsLayer->children().size(); ++i) {
TextureMapperLayer* child = toTextureMapperLayer(graphicsLayer->children()[i]);
if (!child)
continue;
m_children.append(child);
child->m_parent = this;
}
}
m_size = graphicsLayer->size();
if (changeMask & MaskLayerChange) {
if (TextureMapperLayer* layer = toTextureMapperLayer(graphicsLayer->maskLayer()))
layer->m_effectTarget = this;
}
if (changeMask & ReplicaLayerChange) {
if (TextureMapperLayer* layer = toTextureMapperLayer(graphicsLayer->replicaLayer()))
layer->m_effectTarget = this;
}
if (changeMask & AnimationChange)
m_animations = graphicsLayer->m_animations;
m_state.maskLayer = toTextureMapperLayer(graphicsLayer->maskLayer());
m_state.replicaLayer = toTextureMapperLayer(graphicsLayer->replicaLayer());
m_state.pos = graphicsLayer->position();
m_state.anchorPoint = graphicsLayer->anchorPoint();
m_state.size = graphicsLayer->size();
m_state.contentsRect = graphicsLayer->contentsRect();
m_state.transform = graphicsLayer->transform();
m_state.contentsRect = graphicsLayer->contentsRect();
m_state.preserves3D = graphicsLayer->preserves3D();
m_state.masksToBounds = graphicsLayer->masksToBounds();
m_state.drawsContent = graphicsLayer->drawsContent();
m_state.contentsVisible = graphicsLayer->contentsAreVisible();
m_state.contentsOpaque = graphicsLayer->contentsOpaque();
m_state.backfaceVisibility = graphicsLayer->backfaceVisibility();
m_state.childrenTransform = graphicsLayer->childrenTransform();
m_state.opacity = graphicsLayer->opacity();
#if ENABLE(CSS_FILTERS)
if (changeMask & FilterChange)
m_state.filters = graphicsLayer->filters();
#endif
m_fixedToViewport = graphicsLayer->fixedToViewport();
m_state.needsDisplay = m_state.needsDisplay || graphicsLayer->needsDisplay();
if (!m_state.needsDisplay)
m_state.needsDisplayRect.unite(graphicsLayer->needsDisplayRect());
m_contentsLayer = graphicsLayer->platformLayer();
m_transform.setPosition(adjustedPosition());
m_transform.setAnchorPoint(m_state.anchorPoint);
m_transform.setSize(m_state.size);
m_transform.setFlattening(!m_state.preserves3D);
m_transform.setChildrenTransform(m_state.childrenTransform);
}
bool TextureMapperLayer::descendantsOrSelfHaveRunningAnimations() const
{
if (m_animations.hasRunningAnimations())
return true;
for (size_t i = 0; i < m_children.size(); ++i) {
if (m_children[i]->descendantsOrSelfHaveRunningAnimations())
return true;
}
return false;
}
void TextureMapperLayer::applyAnimationsRecursively()
{
syncAnimations();
for (size_t i = 0; i < m_children.size(); ++i)
m_children[i]->applyAnimationsRecursively();
}
void TextureMapperLayer::syncAnimations()
{
m_animations.apply(this);
if (!m_animations.hasActiveAnimationsOfType(AnimatedPropertyWebkitTransform))
setTransform(m_state.transform);
if (!m_animations.hasActiveAnimationsOfType(AnimatedPropertyOpacity))
setOpacity(m_state.opacity);
#if ENABLE(CSS_FILTERS)
if (!m_animations.hasActiveAnimationsOfType(AnimatedPropertyWebkitFilter))
setFilters(m_state.filters);
#endif
}
void TextureMapperLayer::flushCompositingState(GraphicsLayerTextureMapper* graphicsLayer, TextureMapper* textureMapper, int options)
{
if (!textureMapper)
return;
if (graphicsLayer && !(options & ComputationsOnly)) {
flushCompositingStateSelf(graphicsLayer, textureMapper);
graphicsLayer->didSynchronize();
}
if (graphicsLayer && m_state.maskLayer) {
m_state.maskLayer->flushCompositingState(toGraphicsLayerTextureMapper(graphicsLayer->maskLayer()), textureMapper);
// A mask layer has its parent's size by default, in case it's not set specifically.
if (m_state.maskLayer->m_size.isEmpty())
m_state.maskLayer->m_size = m_size;
}
if (m_state.replicaLayer)
m_state.replicaLayer->flushCompositingState(toGraphicsLayerTextureMapper(graphicsLayer->replicaLayer()), textureMapper);
syncAnimations();
updateBackingStore(textureMapper, graphicsLayer);
if (!(options & TraverseDescendants))
options = ComputationsOnly;
if (graphicsLayer) {
Vector<GraphicsLayer*> children = graphicsLayer->children();
for (int i = children.size() - 1; i >= 0; --i) {
TextureMapperLayer* layer = toTextureMapperLayer(children[i]);
if (!layer)
continue;
layer->flushCompositingState(toGraphicsLayerTextureMapper(children[i]), textureMapper, options);
}
} else {
for (int i = m_children.size() - 1; i >= 0; --i)
m_children[i]->flushCompositingState(0, textureMapper, options);
}
}
bool TextureMapperLayer::isAncestorFixedToViewport() const
{
for (TextureMapperLayer* parent = m_parent; parent; parent = parent->m_parent) {
if (parent->m_fixedToViewport)
return true;
}
return false;
}
void TextureMapperLayer::setScrollPositionDeltaIfNeeded(const FloatSize& delta)
{
// delta is the difference between the scroll offset in the ui process and the scroll offset
// in the web process. We add this delta to the position of fixed layers, to make
// sure that they do not move while scrolling. We need to reset this delta to fixed layers
// that have an ancestor which is also a fixed layer, because the delta will be added to the ancestor.
if (isAncestorFixedToViewport())
m_scrollPositionDelta = FloatSize();
else
m_scrollPositionDelta = delta;
m_transform.setPosition(adjustedPosition());
}
void TextureMapperLayer::setDebugBorder(const Color& color, float width)
{
// The default values for GraphicsLayer debug borders are a little
// hard to see (some less than one pixel wide), so we double their size here.
m_debugBorderColor = color;
m_debugBorderWidth = width * 2;
}
#if USE(CAIRO)
void TextureMapperLayer::drawRepaintCounter(GraphicsContext* context, GraphicsLayer* layer)
{
cairo_t* cr = context->platformContext()->cr();
cairo_save(cr);
CString repaintCount = String::format("%i", layer->repaintCount()).utf8();
cairo_select_font_face(cr, "sans-serif", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD);
cairo_set_font_size(cr, 18);
cairo_text_extents_t repaintTextExtents;
cairo_text_extents(cr, repaintCount.data(), &repaintTextExtents);
static const int repaintCountBorderWidth = 10;
setSourceRGBAFromColor(cr, layer->isShowingDebugBorder() ? m_debugBorderColor : Color(0, 255, 0, 127));
cairo_rectangle(cr, 0, 0,
repaintTextExtents.width + (repaintCountBorderWidth * 2),
repaintTextExtents.height + (repaintCountBorderWidth * 2));
cairo_fill(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_move_to(cr, repaintCountBorderWidth, repaintTextExtents.height + repaintCountBorderWidth);
cairo_show_text(cr, repaintCount.data());
cairo_restore(cr);
}
#else
void TextureMapperLayer::drawRepaintCounter(GraphicsContext* context, GraphicsLayer* layer)
{
notImplemented();
}
#endif
}
#endif